多卡波KINGDOM for Wii

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日文名稱:ドカポンキングダム for Wii
英文名稱:ドカポンキングダム for Wii
類別:懷舊遊戲
定價:6,380円
人數:4 人
分級1/發行日期: 全年齡 2008-07-13
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遊戲內容

《多卡波王國》(Dokapon Kingdom)是由Sting Entertainment開發的聚會型角色扮演遊戲(RPG),於任天堂Wii平台上發行。結合傳統RPG的成長要素與多人對戰的競技模式,常被拿來與《瑪利歐派對》做比較,因為帶有類似棋盤遊戲的競賽元素,但比起一般派對遊戲,擁有更深的策略性。最早於2007年在PlayStation 2平台上發行,後來於2008年移植到Wii。

大量的怪物出現在多卡波王國(Dokapon Kingdom),到處破壞並掠奪大量村莊,導致稅收銳減,心急如焚的國王緊急召集各路勇者來拯救王國,勇者們要互相競爭,擊敗怪物並奪回失去的村莊與財寶。最終最富有及強大的勇者將贏得公主和王國的繼承權。這場競賽不僅關乎拯救王國,還是爭奪財富與榮譽的較量。簡單的故事框架奠定整個遊戲的基調,充滿混亂、競爭和幽默感。

需要穿越各個地區、擊敗怪物、佔領城鎮來賺取金錢。每解放一個城鎮,財富與地位就會提升,更接近贏得國王的獎賞。以其幽默風趣的敘事風格和經常出現的搞笑橋段為特色,充滿輕鬆愉快的氛圍。此外,玩家之間可以互相破壞、設陷阱或偷竊裝備,這使得競爭更加激烈,常常有出乎意料的反轉。結合傳統RPG與棋盤遊戲的元素。玩家輪流操作角色在遊戲地圖上移動,通過旋轉輪盤來決定移動的步數。地圖被分成多個區域,每個區域都有不同的城鎮和敵人。戰鬥採用回合制系統,可以選擇基本攻擊、魔法攻擊或防禦技能。

另外顯著特點是可以根據進度自訂角色。有多種職業可供選擇,例如戰士、僧侶、魔法劍士、忍者、格鬥士、鍊金術師、魔法師和盜賊,每個職業都有不同的技能和成長模式。最高級數是6,隨著升級並擊敗敵人,可以獲得職業點數,進而解鎖更高級的職業,如忍者或魔導師,這使得整體冒險具有多樣性和策略深度。有RPG中常見的角色屬性,如生命值(HP)、攻擊力、魔力和速度,隨著經驗值的增加進行升級。

操作簡單易懂,適合各類玩家。使用Wii遙控器來選擇選項、旋轉輪盤以及進行戰鬥。戰鬥系統看似簡單,但實際上需要一些策略,需根據局勢選擇不同的攻擊或防禦方式。舉例來說,選擇進行強力的物理攻擊,或使用魔法削弱對手,而防禦方式則包括閃避、反擊或反彈法術等。在每個回合中,可以探索地圖、拜訪城鎮以收取稅金(如果擁有該城鎮)、購買道具,或與怪物進行戰鬥。隨機事件也是設定的一部分,像是遇見商人或受到詛咒,這些都讓競賽充滿不可預測性。此外,需要在風險與回報之間進行選擇,冒險進入高級區域雖有豐厚獎勵,但同時也有更強大的敵人。

地圖分為多個區域,每個區域包含一系列需要解放的城鎮。在地圖上進行冒險,敵人的實力也會逐漸增強,挑戰性越來越大。敵人種類繁多,從初期的弱小怪物到後期的強力首領應有盡有。城鎮的價值各不相同,需要衡量是否要攻佔較容易的小鎮,或冒險挑戰更具挑戰性但回報更高的城鎮。除普通的戰鬥外,還設有數個BOSS戰作為主要的關卡挑戰。擊敗BOSS後,將獲得大量獎勵,並能推進故事情節,解鎖新的區域供探索。這些戰鬥往往需要做好充分準備,如裝備最好的武器、防具和道具,才能順利通過。

另外,有一個「黑暗職業」機制(Darkling)。當在競賽中處於最後一名超過兩周的時間,紫色蝙蝠就會出現,並提供契約。若出賣靈魂成為黑暗王(Devilerman),獲得強大的力量,並對競爭對手進行破壞,他們會隨機失去全部或部分裝備,甚至是所有金錢。然而,付出的代價是無法控制城鎮、賺取金錢、與怪物戰鬥、使用裝備或魔法。這個機制能讓玩家們前進的進度突然發生重大變化,創造出更多混亂和意外。

《多卡波王國》在市場上普遍獲得正面的評價,尤其它將RPG元素與多人競技模式巧妙融合。評論者稱讚製作團隊的創意、策略深度以及不可預測的挑戰性,這讓它成為派對或多人遊戲的理想選擇。多人模式無疑是遊戲最強的賣點之一。可以單獨與電腦AI對戰,但主要的樂趣在於與朋友或家人一起闖關。在多人對戰中,可以互相競爭、陷害對方,或是聯手應對強大的敵人,這種互動充滿驚喜與歡笑。正因如此,不僅適合RPG愛好者,也能吸引喜愛競技型派對遊戲的玩家。然而,推出後受到某些批評。首先,流程較為冗長,一場遊戲可能需要多個小時才能完成,這對於只想進行短時間遊戲的玩家來說可能會有些疲勞。其次,隨機元素(如骰子轉盤的結果或隨機事件)讓人感覺勝負有時過於依賴運氣,而非技術,這可能導致競爭過程中出現挫敗感。

儘管如此,《多卡波王國》仍然憑藉其獨特的玩法、豐富的策略選擇和充滿趣味的競爭元素,在市場上佔有一席之地。是可以讓人放鬆的派對遊戲,也能讓玩家投入大量時間研究策略,是Wii平台上經典且充滿魅力的作品。

 

Dokapon Kingdom is a party-style role-playing game (RPG) developed by Sting Entertainment and released on the Nintendo Wii platform. It combines traditional RPG growth elements with multiplayer competitive gameplay, often compared to Mario Party due to its board-game-like competition. However, unlike typical party games, Dokapon Kingdom features deeper strategy. It was first released on the PlayStation 2 in 2007 and later ported to the Wii in 2008.

The story is set in the kingdom of Dokapon, where numerous monsters have appeared, causing destruction and plundering villages, leading to a sharp decline in tax revenue. The worried king summons brave adventurers to save the kingdom. These adventurers must compete with each other, defeat monsters, and reclaim lost villages and treasures. The wealthiest and most powerful adventurer will win both the hand of the princess and the right to inherit the kingdom. The competition is not just about saving the kingdom but also a battle for wealth and honor. This simple storyline sets the tone for a game filled with chaos, competition, and humor.

Players must traverse different regions, defeat monsters, and capture towns to earn money. Each town liberated increases the player's wealth and status, bringing them closer to winning the king's reward. The game features a lighthearted narrative style filled with humorous moments, adding to its fun and relaxed atmosphere. Players can also sabotage each other by setting traps or stealing equipment, making the competition more intense and filled with unexpected twists.

The game combines traditional RPG elements with a board game format. Players take turns moving their characters on the game map, with movement determined by a spinner. The map is divided into different areas, each with towns and enemies. Battles are turn-based, allowing players to choose basic attacks, magic spells, or defensive skills.

One of the standout features is the ability to customize characters based on progression. Players can choose from various job classes, such as warrior, cleric, magic swordsman, ninja, fighter, alchemist, magician, and thief. Each class has unique skills and growth patterns, with a maximum level of 6. As players level up and defeat enemies, they earn job points, unlocking higher-tier jobs like ninja or wizard. This variety adds depth and strategy to the adventure. Players manage RPG-style stats such as health (HP), attack power, magic, and speed, which increase with experience.

The controls are simple and easy to understand, making the game accessible to a wide range of players. Using the Wii Remote, players can select options, spin the spinner, and engage in battles. While the battle system appears straightforward, it requires strategy, as players must choose different attack or defense methods based on the situation. For example, players can opt for a powerful physical attack or use magic to weaken their opponent, while defense options include dodging, counterattacking, or reflecting spells.

Each turn allows players to explore the map, visit towns to collect taxes (if they own the town), purchase items, or fight monsters. Random events also add unpredictability to the game, such as encountering merchants or receiving curses. These elements force players to weigh risks and rewards, as venturing into high-level areas offers greater rewards but also tougher enemies.

The map is divided into several regions, each containing towns that need to be liberated. As players progress through the map, enemies become stronger, making the challenges increasingly difficult. The enemies vary, from weaker monsters in the early stages to powerful bosses later on. Towns have different values, and players must decide whether to take on easier, low-value towns or riskier, higher-reward ones.

In addition to regular battles, the game includes several boss battles as major stage challenges. Defeating these bosses yields substantial rewards and advances the storyline, unlocking new areas to explore. These battles often require careful preparation, such as equipping the best weapons, armor, and items to succeed.

Another notable feature is the "Darkling" mechanic. If a player remains in last place for over two weeks, a purple bat will appear, offering a contract. By selling their soul and becoming a Darkling, players gain immense power and can wreak havoc on their opponents, causing them to lose some or all of their equipment or money. However, the price for this power is that the Darkling cannot control towns, earn money, fight monsters, or use equipment or magic. This mechanic can cause sudden shifts in the game, adding more chaos and surprises.

Dokapon Kingdom received generally positive reviews for its clever blend of RPG elements and multiplayer competition. Critics praised the creative design, strategic depth, and unpredictable challenges, making it an ideal choice for party or multiplayer gaming. The multiplayer mode is the game's strongest selling point. While players can compete against AI opponents, the real fun lies in playing with friends or family. In multiplayer matches, players can compete, sabotage each other, or team up to defeat powerful enemies, creating a gameplay experience full of surprises and laughter. As a result, the game appeals not only to RPG fans but also to those who enjoy competitive party games.

However, the game was criticized for certain aspects. First, the game length can be quite long, with matches lasting several hours, which might tire players looking for a shorter gaming experience. Secondly, the random elements, such as the spinner results or random events, sometimes make victories feel too reliant on luck rather than skill, potentially causing frustration during competitive play.

Despite these drawbacks, Dokapon Kingdom remains a standout on the Wii platform, thanks to its unique gameplay, rich strategic options, and enjoyable competitive elements. It’s a party game that can be both relaxing and deeply engaging, appealing to a wide range of players.

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