高橋名人冒險島(無書盒)

人氣指數:
二手品
日文名稱:高橋名人の冒険島 (箱説なし)
英文名稱:Hudsons Adventure Island
類別:懷舊遊戲
定價:5,145円
人數:1 人
分級1/發行日期: 全年齡 1986-09-12
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遊戲內容

《高橋名人之冒險島》(Hudson’s Adventure Island)是Hudson Soft於1986年在紅白機(Famicom)平台推出的橫向卷軸動作遊戲。以快節奏的挑戰性操作和獨特的角色形象迅速成為經典之作。主角高橋名人是日本Hudson公司當時的宣傳部門員工,為該作添加更多親和力和人氣。

故事典型地沿襲80年代平台遊戲的風格。主角高橋名人,他的女友蒂娜(Tina)被邪惡的大魔王綁架。為拯救女友,於是踏上一座充滿危險和挑戰的島嶼,展開充滿刺激的冒險。目標就是通過不同的關卡,最終打敗大魔王,解救蒂娜。

操作非常簡單,但挑戰性極高。在各種地形間跳躍、奔跑,並使用道具對抗敵人。遊戲設計獨特的「能量條」系統,能量條會隨著時間不斷減少,必須通過收集散落在場景中的食物來補充能量,否則即使沒有受到敵人攻擊也會死亡。這種設計要求玩家保持快速前進,避免拖延,增添緊張感。

遊戲中,收集不同的武器道具來對抗敵人,例如斧頭和火焰。用來攻擊擋路的敵人,如蝸牛、螃蟹、蝙蝠等。同時,還有隱藏的彩蛋與隱秘道具,為熟練的玩家提供更多探索的樂趣。

舞台包含8個區域,每個區域分為4個小關卡,總共有32個關卡。每個區域都有獨特的主題,例如叢林、洞穴、冰原和火山等,場景豐富多變,設計充滿創意。要面對不斷增強的敵人配置、複雜的地形和陷阱,尤其是最後的頭目戰更是緊張刺激。每個區域的最後一關都有頭目,通常是巨大且具威脅性的生物。要使用手中的武器道具,並掌握敵人的行動模式來擊敗頭目。這些頭目戰考驗玩家的反應速度和戰術規劃,增加更多的挑戰性。

遊戲中還包含許多隱藏元素,例如踩碎特定的蛋可以獲得神秘的「蜂巢精靈」,它能讓玩家進入短暫的無敵狀態。此外,部分關卡中藏有捷徑和隱藏物品,激發更多探索的動力。

當年在發售後廣受歡迎,成為80年代紅白機平台的經典遊戲之一。快節奏玩法與高難度挑戰吸引大量玩家,特別是能量條系統的設計被認為是創新之舉。需要在躲避敵人和陷阱的同時,收集食物維持能量,這種雙重壓力提升整體的緊張感和趣味性。

畫面和音效在當時來說表現出色,鮮豔的色彩與活潑的音樂為增添生動的氛圍。主角高橋名人的形象也深入人心,成為Hudson公司的代表性角色之一。然而,也因高難度而受到一些批評。部分玩家認為,操作的容錯率較低,特別是在後期關卡,敵人密集且地形複雜,稍有失誤便會導致死亡。此外,沒有完整的存檔系統,失敗後需要重新開始,對新手玩家來說不太友善。

總體而言,《高橋名人之冒險島》不僅在銷量上取得巨大成功,還影響後續動作遊戲的設計理念。其簡單卻具有挑戰性的玩法模式以及獨特的能量系統,至今仍被玩家懷念和稱道。該系列後續作品也延續此經典風格,成為橫向卷軸動作遊戲的重要代表作。

Hudson's Adventure Island, released by Hudson Soft in 1986 for the Famicom (NES), is a side-scrolling action game that quickly became a classic due to its fast-paced gameplay and unique character design. The protagonist, Master Takahashi (Takahashi Meijin), was based on a Hudson Soft promotional department employee, adding a relatable and popular figure to the game.

Storyline

The game's narrative follows the classic platformer trope of the 1980s. The protagonist, Master Takahashi, embarks on a perilous journey to rescue his girlfriend, Tina, who has been kidnapped by the evil King. To save her, Takahashi must navigate through a dangerous island filled with challenges, ultimately defeating the King and liberating Tina.

 

Gameplay Mechanics

The gameplay is simple yet highly challenging. Players must jump, run, and use items to combat enemies while traversing various terrains. A unique feature is the "energy bar" system. The energy bar depletes over time, requiring players to collect food scattered throughout the levels to replenish it. If the bar runs out, the player dies, regardless of enemy attacks. This mechanic encourages swift progression and heightens the tension.

Players can collect weapons such as axes and fireballs to defeat enemies like snails, crabs, and bats. Hidden Easter eggs and secret items provide additional fun for skilled players who enjoy exploration.

Level Design

The game consists of 8 worlds, each divided into 4 stages, totaling 32 levels. Each world features distinct themes, such as jungles, caves, icy plains, and volcanoes. The varied and creative stage designs keep the gameplay fresh. Players face increasingly complex enemy placements, tricky terrains, and traps, culminating in intense boss battles at the end of each world.

Boss Fights

Each world's final stage features a boss, typically a large, threatening creature. Defeating these bosses requires strategic use of weapons and an understanding of their movement patterns. These battles test players' reflexes and tactical planning, adding a layer of difficulty.

Hidden Elements

Adventure Island includes many hidden features. For instance, breaking specific eggs may release a "Bee Fairy," granting temporary invincibility. Some stages also hide shortcuts and secret items, rewarding players who explore thoroughly.

Reception and Legacy

Upon release, the game was widely popular and became one of the defining classics of the 1980s Famicom era. Its fast-paced gameplay and challenging mechanics attracted a large player base. The energy bar system was particularly innovative, as it forced players to balance avoiding enemies and collecting food, creating a dual-pressure gameplay dynamic that added to the excitement.

The visuals and audio were excellent for the time, with vibrant colors and lively music enhancing the atmosphere. Master Takahashi's character became iconic, solidifying his status as one of Hudson Soft's most recognizable mascots.

However, the game’s high difficulty also drew criticism. The low tolerance for errors, especially in later levels with dense enemies and intricate terrains, made the game frustrating for some. Additionally, the lack of a proper save system meant players had to start over upon failure, which was especially unforgiving for beginners.

Influence

Overall, Hudson's Adventure Island achieved significant commercial success and influenced the design of subsequent action games. Its simple yet challenging gameplay, along with its unique energy system, remains fondly remembered by players. The series continued to build on this classic formula, becoming a hallmark of side-scrolling action games.

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