Card-en-Ciel 天穹卡牌錄 Nintendo Switch 2 Edition
《Card-en-Ciel 天穹卡牌錄》(カルドアンシェル)是由日本知名開發商INTI CREATES所打造的結合卡牌構築、Roguelite迷宮探索與音樂演出要素的角色扮演遊戲。
劇情以「數位人格與虛擬存在的覺醒」為主題,融合科技陰謀、虛擬實境與情感羈絆等元素。霓虹是一名專門處理網路事件的探偵,在接受遊戲公司員工安榭的委託後,進入這款尚未完工的線上遊戲內部,探索被病毒污染、變成各種風格的遊戲世界。這些迷宮分別代表不同的遊戲宇宙,包含幻想RPG、科幻射擊、戀愛模擬、音樂節奏等,每一個世界都有其獨特的角色、規則與故事背景。霓虹必須在這些異變的世界中與角色戰鬥、結盟,並逐步找出「虛構角色覺醒」的源頭。
核心玩法是結合「卡牌構築」與「Roguelite 探索」的戰略系統。在每次挑戰迷宮時,起始的卡組都會被重設,隨著戰鬥勝利可獲得新卡,逐步打造出獨特的牌組。遊戲擁有超過300張卡牌,每一張都對應一名來自「Card-en-Ciel世界」中不同遊戲作品的角色,他們具備完整的配音與個性設定。玩家在使用卡牌時,不僅會聽到角色的語音,還能透過獨特的「連結詠唱(Link Étuede)」系統與其他角色產生對話、觸發羈絆與戰鬥效果。
戰鬥舞台採用6×3格狀的戰略場地,強調卡位與時機的重要性。不同卡牌角色擁有技能屬性、範圍攻擊、連鎖效果等多樣組合,讓每場戰鬥都能發展出不同的策略。同時引入「迪娃(Diva)」角色系統——這些特殊角色會在滿足特定條件時於戰鬥中開啟「現場演唱」,透過音樂與歌聲來增幅戰鬥效果。每位迪娃都有自己專屬的主題曲或插入曲,總計收錄多達50首完整的歌曲,風格涵蓋流行、搖滾、電子、交響等多種類型,使戰鬥不僅是策略對決,更像是一場動態的舞台表演。
可以自由探索超過10座不同主題的迷宮,每一座都有獨立劇情與可收集角色卡牌。遊戲具備多層次的難度設計,每個迷宮不僅敵人更強,還有特定的「規則變化」——例如卡牌限制、時間倒數、能力異常等,使挑戰充滿變化與緊張感。完成主線後,還能挑戰特殊模式「總力戰」,可攜帶所有收集的卡牌與迪娃角色進行最終極的試煉。此外,遊戲也提供每日與每週的線上迷宮挑戰,並設有全球排行榜讓玩家比拼分數,甚至支援即時的線上對戰功能。
在視覺與音效方面,延續INTI CREATES一貫的高品質風格。角色立繪與卡牌插圖由多位人氣畫師繪製,融合未來感與幻想風格;全語音劇情演出讓玩家更能沉浸於電腦世界的故事中。音樂部分則由多名知名作曲家與聲優合作打造,每一場戰鬥都配合節奏與歌聲產生華麗的同步演出。
2026年1月推出的《Nintendo Switch 2 Edition》版本在技術上有顯著升級,支援4K解析度與更高的影格率,畫面更加流暢與細膩。此版本還加入滑鼠操作模式,讓玩家可在迷宮探索時使用控制器,在戰鬥時切換為滑鼠操作,進一步提升遊玩自由度。
市場方面,在PC與主機平台推出後受到玩家的熱烈關注。其結合音樂、卡牌與Roguelite的創新設計被認為是「融合藝術與策略的電子夢」。評論者讚賞遊戲在敘事節奏與角色塑造上的深度,尤其是「迪娃演唱系統」為卡牌戰鬥注入情感張力與視覺魅力。不少玩家認為這款作品是近年少見能將遊戲性、劇情與音樂完美融合的佳作,並期待未來能有更多跨作品合作與追加內容。
整體而言,《天穹卡牌錄》不僅是一款卡牌RPG,更像是一場跨越虛實的數位舞台劇——探討人工智能與虛擬生命的存在意義,同時以精緻的系統與藝術表現,構築出一個充滿想像力與情感的電腦幻想世界。
“Card-en-Ciel” is a Japanese deck-building roguelite RPG developed by INTI CREATES, blending card-based combat, dungeon exploration, and live music performance elements. Set in a futuristic digital realm, the story follows Neon, a “cyber detective” who investigates a mysterious incident within a developing full-immersion online game. Unexpectedly, characters from other fictional universes—some even showing self-awareness—begin appearing inside the virtual world. Partnering with her assistant Anshé, Neon must dive deep into corrupted digital “dungeons” to uncover the truth behind these awakenings.
The narrative explores the theme of digital consciousness and virtual identity, intertwining science fiction intrigue, emotional bonds, and philosophical reflection. Neon, a specialist in cyber incidents, is hired by game developer Anshé to investigate anomalies inside the unfinished online game. Each corrupted dungeon represents a different “game world,” ranging from fantasy RPGs and sci-fi shooters to dating sims and rhythm games. Every world features its own set of rules, art style, and lore. As Neon explores these realms, she must battle or ally with digital beings to trace the origin of the disturbance that threatens to merge fiction and reality.
The gameplay centers around strategic deck-building combined with roguelite progression. Each dungeon run resets the player’s deck, allowing new strategies to form through battles and card acquisition. With over 300 collectible character cards, each card represents a distinct hero from within the “Card-en-Ciel” multiverse, complete with voice acting and personality traits. The unique “Link Étude” system enables cards to interact dynamically in battle—triggering conversations, emotional bonds, and powerful combination attacks between characters.
Combat takes place on a 6×3 grid battlefield, emphasizing positioning and timing. Cards possess varied abilities such as area attacks, chain reactions, and elemental affinities, encouraging tactical play. A standout feature is the “Diva System,” where certain characters can perform live songs mid-battle when specific conditions are met. These performances boost stats and activate special effects, transforming combat into a vibrant concert. The game features over 50 fully voiced songs, spanning genres like pop, rock, electronic, and orchestral, turning each battle into a musical spectacle.
Players can explore more than ten unique dungeons, each offering original storylines, themed enemies, and collectible cards. Increasing difficulty levels introduce special “rule mutations,” such as deck restrictions, time limits, or debuffs that change the flow of combat. After completing the main campaign, players can tackle the “Grand Resonance Mode,” an ultimate challenge where they bring all collected cards and Divas into large-scale battles. Online daily and weekly challenges, as well as global leaderboards and real-time PvP duels, add further replayability.
Visually, Card-en-Ciel showcases INTI CREATES’ signature style of vibrant 2D art with futuristic flair. Character illustrations blend fantasy and cyber aesthetics, while full Japanese voice acting enhances the emotional immersion. The soundtrack—produced in collaboration with several renowned composers and voice actors—synchronizes with gameplay, making battles feel like rhythm-driven performances.
The Nintendo Switch 2 Edition, set for release in January 2026, features significant technical upgrades, including 4K resolution, higher frame rates, and refined animations. It also introduces hybrid controls, allowing players to switch between controller and mouse for greater freedom during exploration and combat.
Upon release, Card-en-Ciel received widespread acclaim for its innovative fusion of art, music, and gameplay. Critics praised its narrative depth, creative battle system, and emotional resonance. The Diva Performance Mechanic in particular was celebrated for bringing theatricality and heart to the card combat genre. Many reviewers described it as “a digital stage play where strategy meets emotion,” marking it as one of the most imaginative RPGs of the decade.
Ultimately, Card-en-Ciel transcends traditional gaming—it’s not just a card RPG, but a poetic exploration of what it means to be “alive” in a digital world, combining high-concept storytelling with the beauty of interactive art and music.
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Card-en-Ciel 天穹卡牌錄 Nintendo Switch 2 Edition
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