無敵少俠VS

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日文名稱:Invincible VS
英文名稱:Invincible VS
類別:電視遊樂器
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《無敵少俠 VS》(Invincible VS)是以高暴力表現與團隊對戰為核心的超級英雄3對3組隊格鬥遊戲,世界觀完整承襲自《Invincible/無敵少俠》漫畫與動畫宇宙。由Skybound旗下新成立的內部工作室Quarter Up™開發,是該團隊的出道作品,而核心成員來自2013年版《Killer Instinct》的主要開發班底,從一開始就明確鎖定「硬派格鬥」與「高度還原原作風格」作為設計方向。預定於2026 4月30日登陸PlayStation 5、Xbox Series X|S與 PC(Microsoft Store),Steam版本標示為5月1日推出。

在劇情層面,並非單純拼湊原作橋段,而是加入全新的電影式劇情模式,故事由動畫影集的編劇親自撰寫,確保敘事風格、角色性格與世界觀邏輯與原作高度一致。玩家將在劇情中見證英雄與反英雄之間的殘酷衝突,戰鬥不再只是正邪對立,而是牽涉權力、責任、血緣與道德灰線的抉擇。同時引入原創角色「Ella Mental」,她出身豪門,意外繼承祖父留下的古老圖騰,獲得操控地、水、火、風四大元素的能力,成為劇情與戰鬥中極具特色的新角色。隨著故事推進,會在熟悉的《Invincible》代表性場景中,親身參與那些原本只存在於漫畫與動畫中的殘酷對決。

操作與戰鬥系統是本作最核心的賣點。採用3v3 Tag Team格鬥架構,強調角色輪換、連段接力與團隊協作。戰鬥節奏極快,但並非無腦亂打,而是建立在攻防博弈之上。玩家需要在高速進攻中穿插精準防禦、反擊與換人時機,才能打出真正「碎骨斷筋」的高傷害連段。超級招式與終極招式的演出毫不保留,血液飛濺、肢體重創、場景破壞都以極具衝擊力的方式呈現,忠實重現《Invincible》系列那種毫不妥協的暴力美學。這種設計讓戰鬥既有競技深度,也保留了強烈的視覺爽感,讓每一次命中都帶有重量感與殘酷感。

角色陣容方面,首發將包含18名可操作角色,涵蓋粉絲熟悉的重要人物,包括馬克・葛雷森(Invincible)、Omni-Man、Atom Eve、Rex Splode、Bulletproof、Battle Beast、Robot、Monster Girl、Cecil Stedman、Thula等。每名角色在操作手感、招式結構與定位上都有明確差異,有的偏向高速連擊,有的擅長壓制與爆發,有的則在團隊輔助與控場上佔據優勢,使組隊搭配成為戰略層面的一環,而非只是表面選角。

在遊戲模式上,除劇情模式之外,也提供街機模式、訓練模式,以及競技與休閒多人連線對戰,滿足不同玩家族群。新手可以透過訓練模式熟悉連段與換人節奏,而硬派玩家則能在排名賽中測試對角色理解與操作精度的極限。這樣的配置明顯展現出開發團隊對「電競潛力」與「長期社群經營」的重視。

從市場評價與期待來看,在公開後迅速引起格鬥遊戲圈與原作粉絲的高度關注。一方面,《Invincible》本身在漫畫與動畫市場已累積龐大人氣,其成人向、反英雄的風格在超級英雄題材中極具辨識度;另一方面,Quarter Up成員過去參與《Killer Instinct》的經歷,讓不少核心格鬥玩家對本作的系統深度抱持信心。目前釋出的畫面與資訊顯示,本作並非單純「IP 授權粉絲向作品」,而是有意打造具備比賽品質的硬派格鬥遊戲。

當然,極端暴力的視覺呈現與高門檻操作,也意味著它不一定適合所有玩家,但這種毫不妥協的定位,反而讓《Invincible VS》在同類型作品中顯得格外鮮明。對於喜愛《Invincible》世界觀、追求爽快又具深度對戰體驗的玩家而言,本作被視為 2026 年最值得關注的美式硬派格鬥新作之一。

整體而言,《無敵少俠 VS》成功結合原作殘酷寫實的超級英雄風格、成熟的3v3格鬥系統與電影化敘事野心,既是對IP的高度致敬,也是Quarter Up向格鬥遊戲市場投下的一顆震撼彈。若最終平衡與網路表現能維持水準,它有潛力成為兼具話題性與競技價值的代表作品。

 

Invincible VS is a superhero 3-on-3 team-based fighting game built around extreme brutality and coordinated combat, fully set within the comic and animated universe of Invincible. The game is developed by Quarter Up™, a newly established in-house studio under Skybound, and marks the team’s debut title. Its core developers previously worked on the 2013 reboot of Killer Instinct, and from the outset the project has been clearly positioned as a hardcore fighting game with a strong commitment to faithfully capturing the tone and style of the source material. Invincible VS is scheduled to launch on April 30, 2026 for PlayStation 5, Xbox Series X|S, and PC via the Microsoft Store, with the Steam version listed for release on May 1.

On the narrative side, the game does not simply reassemble moments from the original story. Instead, it introduces a brand-new cinematic story mode, written by a screenwriter from the animated series, ensuring that the storytelling, character portrayals, and internal logic remain fully consistent with the Invincible canon. Players will witness brutal clashes between heroes and anti-heroes, where conflict goes beyond simple good-versus-evil dichotomies and instead explores themes of power, responsibility, blood ties, and moral ambiguity. The game also introduces an original character, Ella Mental, a wealthy heiress who inherits an ancient totem left behind by her grandfather, granting her the ability to command earth, water, fire, and air. She stands out as a distinctive new presence in both the narrative and combat, and as the story unfolds, players will take part in savage confrontations set in iconic Invincible locations that were previously seen only in the comics and animated series.

The gameplay and combat system form the core appeal of Invincible VS. Built around a 3v3 tag-team fighting structure, the game emphasizes character switching, combo chaining, and team synergy. While the pace is fast and aggressive, it is far from mindless button-mashing; success depends on mastering offensive pressure, precise defense, counterplay, and well-timed character swaps. Only by weaving these elements together can players unleash truly devastating, bone-breaking high-damage combos. Super moves and Ultimates are presented without restraint, featuring excessive blood splatter, brutal bodily damage, and environmental destruction, faithfully recreating the uncompromising violence that defines the Invincible franchise. This approach gives combat both competitive depth and visceral spectacle, making every hit feel heavy, impactful, and merciless.

At launch, the roster will feature 18 playable characters, including fan-favorite figures such as Mark Grayson (Invincible), Omni-Man, Atom Eve, Rex Splode, Bulletproof, Battle Beast, Robot, Monster Girl, Cecil Stedman, and Thula. Each character has a clearly defined playstyle, move set, and combat role. Some excel at high-speed combo pressure, others focus on overwhelming power and burst damage, while certain fighters specialize in support or battlefield control. As a result, team composition becomes a meaningful strategic decision rather than a purely cosmetic choice.

In terms of modes, the game offers more than just its story campaign. Players can dive into Arcade Mode, practice execution and team coordination in Training Mode, or challenge others in both competitive ranked and casual online multiplayer. Newcomers can gradually learn combo routes and tag mechanics in a controlled environment, while seasoned fighting game veterans can push their mastery of characters and systems to the limit in ranked play. This structure highlights the developers’ clear focus on esports potential and long-term community support.

From a market and reception standpoint, Invincible VS has attracted significant attention since its announcement, particularly among fighting game enthusiasts and fans of the original series. Invincible already commands a large following in both comics and animation, with its mature, anti-hero tone standing out sharply from traditional superhero narratives. At the same time, Quarter Up’s background on Killer Instinct has inspired confidence among hardcore fighting game players regarding the game’s mechanical depth. Early footage and revealed details suggest that this is not merely a licensed fan-service title, but a serious attempt to deliver a tournament-ready, high-quality fighting game.

That said, the game’s extreme violence and relatively demanding mechanics mean it may not appeal to every audience. However, this uncompromising identity is precisely what makes Invincible VS stand out among its peers. For players who love the Invincible universe and seek fast, brutal combat with meaningful depth, it is widely regarded as one of the most anticipated Western hardcore fighting games of 2026.

Overall, Invincible VS successfully blends the franchise’s raw, realistic superhero brutality with a refined 3v3 fighting system and ambitious cinematic storytelling. It serves both as a powerful tribute to the IP and as a bold statement from Quarter Up entering the fighting game arena. If balance and online performance meet expectations at launch, the game has strong potential to become a standout title with both competitive credibility and lasting impact.

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