控制:共鳴

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日文名稱:コントロール レゾナント
英文名稱:Control:Resonant
類別:電視遊樂器
人數:1 人
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《控制:共鳴》(Control: Resonant)是由Remedy Entertainment開發的超自然動作冒險角色扮演遊戲,也是《Control》這款獲得高度評價作品的正統續作。預定於2026年登陸PlayStation 5、Xbox Series X|S、PC 以及 Mac平台,並延續Remedy一貫擅長的心理驚悚敘事、現實扭曲世界觀與強烈作者風格。將舞台從「亙古之屋」擴展至一整座瀕臨崩潰的曼哈頓,規模與企圖心都明顯超越前作,試圖打造一個更偏向「動作 RPG」的超自然敘事體驗。

在劇情層面,將焦點放在迪倫・法登身上。這名角色在前作中一直帶有神祕與悲劇色彩,長年遭聯邦控制局囚禁、實驗,被視為不穩定卻極具潛力的存在。本作中,曾經囚禁他的人反而在超自然災難全面失控之際,將他派往最危險的前線。一個神祕的宇宙實體正逐步侵蝕現實的根基,扭曲自然法則、重塑重力,並讓整個曼哈頓成為超自然污染的溫床。迪倫必須運用自己新覺醒的力量對抗這股威脅,同時在行動中尋找他的姊姊──聯邦控制局局長潔西・法登。故事不只是單純的「拯救世界」,而是圍繞迪倫如何在被當作武器使用的命運中,重新確認自身的人性與意志。隨著探索深入,玩家會逐步揭開聯邦控制局內部的運作真相,以及那些從亙古之屋外溢、足以毀滅世界的力量究竟源自何方。

世界觀塑造依舊充滿Remedy特色。曼哈頓不再是熟悉的城市景觀,而是一個被「腐菌」等侵略性超自然存在佔據的異變空間。街道斷裂、建築漂浮、重力失序,現實被重組為一場地球物理層面的惡夢。玩家不僅會在破碎的城市中穿梭,也會進入一個超越物質世界的形而上空間,那裡象徵著迪倫內心的創傷、恐懼與壓抑情緒。敘事不依賴大量直白說明,而是透過環境設計、角色對話與支線故事逐步拼湊,使整體氛圍充滿壓迫感與神祕感,同時也保留了高度的解讀空間。

在操作與戰鬥系統上,明顯朝向更高自由度與深度發展。相較前作,核心目標是「豐富玩法選擇」,能以不同風格應對不斷變化的威脅。戰鬥建立在三個核心要素之上:高速移動的立體環境、行為難以預測的敵人,以及顛覆物理法則的超能力與武器。迪倫能施展多種與潔西相似、但變化更為豐富的超自然能力,這些能力可依玩家選擇而成長,形成截然不同的戰鬥風格。環境本身也是武器的一部分,玩家可以善用場景破壞、元素效果與空間位移,在混亂中取得優勢。

武器設計方面,引入迪倫專屬的變形近戰武器「異變者(Aberrant)」。這是一把外型粗獷、帶有原始感的超自然武器,能依需求瞬間切換多種形態,例如以雙手大鎚進行粉碎性重擊,或轉換為高速雙持利刃進行精準斬殺。異變者並非單純的輸出工具,而是與迪倫能力高度整合的戰鬥核心,與超能力搭配使用時,能展現出極具壓迫感的破壞力,讓戰鬥節奏更具爆發性與變化性。

敵人設計同樣是本作的一大亮點。敵方不再只是站樁靶子,而是擁有高度自主性的存在,能在與玩家相同的立體環境中移動、跳躍,甚至飛行。他們體型、行為模式與攻擊方式各異,有的巨大且具壓制力,有的敏捷迅速、善於追擊,且會根據戰況持續施壓,使每場戰鬥都充滿不確定性與緊張感。這樣的設計迫使玩家不斷調整策略,而非依賴單一套路。

在成長與RPG系統方面,進一步強化角色塑造與選擇後果。在深入探索的過程中解鎖能力分支,並透過選擇形塑迪倫的戰鬥方式與成長方向。這些選擇並非可以輕易重來,而是會影響角色定位與遊戲體驗,使玩家真正感受到「從實驗對象蛻變為超自然武器」的過程,同時努力守住殘存的人性。支線內容在本作中也佔據重要地位,每一條支線都被視為獨立而完整的敘事體驗,不只是填充內容,而是世界觀的一部分。

從市場評價與玩家期待來看,在公開之初便獲得高度關注。前作《Control》累積的口碑,讓玩家與媒體普遍對續作抱持信心。官方強調本作不需要完整了解前作也能順利進入,但對老玩家而言,角色與世界觀的延續無疑具有更深層的情感重量。實際展示內容顯示,本作在規模、戰鬥深度與敘事野心上都明顯升級,這也讓外界普遍認為它有潛力成為 Remedy 至今最具野心的一款作品。當然,偏重心理敘事與高壓氛圍的風格,仍可能讓部分偏好輕鬆體驗的玩家卻步,但對喜愛超自然題材、重視世界觀與玩法深度的族群而言,這正是其最大吸引力。

整體而言,《控制:共鳴》不只是《Control》的延續,而是一次將系列全面推向更宏大舞台的嘗試。它結合扭曲現實的世界設計、深層心理敘事與更自由、更殘酷的戰鬥系統,描繪一名被命運利用的角色,如何在崩壞世界中重新定義自我。若最終成品能維持目前展示的完成度與創意,本作極有可能成為新一代超自然動作RPG中極具代表性的作品。

 

Control: Resonant is a supernatural action-adventure role-playing game developed by Remedy Entertainment and the official sequel to the highly acclaimed Control. Scheduled for release in 2026 on PlayStation 5, Xbox Series X|S, PC, and Mac, the game continues Remedy’s signature approach to psychological thriller storytelling, reality-warping worldbuilding, and a strong auteur-driven style. Expanding the stage from the “Oldest House” to an entire Manhattan on the brink of collapse, the sequel clearly surpasses its predecessor in both scale and ambition, aiming to deliver a more fully realized supernatural action RPG experience.

Narratively, the story centers on Dylan Faden, a character who carried an aura of mystery and tragedy in the original game. Long imprisoned and experimented on by the Federal Bureau of Control, Dylan was regarded as unstable yet immensely powerful. In this installment, those who once confined him deploy him to the most dangerous frontline just as a paranatural catastrophe spirals out of control. A mysterious cosmic entity is eroding the foundations of reality, distorting natural laws, reshaping gravity, and turning Manhattan into a breeding ground for supernatural contamination. Dylan must wield his newly awakened powers to confront this threat while searching for his sister, Jesse Faden, Director of the Federal Bureau of Control. Rather than a straightforward “save the world” narrative, the story explores how Dylan struggles to reclaim his humanity and free will while being treated as a living weapon. As the journey unfolds, players gradually uncover the inner workings of the FBC and the true origins of the destructive forces spilling beyond the Oldest House with the potential to tear the world apart.

Worldbuilding once again bears Remedy’s unmistakable mark. Manhattan is no longer a recognizable cityscape but a warped space overtaken by invasive paranatural phenomena such as the “Mold.” Streets fracture, buildings float, gravity loses coherence, and reality itself is rearranged into a geophysical nightmare. Players traverse not only the shattered city but also metaphysical realms beyond the material world—spaces that symbolize Dylan’s inner trauma, fear, and emotional repression. The narrative avoids heavy-handed exposition, instead relying on environmental storytelling, character dialogue, and side stories to piece together meaning. This approach creates an atmosphere dense with tension and mystery while leaving ample room for interpretation.

In terms of gameplay and combat, the design clearly moves toward greater freedom and depth. Compared to the previous entry, the core objective is to expand player choice, allowing multiple playstyles to respond to constantly evolving threats. Combat is built around three central pillars: fast-paced traversal through vertical, distorted environments; enemies with unpredictable behaviors; and supernatural abilities and weapons that defy conventional physics. Dylan can wield a variety of powers reminiscent of Jesse’s, but with broader variations and deeper customization. These abilities evolve based on player choices, shaping distinct combat identities. The environment itself becomes a weapon, as players exploit destructible scenery, elemental effects, and spatial manipulation to gain the upper hand amid chaos.

Weapon design introduces Dylan’s signature shapeshifting melee weapon, the Aberrant. Rough and primal in appearance, this supernatural armament can instantly shift between multiple forms, such as a massive two-handed hammer for devastating blows or dual blades for swift, precise strikes. The Aberrant is not merely a damage-dealing tool but a central pillar of combat, deeply integrated with Dylan’s abilities. When combined with his powers, it delivers an overwhelming sense of force, giving battles a dynamic, explosive rhythm with constant variation.

Enemy design stands out as another major highlight. Foes are no longer static targets but highly autonomous entities capable of navigating the same three-dimensional spaces as the player—leaping between platforms or even taking flight. They vary widely in size, behavior, and attack patterns: some are massive and oppressive, others fast, agile, and relentless in pursuit. Their capacity to adapt and continuously pressure the player ensures that every encounter feels tense and unpredictable, forcing constant tactical adjustment rather than reliance on a single optimal strategy.

The progression and RPG systems further emphasize character identity and meaningful choice. As players explore deeper into the world, they unlock branching abilities and make decisions that shape Dylan’s combat style and growth path. These choices are not easily reversible, reinforcing a sense of commitment and consequence. Players experience Dylan’s transformation from a former test subject into a supernatural weapon, all while struggling to preserve what remains of his humanity. Side content plays a significant role as well, with each side quest treated as a complete narrative experience rather than mere filler, forming an integral part of the game’s world and lore.

 

From a market perspective, the game drew significant attention upon announcement. The strong reputation of Control has fostered widespread confidence among both players and media. Remedy emphasizes that prior knowledge of the first game is not required, making the sequel accessible to newcomers, while long-time fans will find deeper emotional resonance through the continuation of characters and themes. Early showcases suggest notable upgrades in scale, combat depth, and narrative ambition, leading many to view this as Remedy’s most ambitious project to date. While its intense psychological tone and oppressive atmosphere may deter players seeking a lighter experience, these very qualities are its strongest appeal for fans of supernatural themes and deep, systems-driven gameplay.

Overall, Control: Resonant is not merely a continuation of Control but a bold attempt to elevate the series onto a far grander stage. By combining reality-warping world design, layered psychological storytelling, and a more open yet unforgiving combat system, it portrays a character exploited by fate as he redefines himself amid a collapsing world. If the final release maintains the level of polish and creativity shown so far, it has strong potential to become a defining entry in the next generation of supernatural action RPGs.

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