創造王者
《創造王者》(Kingmakers)是Redemption Road Games開發,並由tinyBuild發行的動作戰略沙盒遊戲,於2025年10月9日在Steam平台正式推出。核心設定極具衝擊力:玩家將從一個瀕臨毀滅的未來出發,穿越時空回到500年前的中世紀英格蘭,藉由現代化的武器與科技力量,試圖改變歷史的走向,拯救人類的未來。劇情構想不僅結合時空穿越與平行歷史的題材,也讓玩家得以在充滿血與火的戰場中,體驗中世紀與現代戰力的荒謬碰撞。
在劇情的敘事氛圍上,在世界末日的邊緣。身為最後的希望,必須回到中世紀的英格蘭戰場,阻止戰爭的惡化,甚至有機會徹底改寫時間線。這不僅是一場單純的征服之旅,更是對命運天平的掌控。每場戰役皆為即時模擬,戰場上同時有數千名士兵激烈廝殺,所有士兵的行動、決策、忠誠度與路徑選擇都由AI精密計算。這種多執行緒AI的設計,加上程序化動畫系統,讓戰場充滿真實感,角色細節栩栩如生。
操作與玩法的層面則展現出獨特的「現代對古代」特色。使用AK-47、步槍、霰彈槍、榴彈發射器,甚至是裝甲SUV、戰鬥直升機與空襲等武器,將中世紀的劍士、弓箭手與騎兵徹底碾壓。這種風格鮮明的武器對比,充滿詼諧卻又震撼的張力。不過,這並非單純的動作射擊遊戲,同時結合戰略與指揮元素。隨時在「戰鬥模式」與「指揮模式」之間切換,既可以親身衝鋒陷陣,掀起毀滅風暴,也能調度部隊,安排弓箭手、劍士、槍兵與騎兵的部署,建構防禦工事,從宏觀角度掌控戰局。直覺的戰術系統提供高度自由,既能親自下令,也能讓部隊將領代為執行決策,形成遊戲多層次的操作樂趣。
在多人遊玩方面,支援最多四人合作。能與三名好友各自帶領一支軍隊,一同踏上這片動盪大陸,攻破敵軍堡壘,或聯手防守盟友據點。這種大規模合作玩法,結合史詩級的中世紀戰爭場景,為玩家帶來前所未有的沉浸體驗。
市場評價方面,自官方首次公開預告後,迅速引發熱烈討論。許多玩家對於「現代武器碾壓中世紀戰場」的題材感到新奇與興奮,認為這種極具反差的玩法既瘋狂又有趣。加上遊戲承諾帶來大規模即時模擬戰爭,以及沙盒式自由戰略,市場普遍將其視為2025年度最具話題性的戰略動作遊戲之一。業界評論指出,若遊戲能在系統平衡性與多人合作的流暢度上達到理想效果,有潛力成為Steam平台的新世代熱門大作。
Kingmakers is an action-strategy sandbox game developed by Redemption Road Games and published by tinyBuild, set to officially launch on Steam on October 9, 2025. Its core premise is striking: players begin in a future on the brink of collapse and travel back in time 500 years to medieval England, wielding modern weapons and technology in an attempt to alter the course of history and save humanity’s future. The narrative blends themes of time travel and alternate history, allowing players to experience the absurd yet exhilarating clash between medieval forces and modern firepower on blood-soaked battlefields.
In terms of narrative atmosphere, the story places the player at the edge of apocalypse. As humanity’s final hope, you must return to the medieval English frontlines to halt the worsening war and even seize the chance to completely rewrite the timeline. This is more than a conquest—it is the struggle to tip the scales of fate. Each battle is simulated in real time, featuring thousands of soldiers clashing on the battlefield. Every soldier’s movement, decision-making, loyalty, and pathfinding is meticulously calculated by advanced AI. This multithreaded AI design, combined with a procedural animation system, creates an immersive battlefield where character details and combat feel remarkably lifelike.
Gameplay showcases the unique contrast of “modern versus ancient.” Players can unleash AK-47s, rifles, shotguns, grenade launchers, armored SUVs, attack helicopters, and even airstrikes to utterly overwhelm medieval swordsmen, archers, and cavalry. The stark juxtaposition of weaponry adds both humor and shock value. Yet Kingmakers is not merely a fast-paced shooter; it also integrates strategy and command elements. Players can switch seamlessly between “combat mode” and “command mode,” diving directly into the chaos to wreak havoc or stepping back to coordinate troop formations, assign archers, swordsmen, spearmen, and cavalry, and build fortifications. The intuitive tactical system offers deep freedom, enabling players to personally issue orders or delegate decisions to generals, layering tactical depth atop action gameplay.
The game also supports multiplayer, with up to four players cooperating online. You and up to three friends can each command your own army, marching together across a war-torn continent to storm enemy fortresses or defend allied strongholds. This large-scale co-op system, combined with epic medieval battlefields, delivers an unprecedented sense of immersion.
On the market reception front, Kingmakers has sparked heated discussion since its first official reveal. Many players are intrigued and excited by its unusual premise of modern weapons crushing medieval armies, describing the concept as both wild and exhilarating. With promises of massive real-time simulated warfare and sandbox-style strategic freedom, it is already being hailed as one of the most talked-about strategy-action titles of 2025. Industry commentators note that if the game achieves strong balance and smooth cooperative gameplay, it could become one of Steam’s breakout hits of the new era.





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