PS4主機 魔物獵人 世界 Starter Pack 黑色(HDD 500GB)
《魔物獵人 世界》(英文:Monster Hunter: World,日文:モンスターハンター:ワールド)是由日本Capcom所開發的動作狩獵遊戲,於2018年1月26日首先發行於PlayStation 4與Xbox One平台,並於同年稍後登上PC。標誌著《魔物獵人》系列邁向全球市場的重大轉型與革新。不同於以往主要面向日本本土的攜帶型主機作品,延續系列以狩獵大型魔物、製作裝備為核心的遊戲循環,另一方面也在系統與演出層面進行全面現代化。其針對當代主機性能所設計的大型無縫地圖、進化的AI與生態互動、簡化的配對系統以及更為劇情導向的框架,成為既具深度又具國際普及力的經典作品。
世界觀設定在被稱為「新大陸」的未知地區,這是生態極為豐富、尚未完全開發的遼闊土地。玩家所扮演的獵人屬於第五期調查團的一員,跟隨名為「熔山龍」的巨大古龍遷徙至新大陸,並與調查委員會的夥伴們一起展開探索與調查。隨著劇情推進,將逐步發現這片大陸背後所蘊藏的古老秘密,並解開古龍遷徙的謎團。整體故事節奏並非傳統線性RPG式的敘事,而是以任務推動為主軸,自由接取各類狩獵與調查任務的同時,逐步深入理解整個世界觀與魔物生態鏈的奧妙。
在操作層面,以第三人稱視角展開,保留系列一貫的精密動作設計與多樣化武器選擇。共有十四種武器類型,每種都擁有獨特的攻擊節奏與技巧風格,從速度快速但操作複雜的雙劍與獵蟲棍,到高破壞力但揮舞緩慢的大劍與大鎚,皆有其愛好者。每種武器皆具備深度學習曲線與高自由度的連段變化,可依個人喜好選擇主武器並不斷精進。
地圖設計方面則是系列的重大突破之一。傳統的分區切換被完整無縫地圖所取代,自由穿梭於各個地形區域之間,不再有讀取畫面中斷狩獵節奏。此改變讓追蹤與戰鬥更加自然,可利用環境互動、地形陷阱、爆炸果實、毒菇群、飛行藤蔓等元素進行策略性運用。再加上AI進化的魔物行為模式,不僅能主動攻擊或逃跑,甚至會彼此互相攻擊、爭奪領域霸權,使每場狩獵充滿不確定性與變化性。
另外的系統性革新是「導蟲」機制,這些會發光的蟲子會根據收集到的線索自動指引魔物的位置,降低過往需要長時間搜索魔物的門檻,同時保留狩獵感與觀察生態的樂趣。可攜帶「艾路貓」這位長期系列搭檔,它不僅能在戰鬥中提供支援,還能裝備各種輔助裝置如陷阱、治癒道具與麻痺彈藥,讓單人遊戲過程也充滿策略選擇。亦大幅強化線上連線功能。透過網路與全球玩家組隊,最多四人協力進行狩獵任務。相較系列前作繁瑣的連線設定,《世界》的配對系統簡化許多,提供「求援信號」功能,即可在任務中呼叫他人即時加入,無需重新進房組隊,讓多人合作更加即時且直觀。任務系統區分為單人劇情進度、自由任務與調查任務,不僅有標準的主線關卡,也有針對高難度玩家設計的特殊挑戰與素材獲得途徑,構成龐大且充實的遊戲內容體系。
在畫面表現上,是系列首次採用高畫質主機硬體開發的正統續作。畫面表現遠超前代作品,從角色建模、魔物動畫到光影變化、場景紋理皆十分細緻。場景中的天氣、時間、光照也會隨任務變化動態調整,讓人置身於更真實、充滿生命力的自然環境中。魔物的細節設計也大幅提升,從皮膚質感、動作流暢度到戰鬥表情都有極高完成度,搭配史詩感十足的交響配樂與音效,成功塑造出臨場且緊張的狩獵氣氛。
從市場表現來看,是Capcom歷史上最暢銷的遊戲之一。首發即在全球大賣,迅速突破千萬套銷售門檻,其在歐美市場的表現尤其出色,成為首次真正成功打進全球主機市場的《魔物獵人》作品。遊戲媒體普遍給予極高評價,不少評論讚揚其無縫地圖、生態系統、戰鬥系統與畫面演出皆達到系列巔峰。不僅老玩家認為它成功保留系列傳統深度與挑戰性,新玩家也認為更容易上手且遊玩節奏更為順暢,是難得兼顧深度與友善性的動作遊戲。雖然部分玩家指出劇情任務的連線機制設計略顯繁瑣(如劇情動畫未看完前無法與他人組隊),或是裝備外觀變化不夠自由等小瑕疵,但整體來說,這些細節並未掩蓋其作為系列轉型代表作的光芒。
總結來說,《魔物獵人 世界》是系列革新與國際化的成功典範。以嶄新的技術與設計思想,全面提升《魔物獵人》遊戲體驗的層次,同時開創出新的玩家群體與系列未來的可能性。無論是對系列粉絲、動作遊戲愛好者,抑或對團隊合作或狩獵題材有興趣的玩家而言,這款作品都是PlayStation 4平台不可錯過的里程碑式大作。
Monster Hunter: World (Japanese: モンスターハンター:ワールド) is an action hunting game developed by Japanese company Capcom. It was first released on January 26, 2018, for the PlayStation 4 and Xbox One platforms, and later launched on PC the same year. The game marked a major transformation and modernization for the Monster Hunter series as it made its push into the global market. Unlike previous entries, which were primarily handheld titles targeted at the Japanese domestic audience, World retained the core gameplay loop of hunting massive monsters and crafting equipment, while revamping the system and presentation with a contemporary approach. Featuring seamless, expansive maps designed to fully utilize the capabilities of modern consoles, along with advanced AI, ecological interactions, a streamlined matchmaking system, and a more narrative-driven structure, it became a deep yet globally accessible classic.
The story is set in a vast, untamed land known as the “New World,” a region rich in diverse ecosystems that has yet to be fully explored. Players take on the role of a Hunter who is part of the Fifth Fleet—an expedition team following the migration of an elder dragon named Zorah Magdaros to the New World. Alongside the Research Commission, players embark on a journey of investigation and discovery. As the story unfolds, players gradually uncover ancient secrets hidden within the land and solve the mystery behind the migration of elder dragons. Unlike traditional linear RPG narratives, the story here progresses through missions. Players can freely accept various hunts and investigative tasks while gradually immersing themselves in the world’s ecosystem and lore.
From a gameplay perspective, the game is presented in third-person view, maintaining the series' hallmark of precise action mechanics and a wide variety of weapon types. There are 14 distinct weapon classes, each with its own rhythm and combat style—from the fast and complex Dual Blades and Insect Glaive to the slow but devastating Great Sword and Hammer, each offering a unique experience. Every weapon has a deep learning curve and allows for a high degree of combo customization, letting players choose and refine a main weapon according to their preference.
One of the game’s most significant breakthroughs is in map design. The traditional segmented zones were replaced with seamless maps, allowing uninterrupted movement between different terrains. This change greatly improved the natural flow of tracking and combat. Players can now take advantage of environmental elements such as traps, explosive fruit, poisonous mushrooms, and flying vines for strategic use. Coupled with improved monster AI, creatures now exhibit more dynamic behavior, including engaging in territory battles with each other, fleeing when injured, or acting defensively, making every hunt unpredictable and unique.
Another innovative system is the "Scoutflies" mechanic—glowing insects that automatically track monster locations based on clues, reducing the need for tedious searching while preserving the thrill of the hunt and the joy of ecological observation. Players are also accompanied by their Palico companion, a series mainstay feline helper who aids in battle and can be equipped with support gadgets like traps, healing items, or paralysis bombs, adding a layer of strategic depth even in solo play.
The online multiplayer functionality was significantly enhanced. Players can now team up with others globally, supporting up to four-person cooperative hunts. Compared to the complex networking systems in previous titles, World streamlined the process with the “SOS Flare” feature, which allows players to call for help mid-quest without leaving or restarting the session. The quest structure is divided into story progression, optional quests, and investigation missions, with both standard campaign content and high-level challenges that offer rare materials—forming a robust and rewarding gameplay ecosystem.
Visually, this is the first mainline title in the series developed for high-definition consoles, and it shows. The graphics are a massive leap forward, with detailed character models, fluid monster animations, dynamic lighting, and richly textured environments. Weather, time of day, and lighting change dynamically depending on the quest, creating a truly immersive and lifelike natural world. Monster design reached a new level of sophistication, with realistic skin textures, expressive animations, and thrilling battle choreography. The epic orchestral soundtrack and layered sound effects further enhance the intensity and immersion of the hunts.
From a commercial standpoint, Monster Hunter: World is one of the best-selling titles in Capcom's history. It quickly surpassed 10 million units sold worldwide after launch, performing exceptionally well in Western markets and establishing itself as the first truly global success for the series. The game received widespread critical acclaim, with many reviewers praising its seamless world, ecological depth, refined combat system, and graphical polish. Longtime fans appreciated that it maintained the series’ traditional depth and difficulty, while newcomers found it more accessible and better paced—making it a rare action game that balances complexity with approachability.
While some players pointed out minor flaws, such as the cumbersome matchmaking in story missions (players cannot team up until cutscenes are viewed), or limited customization options for armor appearance, these shortcomings were generally overshadowed by the game’s overall excellence as a flagship title of the series’ evolution.
In summary, Monster Hunter: World represents a milestone in both the modernization and internationalization of the Monster Hunter franchise. Through innovative technology and forward-thinking design, it elevated the series to new heights and opened doors to a wider global audience. Whether you're a longtime fan, an action game enthusiast, or simply intrigued by themes of teamwork and monster hunting, World is an unmissable blockbuster experience on the PlayStation 4.
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PS4主機 魔物獵人 世界 Starter Pack 黑色(HDD 500GB)
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