明治維新
Gause(ガウス)在任天堂 Famicom(紅白機)上推出的《明治維新》是一款極具特色的幕末歷史模擬冒險遊戲。與當時紅白機上的其他歷史遊戲不同,它並非追求大規模軍事指揮,而是將焦點放在「個人志向」與「歷史參與感」上,試圖讓玩家以第一視角體驗動盪不安、英雄輩出的幕末時代。
在遊戲表現上,雖然畫面簡樸,但充滿濃厚的和風韻味。遊戲採用俯瞰地圖移動與文字對話介面,角色雖小,但對話框中會有精緻的歷史人物頭像,增添代入感。音樂則多採用日本傳統調式,營造出悲壯而嚴肅、充滿變革氣息的氛圍。這是一款融合 RPG 元素的歷史模擬遊戲(SLG/AVG),在政治、武力與外交之間自由抉擇。
故事背景設定於19 世紀中葉的日本,正值黑船來航、幕府威信掃地的動盪時期。玩家扮演一名立志報國的青年,或是參與歷史名人的人生,穿越長州、薩摩、土佐等各大藩國,結識坂本龍馬、西鄉隆盛、桂小五郎等志士。最終目標是透過外交、辯論或武力,推動「大政奉還」,結束幕府統治,引領日本走向明治維新。
操作核心強調「政治與影響力」而非單純殺戮。在各地旅行、與關鍵人物交談,並透過選擇對話來收集情報與拉攏盟友。行動會影響「志向值」,可選擇支持尊王攘夷或公武合體,不同選擇將導致完全不同的劇情與結局。遇到政敵或刺客時,會進入指令式武力對決,需要管理體力與精神力,體現武士決鬥的緊張感。此外,還需兼顧日常生活,例如打工賺取旅費,增加浪人般的真實感。
在市場上雖屬小眾作品,但獲得高度評價。評論家讚賞它對幕末複雜政局的高度還原,既非單純打打殺殺,而是讓玩家理解維新的艱難與志士間理想的衝突。由於涉及大量古雅日文對白與複雜歷史專有名詞,對非日語玩家門檻較高,因此在海外知名度有限。然而,它作為紅白機上罕見以「改革」為核心的遊戲,與後來 Koei 出品的《維新之嵐》系列互為呼應,是幕末題材遊戲的開路先鋒。
遊戲最經典的回憶莫過於「在京都街道上偶遇心懷壯志的坂本龍馬,並在酒館中促膝長談日本未來」的跨越時空熱血感。許多玩家也記得,為了成功促成薩長結盟,曾在對話框前苦思良久,斟酌每一句話的分量。
Gause released Meiji Ishin on the Nintendo Famicom in Japan, a highly unique Bakumatsu-era historical simulation adventure game. Unlike many other historical titles on the Famicom that focused on large-scale military command, this game emphasizes “personal ambition” and “historical involvement,” allowing players to experience the chaotic and hero-filled final years of the Tokugawa shogunate from a first-person perspective.
Though simple in technical presentation, the game is rich in traditional Japanese aesthetics. It uses an overhead map for movement and a text-based dialogue system, with small but detailed portraits of historical figures appearing in dialogue windows to enhance immersion. The music draws on traditional Japanese scales, creating a solemn, epic atmosphere imbued with the sense of societal transformation. The game blends RPG elements with historical simulation (SLG/AVG), giving players freedom to navigate between politics, diplomacy, and combat.
The story is set in mid-19th century Japan during a period of turmoil, with the arrival of the Black Ships and the decline of shogunal authority. Players take the role of an ambitious young patriot or follow the paths of historical figures, traveling across domains like Chōshū, Satsuma, and Tosa, meeting key figures such as Sakamoto Ryōma, Saigō Takamori, and Kido Takayoshi. The ultimate goal is to influence political events—through diplomacy, debate, or force—to bring about the Taisei Hōkan (return of political power to the emperor), end shogunal rule, and lead Japan into the Meiji Restoration.
Gameplay focuses on “political influence and personal ambition” rather than direct combat. Players collect information and recruit allies by conversing with key figures, using dialogue choices strategically. Actions affect an “ambition” system, allowing support for either Sonnō jōi (revere the emperor, expel the barbarians) or Kōbu gattai (unity of court and shogunate), with each path leading to different story outcomes. Encounters with political opponents or assassins trigger turn-based duel sequences where players manage stamina and mental focus, reflecting the tension of samurai confrontations. Players must also handle daily survival, such as earning money for travel, adding a realistic “ronin lifestyle” layer.
While niche, Meiji Ishin received critical acclaim for its detailed historical accuracy and immersive portrayal of the Bakumatsu period. Critics praised its ability to go beyond simple combat, showing the difficulty of political reform and the conflicts between the ideals of historical figures. The game’s complex Japanese text and historical terminology make it challenging for non-Japanese players, limiting its overseas recognition. Nonetheless, as a rare Famicom title centered on political reform, it stands alongside Koei’s later Ishin no Arashi series as a pioneering work in Bakumatsu-themed games.
One of the most memorable experiences in the game is encountering Sakamoto Ryōma on the streets of Kyoto and sharing a heartfelt conversation in a tavern about Japan’s future. Many players also recall the tense, strategic moments spent carefully choosing dialogue to successfully negotiate the Satsuma-Chōshū alliance, feeling the thrill of shaping history firsthand.
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