怪物世界

人氣指數:
全新品
日文名稱:モンスターワールド
英文名稱:Monster World
類別:街機
分享社群:
遊戲內容

《怪物世界》(Monster World / モンスターワールド),在海外市場通常被稱為《神奇男孩3:怪物世界》(Wonder Boy III: Monster Lair),是由 Westone 開發、並由 Sega(世嘉) 於 1989 年(海外部分地區為 1988 年底)推出的街機橫向清版動作射擊名作。本作是《神奇男孩》系列的第三部作品,也是正式確立「怪物世界」世界觀的轉折之作。它大膽地將前作的 RPG 探索元素暫時封存,轉而融入了高節奏的「自動強制捲軸」與「飛行射擊(STG)」玩法,在街機廳裡以極其狂暴的割草爽快感和雙人同屏合作模式而大受歡迎。

故事發生在一个充滿奇幻色彩的「怪物世界」中。原本寧靜祥和的大陸突然遭到外星怪獸與魔界大軍的聯合入侵,世界危在旦夕。為了拯救家園,兩位年輕的綠髮勇者挺身而出——男主角 Leo(手持長劍的英俊少年)與女主角 Purpril(手持長槍的可愛少女)。他們必須穿越充滿機關的森林、火山、海底與荒漠,一路殺向魔王的核心大本營,徹底粉碎怪獸軍團的野心。

在玩法上,《怪物世界》(1989)採用了在當時非常獨特的「雙階段」關卡架構。前半段是「地面動作平台模式」,畫面會以恆定的速度強制向右捲軸,玩家必須一邊快速奔跑跳躍躲避機關,一邊瘋狂揮動武器發射子彈。此時玩家擁有一條隨時間流逝而減少的「生命值(活力條)」,必須通過不斷吃掉畫面上掉落的水果、蛋糕來維持生命。在前半段的末尾,兩位主角會跳上坐騎(如飛天粉紅小恐龍),遊戲瞬間切換為後半段的「空中飛行射擊模式」。此時玩法變成了純正的橫版打飛機遊戲,玩家可以在全屏自由翱翔,並在關底迎戰體型巨大、攻勢兇猛的巨型 Boss(如會分裂的巨臉怪、机械外星人等)。

遊戲的武器系統極其豐富且充滿街機式的爽快感。玩家在沿途擊碎特定的蛋,就能獲得各種具有時效性的強力特殊武器。從能大範圍封鎖螢幕的「三向散射彈」、威力驚人的「大火球」、能繞身防禦的「旋轉火球」,到能穿透敵人的「激光束」,多樣化的彈幕選擇讓玩家在面對潮水般的雜兵時能體驗到極致的割草快感。雙人聯機時,兩位玩家各司其職、互相掩護火力盲區,更是將街機厅的熱鬧氣氛推向頂點。

得益於世嘉 System 16 街機基板的強大機能,本作的畫面色彩絢麗奪目,像素美术呈現出一種極具 80 年代末日式動漫風格的精緻與可愛。怪物設計雖然是反派,但外形卻充滿了滑稽與萌感,死亡時化為青煙消失的動畫也非常流暢。更值得稱道的是其神級的音樂表現,高亢、清脆且節奏感極強的晶片電子樂(FM 音源)與密集的射擊音效完美交織,將戰場的歡快與緊張感渲染得淋漓盡致。這款兼具動作與射擊雙重快感的作品,隨後被完美移植到了 PC Engine(CD-ROM²)和 Sega Mega Drive 等家用機平台,成為無數 80 後玩家心中無可替代的街機童年回憶。

Wonder Boy III: Monster Lair (released in Japan simply as Monster World / モンスターワールド) is a landmark side-scrolling action-platformer and shoot 'em up hybrid developed by Westone and released by Sega on the System 16 arcade board in 1989 (with initial rollouts in late 1988). As the third installment in the Wonder Boy franchise and the titles that officially inaugurated the "Monster World" nomenclature, this entry boldly shelved the slow-paced action-RPG mechanics of its predecessor. Instead, it weaponized a high-octane "forced auto-scrolling" camera meta and combined it with native two-player simultaneous co-op, delivering a pure, high-velocity arcade rush that left an indelible mark on the golden age of arcades.

 

The narrative drops players into the vibrant, fantasy realms of Monster World. Out of nowhere, a vast alliance of alien monstrosities and demon hordes launches a sudden, catastrophic planetary invasion. Standing as the realm's final line of defense are two green-haired youth heroes: Leo, a courageous swordsman, and Purpril, a fierce, spear-wielding heroine. Together, they embark on a non-stop, perilous sprint through trap-laden forests, boiling volcanic caverns, submerged ocean floor ways, and barren ruins to infiltrate the invaders' primary citadel and eradicate the alien core.

Mechanically, the game innovated through a brilliant two-phase stage structure across every campaign sector. The first half operates as an on-foot action platformer, where the screen forces player progression at a constant horizontal speed. Players must leap across collapsing platforms while maintaining a rapidly depleting vitality bar, which acts as a timer that can only be replenished by constantly gathering floating fruits and desserts. Upon clearing the platforming segment, the heroes leap onto flying companions—such as pink baby dragons—instantly transitioning the game engine into a horizontal side-scrolling shoot 'em up (STG). Here, the physics shift to full 360-degree aerial flight, culminating in massive, multi-tiered boss fights against grotesque alien entities and shifting stone giants.

The weapon ecosystem is built entirely around arcade-style power trips. Cracking open floating organic eggs rewards players with highly volatile, timed weapon upgrades. These range from a Wide Three-Way Spread Shot that locks down the screen, to massive, exploding Fireballs, a rotating Orbit Shield, and piercing Laser Beams. Navigating these weapons while playing in co-op turns the game into a dazzling screen of colorful projectiles, where both players must coordinate their lines of fire to cover blind spots amidst overwhelming enemy waves.

Driven by the superior visual capabilities of Sega's System 16 hardware, the game boasts an extraordinarily rich color palette and beautifully clean pixel work capturing the pinnacle of late-80s anime aesthetics. Despite being apocalyptic threats, the invading monsters are rendered with immense comedic charm and expressive, fluid animations. This visual charisma is perfectly complemented by a legendary FM-synthesis soundtrack—delivering upbeat, high-tempo pop-rock synth tracks that sync flawlessly with the satisfying crunch of arcade sound effects. Later receiving pristine home console conversions for platforms like the PC Engine (TurboGrafx-CD) and Sega Mega Drive/Genesis, Wonder Boy III: Monster Lair remains celebrated as a foundational masterclass in dual-genre arcade design.

運費計算方式:
貨款滿1000元運費外加90元
貨款1000以下:買1件運費外加 60元,買2件運費外加 70元,
買3件運費外加 80元 ,買4件運費外加 90元

貨到付款外加30元手續費
外島及大陸地區運費另計

付款方式:
線上刷卡:本站採用Paypal線上刷卡
虛擬帳號匯款:屬於您專屬的虛擬帳戶,方便站長查帳使用,本站強力推薦
實體ATM匯款:請將匯款帳號記錄下來至各大銀行ATM提款機轉帳
超商條碼繳費:請列印本站提供的條碼至四大超商繳費
線上轉帳:透過玉山銀行線上ATM轉帳(此系統只支援IE瀏覽器)

貨到付款:本站採用黑貓宅急便貨到付款

其他注意事項:
如需購買線上點數卡請直接跟站長連絡,本站不提供點數卡的線上付款

  • 怪物世界

    • 定 價:
    • 售 價: 0.00
    • 庫存量: 0 套
    • 已賣出: 0 套
    人氣指數: 0.1 / 6 顆星