超惑星戰記編年史

《超惑星戰記編年史》(ブラスターマスター ゼロ トリロジー メタファイトクロニクル/Blaster Master Zero Trilogy)是由INTI CREATES製作的合集版本,收錄《Blaster Master Zero》系列三部數位版作品:《Blaster Master Zero》、《Blaster Master Zero 2》和《Blaster Master Zero 3》,於2021年7月29日發售Nintendo Switch和PlayStation 4平台的實體版與數位版。將1988年Sunsoft在NES上推出的經典科幻動作遊戲《超惑星戰記 Metafight》(メタファイト/Blaster Master)重新想像與重製的系列作完整收錄,搭配升級音樂、畫面與系統,使玩家能體驗這場橫跨地球與宇宙的長篇機甲冒險。
系列劇情圍繞主角傑森‧弗拉多尼克(Jason Frudnick)展開,他是一位年輕卻才華橫溢的科學家。第一部《Blaster Master Zero》設定在地球未來,傑森為追尋逃脫的實驗青蛙「Fred」,意外墜入地底世界,並發現一輛名為「SOPHIA III」的多用途戰鬥車輛,從而展開對抗地下突變生物的冒險。在這段旅程中,遇見神秘少女「Eve」,並逐步揭露地底世界被異形侵略的真相。第二部《Zero 2》延續前作結局,傑森與Eve為治癒Eve被變種生物侵蝕的身體,駕駛新車輛「GAIA-SOPHIA」展開宇宙旅程,前往Eve的故鄉行星索菲亞尋找治療方法,但也因此捲入一場跨越星系的反抗異形文明之戰。第三部《Zero 3》則作為最終章,傑森回到起點面對自己與Eve命運的根源,並揭露整個MetaFight宇宙背後更深的組織陰謀與科技文明遺產,情節相較前作更加黑暗與沉重,也將角色情感推向高潮。
在玩法設計上,承襲原作的橫向平台射擊與迷宮探索元素,融合戰車模式與人型模式兩種操作切換。駕駛SOPHIA系列戰鬥車輛進行主世界探索與射擊,當到達特定區域或狹窄空間時,則需下車以傑森的型態進入小型迷宮進行俯視角射擊與道具解謎。這種「雙重視角」是最大的特色,也為關卡設計與節奏掌控提供豐富變化。續作在基礎玩法上逐步進化,《Zero 2》新增反作用地形系統與多星球探索,《Zero 3》更進一步加入次元切換與精神空間系統,在兩個世界切換進行複雜探索與解謎。三部作品皆支援武器升級、多樣特殊能力、Boss戰與可收集強化模組,戰鬥節奏爽快,關卡結構設計精緻且不失挑戰性。
操作系統經過現代化調整,支援手把精確操作與高清顯示,整體操作手感流暢。除基本射擊與跳躍外,利用各種升級模組如懸浮、鑽地、衝刺等能力,在探索中逐步擴展可行區域,具備明顯的Metroidvania風格。而俯視角人型操作部分則更注重武器切換與精準射擊,同時強調道具運用與Boss攻略方式的變化,玩起來既復古又現代。
視覺與音樂方面,三部作品均使用像素風圖像但經過高清處理,畫面風格保有8-bit時代的懷舊氛圍,又融合現代粒子效果與動畫演出,在保有復古情懷的同時給人耳目一新的感受。角色立繪與劇情過場皆採現代風格,配音陣容也為系列角色注入更多情感。音樂部分則由INTI CREATES一貫高水準製作,電子搖滾與復古合成器音樂營造緊張與冒險氛圍,三部作品皆有主題曲與不同區域BGM,為探索體驗加分不少。
市場評價上,獲得極高的好評。許多遊戲評論與玩家皆認為是少數能成功復興經典IP的作品之一,既保留原作的靈魂,又加入豐富的新系統與劇情,使其對老玩家與新玩家都有強烈吸引力。劇情表現、角色塑造與情感描寫在後兩作尤其受到肯定,特別是Jason與Eve之間的情誼與命運描寫,更被讚為令人感動的元素之一。系統上,自由切換的雙玩法與持續進化的探索設計讓遊戲節奏不斷推進,從簡單的地底冒險發展到宇宙規模的命運之戰,構成兼具情懷、玩法與敘事的優秀三部曲。對於偏好橫向射擊、迷宮探索或是懷舊像素風格的玩家,《超惑星戰記編年史》是Nintendo Switch平台上不容錯過的佳作之一。
Blaster Master Zero Trilogy: MetaFight Chronicle is a compilation title developed by INTI CREATES that collects all three digital entries in the Blaster Master Zero series: Blaster Master Zero, Blaster Master Zero 2, and Blaster Master Zero 3. It was released on July 29, 2021, for both Nintendo Switch and PlayStation 4 in physical and digital formats. This trilogy reimagines and fully remakes the classic 1988 NES sci-fi action game Metafight (known in the West as Blaster Master), originally developed by Sunsoft. With enhanced visuals, audio, and gameplay systems, the trilogy allows players to experience a mecha-based saga that spans Earth and the far reaches of space.
The story centers around Jason Frudnick, a brilliant young scientist. In the first game, Blaster Master Zero, Jason sets out to retrieve a runaway lab frog named Fred, only to fall into a vast subterranean world. There, he discovers SOPHIA III, a versatile battle tank, and begins a fight against mutated creatures lurking underground. Along his journey, he encounters a mysterious girl named Eve and gradually uncovers the truth behind an alien invasion threatening the subterranean realm.
The second game, Zero 2, picks up immediately after the first. Jason and Eve set off on a space journey in a newly upgraded tank, GAIA-SOPHIA, to find a cure for Eve’s body, which is being consumed by mutant infection. Their destination is Eve’s home planet, Sophia, but their quest draws them into an interstellar battle against a hostile alien civilization.
Zero 3 serves as the final chapter. Jason returns to where it all began, confronting the origins of his fate with Eve and uncovering a deeper conspiracy tied to the MetaFight universe, ancient alien technology, and a shadowy organization. The narrative in this installment is darker and more emotionally intense than its predecessors, bringing the story arc to a dramatic climax.
In terms of gameplay, the trilogy faithfully retains the hybrid style of 2D side-scrolling platforming combined with top-down dungeon exploration, which is a hallmark of the original game. Players navigate large overworlds while piloting the SOPHIA tank and switch to Jason’s human form to explore tight spaces in a top-down view, complete with shooting mechanics and puzzles. This dual-perspective system is the core gameplay feature and adds rich variety to level design and pacing.
The sequels evolve this gameplay further. Zero 2 introduces a reactive terrain system and exploration across multiple planets. Zero 3 takes it even further with dimensional shifting and a "Mental World" system, allowing players to navigate and solve puzzles across parallel realities. All three games support weapon upgrades, unique combat abilities, boss fights, and collectible enhancements. The gameplay is tight and satisfying, with carefully structured stages that balance challenge and accessibility.
The control systems have been modernized to ensure smooth handling on modern controllers, with HD display support. Beyond basic shooting and jumping, players unlock abilities such as hovering, drilling, and dashing—classic Metroidvania-style tools that gradually open up new areas. The top-down segments focus more on switching weapons and precision shooting, requiring strategic use of items and specific approaches to bosses, blending retro mechanics with modern design sensibilities.
Visually and aurally, all three titles adopt a pixel art style upgraded with high-resolution graphics. The nostalgic 8-bit atmosphere remains, but is elevated with modern particle effects and dynamic animations, offering a familiar yet refreshing look. Character illustrations and story cutscenes use a clean, modern aesthetic, and full voice acting brings added emotional depth to the cast. Music, composed by INTI CREATES' veteran sound team, blends electronic rock with retro synth melodies, creating a thrilling and adventurous ambiance. Each game features original theme songs and a rich variety of background tracks that significantly enhance the exploration experience.
The trilogy has received highly positive reviews from both critics and players. Many praise it as one of the rare examples of a successful revival of a classic IP—one that preserves the spirit of the original while adding fresh systems and story developments that appeal to both longtime fans and newcomers. The narrative and character development, especially the emotional connection between Jason and Eve, have been particularly well received, with their bond often cited as one of the trilogy’s most moving elements.
From a gameplay standpoint, the dynamic switching between tank and human modes, along with the ever-expanding exploration mechanics, keeps the pace engaging throughout. The adventure evolves from a simple underground rescue mission into an epic space opera of fate and resistance. It’s a trilogy that balances nostalgia, innovation, and strong storytelling.
For fans of side-scrolling shooters, dungeon exploration, or retro pixel-art aesthetics, Blaster Master Zero Trilogy: MetaFight Chronicle is considered one of the must-play titles on the Nintendo Switch platform.
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