A 列車:開始吧 觀光開發計畫 Nintendo Switch 2 Edition

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日文名稱:A列車で行こう はじまる観光計画 Nintendo Switch 2 Edition ガイドブックパック
英文名稱:
類別:電視遊樂器
定價:10,405円
分級1/發行日期: 全年齡 2025-12-18
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遊戲內容

《A-Train:開始吧 觀光開發計畫》是高度模擬的都市與交通經營遊戲,早期Switch與Steam上架.,重製版於2025年12月18日在Nintendo Switch 2平台發行,玩家將扮演鐵路公司的社長,全面掌控城市的建設與鐵路運營。延續《A列車》系列35年的經典理念,以箱庭式都市模擬為核心,但加入全新的「觀光」要素,在經營鐵路與城市的同時,也能打造吸引遊客的觀光城市,增加整體的策略深度與樂趣。

在劇情與世界觀設計上,並非傳統RPG式的線性故事,而是以沙盒式模擬為主,呈現一個動態發展的城市世界。需要在地圖上規劃車站、鋪設鐵路、安排列車運行,城市會隨著人流、商業發展與交通便利性而逐步繁榮。城市的建設方向完全由玩家掌控,可以選擇打造一座高度發達、商業繁榮的都市,也可以建設以觀光景點為中心的寧靜城鎮,甚至設計交通完善、熙熙攘攘的都會區。遊戲中特別強調觀光開發,可規劃通往寺廟、城堡遺跡、遊樂園或溫泉等景點的交通線路,讓城市吸引大量遊客。透過火車、公車、卡車、渡輪乃至飛機等多樣運輸方式,玩家能在城市中自由整合交通系統,兼顧城市發展與觀光收益。

操作方面,延續系列作一貫的深度策略性,既要管理鐵路班次、站點與列車運行,也需要經營子公司、打廣告提升品牌形象、平衡財務與城市建設資源。遊戲提供完整教學模式,對於首次接觸或長時間未遊玩的玩家,都能提供從鋪設鐵路到經營子公司的全方位指導。此外,城市發展系統與觀光元素的結合,不僅要考慮經濟效益,也要兼顧旅遊景點的吸引力與交通便利性,形成高度策略性的規劃挑戰。玩家的每一個決策,無論是鐵路線路的設計還是旅遊城市的規劃,都會直接影響城市的繁榮與遊客數量,遊戲強調耐心、策略和長期規劃的重要性。

市場評價方面,作為《A列車》系列的正統續作,獲得玩家與媒體的高度期待。系列老玩家讚賞遊戲保留箱庭模擬的核心魅力,同時加入觀光元素帶來新鮮感,使城市建設更加立體和多元。新玩家則可透過教學模式快速上手,享受規劃城市與鐵路運營的樂趣。評論普遍認為,遊戲操作細膩且自由度高,策略與管理深度兼具,而觀光玩法的加入則大幅提升重玩價值和創造性。唯一被部分玩家提及的挑戰在於系統複雜,需要一定時間熟悉各種交通工具、財務管理和城市規劃細節,但這也是本作作為硬派模擬經營遊戲的特色所在。

整體而言,《A-Train:開始吧 觀光開發計畫》不僅是鐵路經營模擬遊戲,更是完整的都市建設體驗。將從鐵路社長的視角,掌握城市的發展節奏,透過交通建設與觀光開發,打造獨一無二的理想城市。無論是追求高度發展都市的玩家,還是喜愛策略規劃與觀光開發的玩家,都能在遊戲中找到樂趣,體驗一場充滿策略性與創造力的城市經營旅程。

A-Train: Tourism Planning Begins is a highly detailed city and transportation management simulation game, originally released on early Switch and Steam platforms. The remastered version launched on December 18, 2025, for Nintendo Switch 2, placing players in the role of a railway company president, fully in charge of both city development and railway operations. Continuing the 35-year legacy of the A-Train series, the game retains its sandbox-style city-building simulation at its core, while introducing a brand-new “tourism” element. This allows players not only to manage railways and urban growth but also to create tourist-friendly cities, adding greater strategic depth and overall enjoyment.

In terms of story and world-building, the game does not follow a traditional linear RPG narrative. Instead, it presents a sandbox simulation where cities evolve dynamically. Players must plan stations on the map, lay railway tracks, and schedule train operations. The city develops based on passenger flow, commercial growth, and transportation convenience. Every aspect of urban construction is under the player’s control: you can create a highly developed, bustling metropolis, a tranquil town centered around tourist attractions, or a well-connected, busy urban hub. The game particularly emphasizes tourism development, allowing players to establish transport routes to temples, castle ruins, amusement parks, hot springs, and other scenic spots to attract visitors. With a variety of transportation options—trains, buses, trucks, ferries, and even airplanes—players can freely integrate systems, balancing city growth with tourism revenue.

 

Gameplay maintains the series’ hallmark strategic depth. Players must manage train schedules, stations, and train operations while also running subsidiaries, promoting their brand, and balancing finances with urban development. The game includes a comprehensive tutorial mode, making it accessible to newcomers and those returning after a long hiatus, offering guidance from railway construction to subsidiary management. Combining city-building mechanics with tourism elements, players must consider economic efficiency alongside the appeal and accessibility of tourist attractions, creating a highly strategic planning challenge. Every decision, from designing railway routes to planning tourist cities, directly affects urban prosperity and visitor numbers, emphasizing patience, strategy, and long-term planning.

Regarding market reception, as a true continuation of the A-Train series, the game has received high anticipation from both fans and media. Longtime players appreciate that it preserves the core sandbox simulation experience while the addition of tourism elements provides fresh, engaging gameplay, making city development more multidimensional. New players can quickly learn the game through the tutorial mode and enjoy planning cities alongside railway operations. Reviews generally praise its detailed mechanics, high freedom, and depth of strategy and management. The inclusion of tourism significantly enhances replayability and creativity. Some players note the complexity of the system, requiring time to master transportation management, finances, and city planning details, but this challenge is a defining feature of the series’ hardcore simulation style.

Overall, A-Train: Tourism Planning Begins is more than just a railway management simulator; it is a comprehensive city-building experience. Players assume the perspective of a railway president, controlling the rhythm of urban development, using transportation networks and tourism to shape a unique, ideal city. Whether aiming for a highly developed metropolis or a strategically planned tourist hub, players can find enjoyment and engage in a deeply strategic and creative urban management journey.

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