FC 超級瑪利歐3 完全攻略
《超級瑪利歐兄弟3》(Super Mario Bros. 3)是任天堂於1988年在日本推出的動作平台遊戲,為紅白機(FC/NES)平台的代表作之一,也是該系列的第三部正統續作。被譽為當時最具創意和影響力的遊戲之一,不僅大幅提升畫面的表現力,也在玩法和系統上進行全方位的進化,至今仍被許多人視為經典之作。
劇情延續瑪利歐和路易吉兄弟的冒險故事,但這次的舞台不再僅限於「蘑菇王國」。故事開始於全新的世界—「蘑菇世界」,這片土地由七個不同風格的國度組成,每個國度都由一位國王統治。然而,庫巴(Bowser)再次登場,並派遣他的七個子女「庫巴七人組」(Koopalings)襲擊這些國度,奪走國王們的魔法權杖,將他們變成動物或怪物。
為了拯救這些國王和恢復蘑菇世界的和平,瑪利歐和路易吉踏上旅程,前往七個國度打敗庫巴七人組,奪回權杖。最終,他們來到庫巴的要塞,展開決戰,拯救碧姬公主,結束這場冒險。
操作和玩法方面進行顯著革新,雖然保留經典的橫向卷軸冒險模式,但增加許多新元素,使遊戲更加多樣且富有挑戰性。首先,引入「世界地圖」系統,每個國度都有自己的地圖,在地圖上自由選擇要進入的關卡或探索隱藏的道具屋、迷宮與戰鬥。這種非線性的關卡設計使遊戲更加自由,選擇跳過部分關卡,或通過秘密通道縮短通關路線。此外,增加全新的變身道具和能力系統。除經典的「超級蘑菇」、「無敵星星」和「火焰花」之外,還加入多種特殊能力,包括:
狸貓瑪利歐(Raccoon Mario):使用「狸貓葉子」(Super Leaf)變身,能夠在空中短暫飛行,還能利用尾巴攻擊敵人或拍打道具。
青蛙瑪利歐(Frog Mario):在水中移動更為靈活,適合水下關卡,但陸地上的行動較為緩慢。
石像瑪利歐(Tanooki Mario):在狸貓瑪利歐的基礎上,獲得短時間變成石像的能力,可以躲避敵人的攻擊。
鐵鎚兄弟瑪利歐(Hammer Mario):能投擲鐵鎚擊敗敵人,包括堅硬的對手如「刺龜」或「火焰花」無法攻擊的敵人。
這些變身能力增加更多變化性和策略性,能根據關卡特點選擇不同的變身來應對挑戰。
遊戲共設有8個世界,每個世界包含多達10個以上的關卡,並擁有各自的地形、敵人和挑戰。從翠綠的平原到冰雪世界,從沙漠到天空之城,這些世界的場景設計極具多樣性,展現高度的創意。
每個世界的最後,需要進入飛行戰艦(Airship)或庫巴堡壘,打敗庫巴的子女,奪回魔法權杖。飛行戰艦的設計成為一大亮點,滾動的畫面與四處飛舞的加農砲彈,使這些關卡充滿緊張感和挑戰性。此外,還藏有大量隱藏關卡、秘密通道和特殊道具,例如使用「音樂盒」讓敵人睡著或「雲朵道具」跳過關卡。這些隱藏要素增加探索的樂趣,讓人在重複遊玩時發現新的驚喜。
舞台分成8個王國1:草原之國(草原の国,Grass Land)2:沙漠之國(砂漠の国,Desert Hill)太陽及磚塊會突然攻擊 3:海洋之國(海の国,Ocean Side)需游泳過關。4:巨大之國(巨大の国,Big Island)5:天空之國(空の国,The Sky)6:冰雪之國(氷の国,Iced Land)地上非常濕滑 7:水管之國(土管の国,Pipe Maze)8:黑暗之國(暗黒の国,Castle of Kuppa)9:跳關區:在使用傳送之笛就可以到達。關卡中除一般蘑菇可以變大以外,還增加許多新道具如超級葉子可讓瑪利歐飛上天空,每次過關還可以累積一個道具,若連續有三個同樣道具就可以增加台數。
瑪莉兄弟3的關卡眾多,如果只想在最短時間內全破,可以在初期拿到三支笛子 ,就可以直接跳到第八關。第一根笛子在1-3的空中白色方塊,先踢一下在那移動的紅龜 ,拿起後在那蹲下 ,來到下方後,這時候開始衝刺,甚麼動作都不要做,紅龜就會跟另一隻烏龜對撞,加速前進就能到隱藏笛子的地方。如果擔心敵人過多,可以先到白色方塊後方清理舞台,然後再回頭來到白色方塊的地方操作。第二根笛子在第一關出現的第一個城堡,在進去後的第一個畫面的最後方,會看到一隻骷髏龜,踢碎後用貍貓能力,開始衝刺飛起到上方,就能飛到隱藏的房間拿到笛子。最後一根笛子在地圖畫面上會出現的火鐵槌龜 身上,進去關卡擊敗後就能拿到槌子 ,然後到右上方的角落使用槌子就能打碎石頭,出現一條新的道路,地圖上又會出現火鐵槌龜 ,擊敗後就能拿到最後一根笛子。
有許多實用的密技可以幫助玩家快速通關或增加無限台數。其中一個著名的密技出現在第八關的飛船關卡。當進入飛船舞台後,可以潛入飛船下方,持續按住 A 鈕游泳前進。游過兩艘飛船後,就能抵達船尾,並且等待飛船完全沉沒。當船尾露出水面後,跳上去即可直接進入小boss戰。這個方法能大幅縮短過關時間,不過需要注意,如果沒有潛入船底,畫面持續向右移動會導致角色出界死亡。此外,在游泳前進的過程中,如果沒有持續按A鈕,會下沉並死亡,因此保持按鍵節奏非常重要。
在最終關卡中,當抵達庫巴的城堡前,首先會遇到一個坦克關卡。這時,可以利用狸貓瑪利歐的飛行能力飛到坦克上方的飛船,從空中躲避地面上的攻擊。只要持續飛行幾次,便能順利看到通往小boss的水管。這是一種安全且快速的方式,避免直接面對坦克的火力威脅。
除快速通關的密技,遊戲中還有許多可以增加無限台數的地方。例如,在1-2關卡中,會遇到兩隻蘑菇怪和一隻飛行蘑菇怪。此時,可以變身為狸貓瑪利歐,利用跳躍能力在這三隻敵人身上反覆踩踏,並保持不落地。左側水管會不斷地生成蘑菇怪,只要持續踩踏並累積足夠的分數,就能達到無限增加台數的效果。
在第二世界的第一個堡壘關卡,進入後立刻可以看到三隻骷髏龜。這時,狸貓瑪利歐的跳躍能力同樣派上用場,玩家可以反覆踩踏骷髏龜,由於骷髏龜會迅速復活,這個方法能夠持續增加台數,直到角色數量達到上限。
第三世界的3-4關也有實用的密技。在這個關卡中,可以將雲龜引導至懸在空中的水管區域,然後站在金磚上丟下龜殼。當雲龜持續丟下綠色炸彈時,龜殼會來回移動並將炸彈擊落。隨著時間推移,分數會逐漸累積,最終進入無限增加台數的狀態。
在3-9關,利用砲台的特性來增加台數。首先將龜殼丟在兩個砲台之間,當砲台發射的子彈不斷撞擊龜殼並消失時,分數便會逐漸攀升,進而觸發無限加台的效果。這個方法不僅簡單有效,還能輕鬆累積大量台數。
最後,在4-1關中,可以透過狸貓瑪利歐的能力來回踩踏三隻烏龜。隨著時間推移,踩踏的次數增加,最終也會進入無限加台數的狀態。這些密技都是玩家在遊戲中累積台數、提升過關效率的絕佳方式,為整體的遊戲過程增添更多的樂趣與挑戰。
當年推出後迅速獲得全球玩家的熱烈迴響,並在全球銷售超過1700萬套,成為FC/NES平台上最暢銷作品第3名。其創新的玩法和精緻的關卡設計,使其在動作遊戲中樹立新的標準,並影響後續無數團隊的開發。玩家普遍讚賞遊戲的多樣性和耐玩度,特別是變身系統與世界地圖設計,這些元素大大提升整體的深度與自由度。此外,關卡設計精巧,難度曲線合理,即使是新手也能夠逐步上手,而高難度的隱藏挑戰則吸引核心玩家不斷挑戰自我。
然而,難度在後期逐漸提升,特別是第8世界「黑暗之國」關卡設計嚴苛,對操作技巧和耐心都是極大的考驗。即便如此,大部分玩家仍將這種挑戰視為樂趣的一部分,並享受其帶來的成就感。
這不僅是紅白機時代的巔峰之作,更是整個電子遊戲史上的里程碑之一。其創新的設計理念、豐富的關卡內容以及多樣的角色變身,使其成為經久不衰的經典。這款作品不僅奠定《超級瑪利歐》系列在業界的地位,也影響後續無數動作遊戲的發展方向,至今仍然是遊戲史上最具代表性的作品之一。
Super Mario Bros. 3, released by Nintendo in 1988 in Japan, is an action platformer and one of the flagship titles for the Famicom/NES platform. As the third official installment in the Mario series, it is widely regarded as one of the most creative and influential games of its time. The game not only significantly improved graphical fidelity but also underwent comprehensive gameplay and system evolution, making it a classic that is still cherished by many today.
The story continues the adventures of Mario and Luigi, but this time the setting expands beyond the confines of the Mushroom Kingdom. The tale begins in a brand-new world known as the "Mushroom World," composed of seven distinct kingdoms, each ruled by a king. However, Bowser returns, dispatching his seven children, the Koopalings, to attack these kingdoms. They steal the kings' magical wands, transforming the rulers into animals or monsters.
To restore peace to the Mushroom World and rescue the afflicted kings, Mario and Luigi set out on a journey across the seven kingdoms to defeat the Koopalings and reclaim the wands. Eventually, they arrive at Bowser's fortress for a final showdown to rescue Princess Peach, marking the conclusion of their adventure.
Gameplay and controls saw significant innovation. While retaining the classic side-scrolling platformer format, numerous new elements were introduced, adding variety and challenge. One of the most notable additions was the World Map system. Each kingdom has its own map, allowing players to choose which levels to tackle or explore hidden Toad Houses, fortresses, and battles. This non-linear level design grants players the freedom to bypass certain levels or discover secret paths that shorten the journey.
The game also introduced new transformation items and abilities. In addition to classic power-ups like the Super Mushroom, Starman, and Fire Flower, several unique forms debuted:
Raccoon Mario: By using the Super Leaf, Mario gains the ability to fly briefly and attack enemies with his tail.
Frog Mario: Provides enhanced swimming abilities, ideal for underwater levels, though movement on land is slower.
Tanooki Mario: A step up from Raccoon Mario, allowing Mario to temporarily transform into a stone statue to avoid enemy attacks.
Hammer Mario: Grants the power to throw hammers, enabling Mario to defeat tough enemies, including foes that Fire Mario cannot damage.
These transformations added diversity and strategic depth, allowing players to choose the best form to tackle different challenges.
The game features eight worlds, each with over ten levels, filled with unique terrain, enemies, and obstacles. From grassy plains to icy lands, deserts to the sky, the variety in level design showcases immense creativity.
Each world culminates in a battle aboard an airship or inside Bowser’s fortress, where players face off against the Koopalings to reclaim the magical wands. The airship levels became iconic, with scrolling screens and cannonballs flying in all directions, adding a layer of tension and excitement.
Hidden levels, secret paths, and special items like the Music Box (which puts enemies to sleep) and Cloud (which allows players to skip levels) further enhanced the exploratory aspect of the game. This encouraged replayability as players discovered new surprises in subsequent playthroughs.
The Eight Kingdoms:
Grass Land – A peaceful, grassy plain.
Desert Hill – A desert filled with quicksand and angry suns.
Ocean Side – Requires extensive swimming to navigate underwater levels.
Big Island – Everything is gigantic, including enemies and blocks.
The Sky – Levels take place high in the clouds.
Iced Land – Slippery ice-covered terrain poses significant challenges.
Pipe Maze – A labyrinth of pipes requiring careful navigation.
Dark Land – Bowser’s territory, filled with tanks, airships, and fortresses.
A secret "Warp Zone" allows players to skip worlds by using warp whistles. Players can collect up to three whistles early in the game to jump directly to World 8.
The first whistle is hidden in World 1-3. Standing on a white platform, crouch down until Mario falls behind the background, then dash to the goal.
The second whistle is in World 1’s fortress. Fly to the ceiling using the raccoon tail and enter a hidden room.
The third whistle is obtained by defeating Hammer Bros. on the world map, then breaking a rock to find a hidden area.
Tactics and Secrets
Numerous tricks and secrets help players speedrun or earn infinite lives. For instance, in World 8’s airship, players can swim under the ship to skip sections. Similarly, by continuously stomping on regenerating enemies like Dry Bones or Goombas, players can rack up points and earn extra lives.
Certain levels feature mechanics for infinite lives, such as stomping on Koopa shells repeatedly or using Hammer Mario to defeat large groups of enemies.
Reception and Legacy
Upon release, Super Mario Bros. 3 received overwhelming acclaim, selling over 17 million copies worldwide, making it the third best-selling NES title. Its innovative gameplay and intricate level design set a new benchmark for action games and influenced countless future developers.
Players praised the game’s variety, replayability, and freedom, particularly the transformation system and world map, which added greater depth. The game’s difficulty gradually increases, culminating in World 8’s rigorous levels, testing players' skill and patience.
Despite the challenge, most players found the experience rewarding, embracing the difficulty as part of the fun.
Super Mario Bros. 3 stands as a pinnacle of the NES era and a milestone in video game history. Its groundbreaking design, rich level content, and diverse power-ups cemented its status as a timeless classic, shaping the trajectory of platforming games for decades to come.
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FC 超級瑪利歐3 完全攻略
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