松鼠大作戰2
《松鼠大作戰2》(日語:チップとデールの大作戦2,英語:Chip 'n Dale Rescue Rangers 2)是由卡普空(Capcom)於1993年12月在日本發行的橫向卷軸平台動作遊戲,並於隔年(1994年)在北美與歐洲上市。此作是1990年推出的《松鼠大作戰》的正式續作,同樣改編自迪士尼的經典動畫影集《救難小福星》(Chip 'n Dale Rescue Rangers)。任天堂紅白機(NES)平台末期的代表作之一,後來也被收錄於2017年推出的《The Disney Afternoon Collection》合輯中,登上PlayStation 4、Xbox One與Windows平台。
遊戲的劇情延續前作的世界觀。故事開場,救難小福星成員在電視新聞中得知,一家餐廳內被人安置炸彈。奇奇、蒂蒂、阿潔(Gadget)、蒙弟(Monterey Jack)與小拉鍊(Zipper)立刻趕往現場,成功拆除炸彈,並逮捕設置炸彈的兔子犯人。兔子供出幕後主使正是剛從監獄越獄的肥貓(Fat Cat)。原來這一切只是誘餌,肥貓真正的目的是偷取停泊在碼頭上的「法老的聖壇之壺」(Urn of the Pharaoh),一件封印著邪靈的古代遺物。
奇奇與蒂蒂循線追到港口,卻中肥貓的圈套,被困在巨大的冷凍庫中。兩人費盡力氣逃出後,發現肥貓已經打開聖壇之壺,邪靈瀰漫整個倉庫。奇奇與蒂蒂必須奮戰對抗成群的幽靈,重新封印壺中的邪靈。雖然最終奪回聖壇之壺,但肥貓卻逃往一座遊樂園,向救難小福星下戰帖。
在阿潔的幫助下,奇奇與蒂蒂闖過遊樂園中多個主題區,包括鐘塔、狂野西部區與未來世界等地區,解開隱藏的鑰匙,進入最終的控制室。最終戰中,肥貓駕駛著一台以自己外型打造的巨大機械貓與他們對決。歷經一場激烈戰鬥後,奇奇與蒂蒂終於擊敗了肥貓的機器,但肥貓本人在倉庫崩塌中再度逃脫。雖然未能將他繩之以法,但救難小福星誓言:下次一定要徹底阻止他的陰謀。
在操作與玩法上,延續前作的基礎,但在細節上進行不少改良。可選擇單人或雙人協作模式,控制奇奇與蒂蒂穿越各個關卡。兩位主角可行走、跳躍、閃避、撿起物品並投擲敵人。物品包括木箱、蘋果、鐵桶與球等,可用作攻擊武器。角色受到三次攻擊後會失去一條生命,不過可在關卡中取得額外耐力值。與前作不同的是,取消地圖選擇畫面,改為線性關卡設計,依序挑戰每個關卡,只有遊樂園部分可自由選擇三條支線路線。另外新增一項有趣的合作互動機制:在雙人模式中,一名玩家可以舉起另一名玩家並將其投擲出去,用作攻擊敵人或達到特定地點,這使得合作體驗更加多樣化。
在市場評價方面,普遍獲得玩家與媒體的中上評價。遊戲畫面被稱讚為比前作更精緻明亮,音樂延續卡普空一貫的高品質風格,角色動作也顯得流暢細膩。不過,有評論指出遊戲篇幅偏短、難度較低,對年輕玩家而言節奏輕快但對老玩家略顯簡單,因此評價呈現兩極。儘管如此,作為紅白機平台晚期的作品,依舊展現卡普空在2D動作設計上的高水準,被許多懷舊玩家視為「迪士尼遊戲黃金時代」的完美收尾之一。
總體來說,《松鼠大作戰2》以細膩的畫面、流暢的操作與輕鬆的合作模式,延續了前作的魅力。即使在今日的玩家社群中,它仍被視為經典之作之一,是懷舊玩家心中不可或缺的迪士尼名作。
Chip 'n Dale Rescue Rangers 2 (Japanese: チップとデールの大作戦2) is a side-scrolling platform game developed and published by Capcom for the Nintendo Entertainment System (NES). It was released in December 1993 in Japan, followed by January 1994 in North America and September 1994 in Europe. The game is a direct sequel to the 1990 hit Chip 'n Dale Rescue Rangers, and is based on the popular Disney animated series of the same name. As one of the final titles released for the NES, it represents the end of Capcom’s classic era of 8-bit Disney games. The title was later included in The Disney Afternoon Collection (2017), bringing it to PlayStation 4, Xbox One, and Windows.
The story continues the adventures of the Rescue Rangers. One day, the team learns from a TV news report that a bomb has been planted in a local restaurant. Chip, Dale, Gadget, Monterey Jack, and Zipper rush to the scene, successfully defuse the bomb, and capture the rabbit responsible. Under questioning, the rabbit confesses that Fat Cat, who escaped from prison the previous night, ordered him to set the bomb as a diversion to cover up his true plan — stealing an ancient artifact known as the Urn of the Pharaoh from a cargo ship docked at the harbor.
The Rangers chase Fat Cat to the docks, but it’s a trap — Chip and Dale are ambushed and locked inside a giant refrigerator. They barely escape, only to discover that Fat Cat has already opened the Urn, releasing evil spirits that fill the warehouse with ghosts. With courage and teamwork, the chipmunks manage to seal the Urn once again, but Fat Cat flees to a nearby amusement park, challenging the Rangers to face him one last time.
With Gadget’s help, Chip and Dale fight their way through multiple themed areas of the amusement park — including the Clock Tower, Western World, and Future World — collecting hidden keys needed to access the final area. In the climax, the duo confront Fat Cat inside the park’s control room, where he attacks them using a giant robot modeled after himself. After a fierce battle, Fat Cat’s robot is destroyed, but the villain escapes as the building begins to collapse. Although he gets away once more, the Rescue Rangers vow to stop him for good next time.
In terms of gameplay, Rescue Rangers 2 retains the core mechanics of the original but adds new elements to enhance cooperative play. The game allows for both single-player and two-player co-op. Players control Chip and Dale as they walk, jump, crouch, and pick up or throw objects such as boxes, apples, or barrels to attack enemies and bosses. Each character can take three hits before losing a life, though extra health can be found during gameplay.
Unlike the first game, the sequel features linear stage progression — there is no world map, and levels must be completed in a set order, with the exception of the amusement park, where players can choose among three routes before the final confrontation. A new mechanic was also introduced: in co-op mode, one player can pick up and throw the other, using their partner as a weapon or a platforming tool. This feature adds a playful, strategic twist to multiplayer sessions.
Reception for Chip 'n Dale Rescue Rangers 2 was mixed to positive. Critics praised the vibrant visuals, smooth character animation, and catchy soundtrack, all hallmarks of Capcom’s late NES-era craftsmanship. However, many reviewers noted that the game was short and relatively easy, making it more suitable for younger players. While it didn’t achieve the same level of impact as its predecessor, the game is still regarded as a charming and well-crafted platformer, notable for its technical polish and nostalgic value.
Today, Chip 'n Dale Rescue Rangers 2 is remembered as one of the final great Disney NES games, a delightful conclusion to Capcom’s series of family-friendly classics that defined a generation of 8-bit gaming.
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