黑木
《黑木》(Blackwood)是由AttritoM7 Productions 開發與發行的第三人稱動作驚悚遊戲,於2026 年第3季登陸PC平台。以2012年的紐約為舞台,結合電影級敘事、寫實的戰鬥設計與黑色風格氛圍,呈現出一場關於雙重身份、罪惡與救贖的現代寓言。
劇情圍繞主角安東·黑木(Anton Blackwood) 展開,他白天是經營破落DVD店的普通店主,夜晚則搖身一變成為冷血無情的職業殺手。這樣的雙重生活,不僅是掩飾真實身份的偽裝,更是他逃避過去、試圖贖罪的方式。隨著劇情推進,玩家將逐步揭開安東被過去罪行所糾纏的真相,並在黑幫勢力、警方與內心的道德掙扎之間做出選擇。每一個任務的抉擇都會影響劇情走向,形成一條錯綜複雜的因果網絡。
在操作與玩法上,以流暢、寫實的戰鬥系統為核心。遊戲結合槍戰與近身格鬥,玩家可在戰鬥中進行 滑步、翻滾、閃避 等動作,構成節奏明快、極具張力的戰鬥體驗。槍械射擊快速而具重量感,每一次交火都如同動作電影般流暢。而其最大特色之一,是所謂的 「情境處決技」(Contextual Takedowns):當敵人處於特定位置時,可以利用環境進行殘酷的擊殺,例如將敵人撞向牆壁、以物件作武器、或施展近距離處決。這些動作皆以真實物理模擬與動作捕捉製作,讓每一場戰鬥都極具臨場感與視覺衝擊。
除激烈的夜間任務外,白天經營的DVD店鋪也是遊戲中不可或缺的一部分。這裡不只是掩護主角的偽裝場所,也是他內心平靜與現實殘酷之間的分界點。玩家可以在此進行互動——裝飾店面、購買或販售影碟、換裝,甚至與特定NPC交流,體驗角色的日常生活。這種 「雙重身份」 的設計強化敘事層次,使玩家能真切感受到主角身處黑暗世界與平凡生活之間的矛盾掙扎。
在敘事風格上,帶有濃厚的 黑色電影與漫威式英雄敘事元素。每個角色都有瑕疵與秘密,每個場景都充滿細節——從牆上的塗鴉、刺青到廣告海報,無不透露著這座城市的腐敗與哀傷。開發團隊特別強調「電影化呈現」,利用動態攝影、光影運用與配樂營造出如同觀看一部緊湊動作電影的體驗。
在市場反應方面,《黑木》的揭幕預告片推出後立刻引起玩家與媒體的熱烈關注。許多評論指出,成功融合《極地戰嚎》、《殺手》(Hitman)與《夜行者》等作品的元素,同時又塑造出獨特的黑色都市氛圍。玩家特別讚賞遊戲的動作演出與故事敘事兼具深度與張力,對角色的情感描寫真實且引人共鳴。此外,遊戲對 2010 年代初期紐約的還原度極高,無論是霓虹街道的光影反射還是背景音樂的時代氛圍,都使玩家彷彿親臨那個灰暗卻迷人的年代。
整體而言,《黑木》不僅是動作遊戲,更是一部關於人性、救贖與暴力的電影式體驗。讓玩家在快節奏的戰鬥與冷峻的都市敘事中,體驗一位殺手掙扎於兩個世界的痛苦與宿命。霓虹閃爍的夜色、血跡斑斑的街頭,以及無法抹去的罪與罰,構成最迷人、也最殘酷的靈魂。
“Blackwood” is a cinematic third-person action thriller developed and published by AttritoM7 Productions, scheduled for release on PC in Q3 2026. Set in New York City in 2012, the game blends gritty neo-noir storytelling, realistic combat mechanics, and deeply atmospheric visuals to deliver a tale of dual identity, guilt, and redemption.
The story follows Anton Blackwood, a man leading a double life. By day, he runs a struggling DVD store in a forgotten corner of Manhattan. By night, he becomes a ruthless contract killer working for the city’s criminal underworld. Torn between his desire for normalcy and the violent life that refuses to let him go, Anton is forced to confront his buried past. Every mission and dialogue choice affects the narrative, leading players through a morally ambiguous journey where survival and conscience are constantly at odds.
Gameplay in Blackwood emphasizes weighty, grounded combat and cinematic flow. Players can engage in intense firefights using responsive gunplay combined with fluid movement mechanics—dives, slides, rolls, and cover transitions all work seamlessly to create a film-like rhythm to each encounter. Beyond gunfights, the game introduces its signature feature: contextual takedowns. These visceral executions allow Anton to use the environment to his advantage—slamming foes into walls, smashing them with improvised weapons, or performing brutal melee finishers. Every move carries physical realism and visual impact, giving combat a visceral, deliberate feel that rewards skill and precision.
Outside of combat, the DVD store serves as more than a safehouse—it’s the heart of Anton’s “normal” life. Players can manage the shop, decorate the space, change outfits, and interact with various characters, adding small RPG-like layers of immersion. The store acts as a narrative counterbalance to the violence of the night, reflecting the fragile line Anton walks between two worlds.
The game’s cinematic storytelling is one of its strongest aspects. Inspired by neo-noir cinema and comic-book-style storytelling (with a tone reminiscent of Marvel’s grittier works), Blackwood introduces a cast of flawed, human characters navigating a morally decayed city. Every corner of the world tells a story—from graffiti and tattoos to posters and news reports—immersing players in a New York that feels both alive and corrupt. The narrative pacing, lighting, and music are designed to evoke the tension and melancholy of early 2010s urban life, creating a sense of immersion rarely seen in action games.
Upon its reveal, Blackwood quickly attracted attention from both players and critics. Many praised its authentic atmosphere, cinematic direction, and realistic combat design, comparing it to a fusion of Hitman, Max Payne, and Drive. The realistic depiction of 2012 New York, combined with the psychological depth of Anton’s story, has positioned it as one of the most intriguing indie action titles in development.
In summary, Blackwood isn’t just another action shooter—it’s a dark, emotional descent into the duality of violence and humanity. Through brutal combat, haunting visuals, and intimate storytelling, it explores what happens when a man tries to live two lives in a city that devours both. It’s a blood-soaked love letter to the crime thrillers of the 2000s and a meditation on guilt, morality, and survival in the neon haze of New York’s underworld.










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