影之刃零
《影之刃零》(Phantom Blade Zero/ファントムブレイドゼロ)是由中國遊戲工作室S-GAME(靈游坊)自主研發並發行的暗黑武俠動作冒險遊戲,採用Unreal Engine 5打造,以極具辨識度的「功夫龐克(Kung-Fu Punk)」美學,重新詮釋傳統武俠題材。預定於2026年9月9日登上PC(Steam)與PlayStation 5,並採取為期12個月的PS5主機限時獨佔策略,在尚未正式發售前,已成為近年動作遊戲領域中話題度極高的作品之一。
在劇情層面,延續系列一貫的悲劇性與宿命感,故事圍繞主角「魂(Soul)」展開。他原本是名為「The Order」的組織中最頂尖的刺客,卻遭人陷害,被誣指為弒殺組織首領的兇手,並在逃亡中身受重傷,心臟幾乎被毀。在神秘療師的協助下,他獲得僅剩六十六天的生命延續,必須在倒數的時限內找出真正的幕後黑手,完成復仇,也尋回自我存在的意義。遊戲的敘事不只是單純的復仇故事,而是透過「限時生命」這個設定,將角色的焦慮、掙扎與決絕,緊密地融入整體世界觀之中。在失序、末法的江湖裡,武林早已腐朽,正邪界線模糊,魂所面對的不只是敵人,更是整個體系崩壞後留下的殘酷真相。
世界觀與氛圍塑造是本作的一大特色。遊戲中的「影境」世界充滿詭秘與壓迫感,場景涵蓋破敗的武林聖地、被殺氣改造的異常空間、宛如夢魘般的虛空幻境,以及融合機械與血肉的怪誕建築。敘事並非線性灌輸,而是透過環境細節、支線事件與零碎秘聞逐步拼湊,讓玩家在探索過程中慢慢理解這個世界的運作邏輯,以及武林走向毀滅的原因。雨與血、恩與仇交錯成一條尋心之路,情感基調沉重卻極具張力。
在操作與戰鬥設計上,主打高速、硬派且極具深度的動作系統。採用第三人稱視角,戰鬥強調閃避、格擋與精準反擊的時機判斷。只要在恰當瞬間完成回避或格擋,就能觸發強力反擊,瞬間扭轉戰局。武器系統十分豐富,擁有三十多種主武器與二十多種奇詭副武裝,多數武器甚至能從敵人手中奪取,進一步強化戰鬥的臨場感與變化性。各門派武學作為連招基礎,能無縫銜接,操作門檻看似不高,但想要真正掌握節奏與殺機,則需要長時間練習與理解。勝負往往在數秒之間分出,高度考驗玩家對節奏與距離的掌控。
美術與技術表現方面,本作是Unreal Engine 5在武俠動作領域的代表性作品之一。PBR 光影、體積霧效與高精度動作捕捉,使整體畫面呈現出極強的電影感。官方邀請頂尖武俠電影武術指導參與動作設計,一招一式皆源自真實技擊,再透過遊戲化的誇張演繹,展現中國功夫凌厲而殘酷的一面。視覺風格上,傳統武俠元素與蒸汽龐克、工業殘骸、機械義肢並置,搭配中式古典旋律與現代搖滾、電子樂交錯的配樂,構築出前所未見的暗黑武俠美學。
在市場評價與玩家期待方面,自多次展出實機畫面與試玩展示後,獲得媒體與核心玩家圈的高度肯定。實際試玩回饋普遍認為遊戲難度偏高,但設計公平,失敗往往源自操作與判斷不足,而非數值壓制,讓玩家在反覆挑戰中能明確感受到成長。這種「要求玩家變強」的設計理念,使其常被拿來與頂尖動作遊戲相提並論。當然,偏硬派的戰鬥節奏與沉重的世界觀,可能讓部分休閒玩家感到壓力,但對熱愛高難度動作與深度戰鬥系統的族群而言,正是其最大魅力。
整體而言,《影之刃零》並非單純追求爽快打擊感的動作遊戲,而是將生命倒數、黑暗武俠敘事與極致操作體驗緊密結合的作品。它試圖以現代技術與電影化演出,重新定義武俠動作遊戲的表現形式。若最終成品能維持目前展現出的完成度與戰鬥深度,本作極有可能成為近年武俠題材中最具代表性、也最具國際辨識度的一款重量級作品。
Phantom Blade Zero (Chinese: 《影之刃零》; Japanese: ファントムブレイドゼロ) is a dark wuxia action-adventure game independently developed and published by the Chinese studio S-GAME (Lingyoufang). Built with Unreal Engine 5, the game reinterprets traditional martial arts themes through its highly distinctive “Kung-Fu Punk” aesthetic. It is scheduled to launch on PC (Steam) and PlayStation 5 on September 9, 2026, with a 12-month PS5 console exclusivity period. Even before its official release, it has already become one of the most talked-about titles in the action game genre in recent years.
On the narrative front, the game continues the series’ signature sense of tragedy and fatalism, centering on the protagonist, Soul. Once the most elite assassin of an organization known as “The Order,” he is framed for the murder of its leader. Gravely wounded during his escape, with his heart nearly destroyed, Soul survives only through the aid of a mysterious healer, who grants him a mere sixty-six days of extended life. Within this countdown, he must uncover the true mastermind behind the conspiracy, exact his revenge, and rediscover the meaning of his own existence. The story goes beyond a simple revenge tale; by employing the concept of a limited lifespan, it tightly weaves the character’s anxiety, struggle, and resolve into the broader worldview. In a decaying, lawless martial world where the distinction between good and evil has blurred and the jianghu has long since rotted, Soul faces not only his enemies, but also the cruel truth left behind by a collapsing system.
World-building and atmosphere are among the game’s defining strengths. The “Shadow Realm” is steeped in mystery and oppression, featuring environments that range from ruined martial sanctuaries and abnormal spaces warped by killing intent, to nightmarish void-like illusions and grotesque structures where machinery and flesh intertwine. Rather than relying on linear exposition, the narrative unfolds through environmental details, side events, and fragmented lore, allowing players to gradually piece together how the world functions and why the martial world has descended into ruin. Rain and blood, gratitude and vengeance intertwine along a journey of self-discovery, creating an emotionally heavy yet highly charged tone.
In terms of controls and combat design, the game emphasizes a fast-paced, hardcore, and deeply layered action system. Presented from a third-person perspective, combat focuses on precise timing for dodges, blocks, and counters. Successfully evading or guarding at the right moment can trigger powerful counterattacks that instantly turn the tide of battle. The weapon system is exceptionally rich, featuring over thirty primary weapons and more than twenty bizarre secondary armaments, many of which can be seized directly from enemies, further enhancing immediacy and variety in combat. Martial techniques from different schools form the foundation of combo chains that can be seamlessly linked together. While the entry barrier appears approachable, truly mastering the rhythm and lethality of combat requires extensive practice and understanding. Battles are often decided within seconds, placing heavy demands on the player’s sense of timing and spatial control.
Artistically and technically, Phantom Blade Zero stands as one of Unreal Engine 5’s most representative works in the wuxia action genre. PBR lighting, volumetric fog, and high-precision motion capture give the visuals a strong cinematic quality. Top-tier martial arts choreographers from the film industry were invited to contribute to the action design, ensuring that every move is rooted in authentic combat techniques, then amplified through stylized, game-driven exaggeration to showcase the ferocity and brutality of Chinese kung fu. Visually, traditional wuxia elements coexist with steampunk motifs, industrial ruins, and mechanical prosthetics, while the soundtrack blends classical Chinese melodies with modern rock and electronic music, creating a dark wuxia aesthetic unlike anything seen before.
In terms of market reception and player anticipation, the game has received widespread acclaim from both media and core players following multiple gameplay reveals and hands-on demos. Feedback from trial versions generally notes that the game is challenging, but fair; failure typically stems from insufficient skill or judgment rather than numerical imbalance, allowing players to clearly feel their own growth through repeated attempts. This philosophy of “demanding player mastery” has led the game to be frequently compared with top-tier action titles. Naturally, its hardcore combat rhythm and heavy worldview may feel overwhelming to more casual players, but for those who relish high difficulty and deep combat systems, this is precisely where its greatest appeal lies.
Overall, Phantom Blade Zero is not merely an action game chasing visceral impact. Instead, it tightly integrates a life-countdown premise, dark wuxia storytelling, and an extreme emphasis on player skill into a cohesive experience. By leveraging modern technology and cinematic presentation, it seeks to redefine how wuxia action games can be expressed. If the final release maintains the level of polish and combat depth shown so far, it has strong potential to become one of the most representative and internationally recognizable wuxia titles of recent years.
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影之刃零
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