契術師:龍與地下城

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日文名稱:ウォーロック ダンジョンズ&ドラゴンズ
英文名稱:Warlock dungeons & dragons
類別:電視遊樂器
人數:1 人
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《契術師:龍與地下城》(Warlock: Dungeons & Dragons / ウォーロック ダンジョンズ&ドラゴンズ)是設定於《龍與地下城》(D&D)宇宙中的單機第三人稱開放世界動作冒險遊戲,由Invoke Studios開發,並於The Game Awards 2025正式公開。延續D&D近年積極拓展電玩領域的策略,但與傳統桌上角色扮演或重度數值導向RPG不同,《契術師》選擇以「黑暗魔法的操作體驗」作為核心,主打高度自由、強調玩家主導性的動作冒險玩法。

在劇情層面上,故事聚焦於主角卡翠(Kaatri),一名在動盪與入侵之中選擇踏上「契術師之路」的戰士。為了對抗正在侵蝕大地的敵對勢力,她擁抱來自異界的黑暗力量,並與一名來歷神祕的「宗主(Patron)」締結契約。這段關係並非單純的力量交換,而是整個劇情推進的情感與敘事核心。D&D世界觀中,契術師的力量往往伴隨代價,而本作正是透過卡翠與宗主之間逐漸加深、甚至可能產生衝突的連結,描繪她在力量、信念與自我之間的掙扎。官方也明確表示,劇情將深度挖掘D&D的既有傳說與設定,但會以相對平易近人的方式呈現,即使對世界觀不熟悉的玩家,也能順利投入故事。值得一提的是,卡翠由《太空堡壘卡拉狄加》知名演員Tricia Helfer擔任配音,為角色增添成熟且富有層次的情感表現。

在操作與玩法設計上,是以第三人稱視角進行,戰鬥與探索圍繞著「沉浸式、具表現力的魔法系統」展開。不只是按鍵施放技能,而是透過法術組合、施放時機與環境互動,創造屬於自己的戰鬥節奏。官方將這種體驗形容為「契術師幻想」,也就是讓玩家真正感覺自己是在駕馭不可預測、甚至略帶危險的黑暗力量。面對敵人時,可以選擇正面迎擊,也能善用法術控制、地形優勢或連鎖效果來突破困境。從已曝光的CG內容可看到不死戰士、經典的眼魔(Beholder)等D&D老玩家熟悉的怪物,顯示戰鬥設計將結合粉絲情懷與現代動作演出。

探索方面,採用彼此相連的開放世界設計,能以多種方式解決場景中的挑戰,而不被單一路線限制。開發團隊多次強調「玩家主導性」是設計核心,並提到他們過往曾參與《看門狗》、《駭客任務:人類岐裂》、《極地戰嚎》等作品,因此《契術師》在理念上接近「沉浸式玩法」的精神,但官方也刻意避免將其定義為傳統的沉浸式模擬或正統 RPG。遊戲中不會出現擲骰等桌遊系統,而是徹底以電玩操作體驗為優先,讓動作、魔法與探索本身成為樂趣來源。

在市場評價與玩家期待方面,於TGA 2025公開後,在D&D粉絲圈與動作冒險遊戲社群中引起不小關注。對老玩家而言,這是罕見以「契術師」作為主角的D&D電玩作品,題材本身就充滿吸引力,加上眼魔等經典怪物登場,更讓人對世界觀呈現抱有期待。對新玩家來說,開發團隊刻意淡化規則門檻、避免複雜系統,反而讓它成為進入D&D世界的一個相對友善的入口。當然,目前僅有CG預告曝光,實際操作手感、魔法深度與開放世界的完成度仍是玩家最關心的焦點。官方也已表示,完整實機展示預計於2026年夏季公開,屆時將是評價走向的關鍵時刻。

整體而言,《契術師:龍與地下城》並非試圖重現桌上角色扮演的原貌,而是以現代動作冒險的形式,重新詮釋D&D世界中「與異界締結契約、駕馭黑暗力量」的核心幻想。若最終能在自由度、魔法操作手感與敘事張力之間取得良好平衡,本作有潛力成為D&D電玩系列中一條風格鮮明、與傳統RPG路線截然不同的重要作品。

Warlock: Dungeons & Dragons (also known as ウォーロック ダンジョンズ&ドラゴンズ) is a single-player, third-person open-world action-adventure game set in the Dungeons & Dragons (D&D) universe. Developed by Invoke Studios, the game was officially unveiled at The Game Awards 2025. Continuing D&D’s recent push into the video game space, Warlock takes a markedly different approach from traditional tabletop adaptations or stat-heavy RPGs. Instead, it centers on the hands-on experience of wielding dark magic, emphasizing freedom, player agency, and action-driven gameplay.

 

From a narrative perspective, the story follows the protagonist Kaatri, a warrior who chooses to walk the path of the warlock amid chaos and invasion. In order to resist the hostile forces consuming the land, she embraces dark powers from beyond the mortal realm and forges a pact with a mysterious Patron. This bond is far more than a simple exchange of power; it serves as the emotional and narrative backbone of the entire campaign. Within D&D lore, a warlock’s power always comes at a price, and Warlock explores this idea through Kaatri’s evolving—and potentially conflicting—relationship with her Patron, portraying her inner struggle between power, belief, and identity. The developers have stated that the story will delve deeply into established D&D lore and mythology, but present it in an accessible way so that even players unfamiliar with the setting can easily engage with the narrative. Notably, Kaatri is voiced by Tricia Helfer, best known for her role in Battlestar Galactica, lending the character a mature and emotionally layered performance.

In terms of gameplay and controls, Warlock: Dungeons & Dragons is played from a third-person perspective, with combat and exploration built around an immersive and expressive magic system. Rather than simply triggering abilities with button presses, players are encouraged to experiment with spell combinations, casting timing, and environmental interactions to create their own combat flow. The developers describe this experience as fulfilling the “warlock fantasy”—making players feel as though they are truly wielding volatile, unpredictable, and sometimes dangerous dark powers. When facing enemies, players can choose direct confrontation or rely on crowd control, terrain advantages, and chained magical effects to overcome challenges. Footage shown so far includes familiar D&D creatures such as undead warriors and the iconic Beholder, indicating that combat design will blend fan-favorite monsters with modern action spectacle.

Exploration is structured around a connected open world, allowing players to tackle challenges in multiple ways rather than following a single prescribed path. The development team has repeatedly emphasized player agency as a core design pillar, noting their past experience on titles such as Watch Dogs, Deus Ex: Mankind Divided, and Far Cry. As a result, Warlock aligns philosophically with immersive gameplay principles, though the developers intentionally avoid labeling it as a traditional immersive sim or a conventional RPG. There is no dice-rolling or tabletop-style mechanics; the focus is firmly on delivering a streamlined video-game experience where action, magic, and exploration are the primary sources of enjoyment.

In terms of market reception and player expectations, the game has generated significant discussion among D&D fans and the action-adventure community since its reveal at TGA 2025. For long-time fans, a D&D video game centered specifically on a warlock protagonist is relatively rare and immediately appealing, especially with the inclusion of classic monsters like the Beholder. For newcomers, the reduced emphasis on complex rules and systems makes Warlock a more approachable entry point into the D&D universe. That said, with only a CG trailer released so far, players remain cautious and are closely watching for concrete details on combat feel, magic depth, and open-world quality. The developers have confirmed that a full gameplay reveal is planned for summer 2026, which will likely be a decisive moment for shaping public perception.

Overall, Warlock: Dungeons & Dragons does not attempt to recreate the traditional tabletop role-playing experience. Instead, it reinterprets the core fantasy of D&D—forming pacts with otherworldly beings and mastering forbidden power—through the lens of a modern action-adventure game. If it can successfully balance freedom, tactile magic gameplay, and emotionally resonant storytelling, Warlock has the potential to become a distinctive and important entry in the D&D video game lineup, standing apart from more conventional RPG adaptations.

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