無用之人:登神長階

人氣指數:
全新品
日文名稱:
英文名稱:Wretch: Divine Ascent
類別:電腦遊戲
人數:1 人
分享社群:
遊戲內容

《無用之人:登神長階》(Wretch: Divine Ascent)是由獨立團隊Ogopogo開發、計劃於2025年10月推出的1對1戰術自走棋遊戲,融合Roguelike元素、背包管理系統與中世紀黑暗奇幻美術風格。靈感來自人氣遊戲《Backpack Battles》,採用虛幻引擎UE開發,在視覺與操作上呈現出相當精緻且富有戰略深度的設計。

劇情方面,設定在一個被神棄之地,主角是「無用之人」(Wretch),原是神明遺棄的失敗造物,在絕望與混沌中苟延殘喘。為奪回尊嚴、挑戰神的秩序,需踏上名為「登神長階」的試煉之路,透過連續戰鬥和戰術抉擇,一步步攀登神域之階。這段旅程並非單純升級或勝利那麼簡單,而是對信仰、自我與命運的試煉,每一步都可能決定角色的存亡與蛻變。將面臨九場戰鬥,分別是欲念,傲慢,狡詐,懶惰,虛榮,憤怒,懦弱,偏執,恐懼。

操作系統上,採用類似自走棋的回合制對戰機制,但最大的特色在於背包系統的設計。所有的裝備、技能與道具皆以圖塊的形式存在於背包中,每一次戰鬥前,需要動腦規劃如何擺放這些物品,創造出最佳的連擊路徑與效果加成。不同於傳統角色技能樹的設計,這種「空間+邏輯」式的策略編排方式創造出極高的自由度與個性化構建空間。

戰鬥本身自動進行,但結果完全取決於在背包配置階段的選擇,因此具備高度策略性。隨著關卡深入,敵人AI會逐步強化,而也需在勝利後獲得新道具並重新規劃背包格局。這種玩法在一定程度上讓人聯想到《Slay the Spire》的卡牌路徑選擇邏輯與裝備構築思路,只不過以「物理背包空間」為核心。

目前,Steam平台已開放本作的試玩Demo版本,初步獲得不少戰術遊戲與Roguelike愛好者的關注與讚賞。玩家普遍表示,本作在機制設計上有創意,且畫風獨特、氣氛濃郁,能夠快速沉浸於那種混沌與神祕交織的世界觀中。不過,也有部分試玩者指出目前物品說明略顯複雜,背包介面的操作流暢度尚待優化。

整體而言,《Wretch: Divine Ascent》是結合暗黑藝術與策略深度的新型戰術遊戲,無論是對《Backpack Battles》、自走棋、還是Roguelike愛好者而言都具有相當吸引力。若最終版本能在平衡性、節奏與引導方面進一步打磨,有潛力成為戰術策略遊戲的新黑馬。

“Wretch: Divine Ascent” is an upcoming 1v1 tactical auto-battler developed by the indie team Ogopogo, slated for release in October 2025. The game blends roguelike mechanics, inventory/grid-based item management, and a dark medieval fantasy art style, offering a strategic experience inspired by the popular title Backpack Battles. Built on Unreal Engine, the game presents a polished visual experience and intricate tactical depth.

The narrative is set in a forsaken land abandoned by the gods. You play as a “Wretch,” a failed creation discarded by divinity, struggling to survive amidst despair and chaos. To reclaim dignity and challenge the divine order, the Wretch must embark on the Divine Ascent—a trial marked by relentless battles and strategic choices, ascending step by step toward the divine realm. This journey is not merely about leveling up or achieving victory, but a spiritual and existential trial—a test of faith, identity, and fate, where each decision may define the character’s transformation or demise. Players will face nine themed battles, each representing a personal or moral trial: Desire, Pride, Deceit, Sloth, Vanity, Wrath, Cowardice, Obsession, and Fear.

Gameplay revolves around a turn-based combat system similar to auto-battlers, but its standout feature is its backpack system. All gear, skills, and items take the form of tiles placed within a backpack grid. Before each battle, players must carefully plan and organize these items to create optimal combo paths and synergy effects. Unlike traditional skill trees, this "spatial + logical" approach offers a high degree of freedom and customization, emphasizing both strategy and creativity.

 

Battles unfold automatically, but outcomes depend entirely on decisions made during the pre-battle backpack configuration phase, adding significant strategic weight. As players advance through stages, enemy AI becomes increasingly challenging. After each win, new items are obtained, requiring constant reevaluation and reconfiguration of the backpack layout. This design philosophy evokes elements of Slay the Spire, especially in its deckbuilding-like progression and route planning—except here, the core mechanic revolves around managing physical inventory space rather than cards.

A demo version is currently available on Steam, and the game has already garnered attention and praise from fans of tactical and roguelike genres. Players commend its innovative mechanics, distinctive art direction, and immersive, mysterious atmosphere. However, some demo users noted that item descriptions can be overly complex, and the backpack interface could benefit from smoother usability.

Overall, Wretch: Divine Ascent is shaping up to be a stylish, deeply strategic tactical title that artfully combines dark aesthetics with engaging mechanics. For fans of Backpack Battles, auto-battlers, or roguelike strategy games, this is a title worth watching. If the final version can refine its balance, pacing, and onboarding, it has the potential to become a breakout hit in the genre.

運費計算方式:
貨款滿1000元運費外加90元
貨款1000以下:買1件運費外加 60元,買2件運費外加 70元,
買3件運費外加 80元 ,買4件運費外加 90元

貨到付款外加30元手續費
外島及大陸地區運費另計

付款方式:
線上刷卡:本站採用Paypal線上刷卡
虛擬帳號匯款:屬於您專屬的虛擬帳戶,方便站長查帳使用,本站強力推薦
實體ATM匯款:請將匯款帳號記錄下來至各大銀行ATM提款機轉帳
超商條碼繳費:請列印本站提供的條碼至四大超商繳費
線上轉帳:透過玉山銀行線上ATM轉帳(此系統只支援IE瀏覽器)

貨到付款:本站採用黑貓宅急便貨到付款

其他注意事項:
如需購買線上點數卡請直接跟站長連絡,本站不提供點數卡的線上付款