月風魔傳 (無書盒)

人氣指數:
二手品
日文名稱:月風魔伝 (箱説なし)
英文名稱:Getsu Fūma Den/ Legend of Fūma Getsu
類別:懷舊遊戲
定價:5,145円
人數:1 人
分級1/發行日期: 全年齡 1987-07-07
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遊戲內容

《月風魔傳》(月風魔伝/ Getsu Fūma Den/ Legend of Fūma Getsu)是Konami於1987年7月7日在日本發行的動作角色扮演遊戲。當時沒有海外版推出,但有移植到2006年的Windows版、Wii、3DS以及Wii U Virtual Console。

當年玩家原本以為不可能有續作出現,沒想到在2022年的Steam正式推出《月風魔傳:不朽之月》,畫面仍採用橫向捲軸移動進行挑戰。如早期眾多Konami遊戲一樣,有特殊的3D迷宮設計,分別為鬼顏島、獄門島及三首島共3個關卡,需要有地圖才能走完全程,打敗頭目就能取得波動劍。

故事背景發生在西元14,672年,位於地獄界的龍骨鬼忽然覺醒,並帶領其魔界爪牙侵略地上界。在這場戰爭中,只有地上統治者月氏三兄弟的月風魔存活下來,在悲憤之下,向天舉劍發誓必奪回兄長們的波動劍,將龍骨鬼及爪牙全數消滅,於是冒險正式開始。

遊戲中的主要資訊顯示在畫面上方的兩個欄位,分別是「劍」和「生命」。可以通過打倒敵人來積累經驗值,提升劍的攻擊威力。然而,如果生命值歸零就會失去一條生命,但可以透過吸取敵人的靈魂或使用補血道具來增加生命值。遊戲並未提供存檔功能。當挑戰失敗時,將會得到一組由16個文字組成的「復活咒文」,下次重新開始遊戲時,可以輸入密碼來繼續挑戰,但金額將減半。

"GetsuFumaDen" (月風魔伝, lit. "Legend of Fūma Getsu") is a 1987 action-adventure, role-playing, platformer game developed by Konami for the Famicom console. It was released exclusively in Japan on July 7, 1987. The game follows the journey of Getsu Fūma as he ventures into the depths of Hell to combat demons and seek vengeance for the deaths of his brothers.

Although this game remained without a sequel for an extended period, several stages based on "GetsuFumaDen" made appearances in other Konami games. These stages were typically set in Hell and featured in titles such as Konami Wai Wai World, Wai Wai World 2: SOS!! Parsley Castle, and Castlevania: Harmony of Despair.

A sequel titled "True GetsuFumaDen" (真しん―月風魔伝, Shin GetsuFūmaDen) was trademarked in January 2000, but no official announcement was made, and it was presumably canceled.

Finally, after 34 years from the release of the original game, a sequel was announced in 2021. The sequel, titled "GetsuFumaDen: Undying Moon," is available for PC (Steam) and Nintendo Switch. As a special bonus, the original "GetsuFumaDen" game, among other perks, was offered to users who purchased the Early Access version and was later included in the Deluxe Edition for the Switch and PC.

In the year 14672 A.D., which marked the first year of the Demon Age (魔暦元年まれきがんねん, Mareki Gan-nen), a powerful force stirred from the depths of Hell. The formidable Demon Lord Ryukotsuki (龍骨鬼, Ryūkotsuki) awoke with sinister intentions, seeking to conquer the mortal realm ruled by the valiant Getsu brothers (月氏三兄弟, Getsu-shi San Kyōdai). Armed with the knowledge passed down through generations and wielding the family's Hadou katana (波動剣, Hadōken) weapons, the three Getsu Brothers embarked on a perilous mission to confront Ryukotsuki.

The Hadou katana was a spiritual blade that, when swung, unleashed a powerful energy wave, dealing devastating blows to their adversaries. When all three Hadou katanas were combined, they could unleash an even mightier attack known as the Dainendōha (大念動波, lit. "Great Will Aura").

 

Tragically, during their confrontation, Ryukotsuki launched a deadly assault, claiming the lives of the two elder brothers and seizing the three Hadou katanas. He handed these potent weapons to the three Majins (Dokugandokuzu, Kyōkotsugyūgai, and Ryūtōkibi) who governed an island known as Kyōki-tō (狂鬼島, lit. "Raging Demon Island"). Fuma, the youngest brother, was the sole survivor. Consumed by grief and transformed by his seething rage over the loss of his siblings, he pledged vengeance against Ryukotsuki.

Aware that he could not hope to defeat Ryukotsuki without the Hadou katanas, let alone utilize the formidable Dainendōha, Fuma embarked on a perilous quest to Kyōki-tō, the lair of Ryukotsuki and his three Majins. His mission: to reclaim the family's cherished treasures and vanquish the malevolent Demon Lord.Now, the fate of Fuma rests in your hands. Defeat Ryukotsuki, and bring peace to the souls of your fallen brothers, whose sacrifices shall not be in vain!

Upon reaching the primary dungeon on each island, the game shifts to a pseudo-3D perspective following Fūma from behind. Navigating through a labyrinth becomes the key to reaching the boss who guards one of the Hadou katanas. These labyrinths teem with adversaries and helpful allies providing hints and items. Illuminating the labyrinth requires a candle, while a compass keeps track of Fūma's orientation. Once at the boss's lair, the game reverts to a side-scrolling perspective for the climactic showdown.

The game employs a lives system akin to many action titles. Players lose a life when their health is depleted or they fall into a pitfall. If lives run out, players can choose to continue from their last checkpoint or opt to save progress with a password for later resumption. There's a penalty in the form of halving the accumulated earnings.

遊戲畫面
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