EXODUS
《EXODUS》是由Archetype Entertainment打造的科幻動作冒險RPG,把「時間、本質選擇與人類未來」作為核心命題的作品。它並非單純描寫人類對抗外星敵人的戰爭,而是試圖從宏大的時間尺度出發,探討文明如何在四萬年的演化與犧牲之中被重塑。遊戲背景設定在遙遠的宇宙邊疆,人類已瀕臨滅絕,面對的是被稱為Celestials的存在──這些並非傳統意義上的外星侵略者,而是人類在四萬年後高度演化、甚至超越人性的後代。預計於2027年在PlayStation 5、XBOX Series X|S和PC平台發售。
在劇情層面,玩家將扮演Jun Aslan,一名原本只是靠回收古代遺跡維生的拾荒者,卻被捲入攸關整個人類存亡的命運洪流之中,最終成為「覓星旅者(Traveler)」。覓星旅者是一個孤獨又充滿犧牲意味的角色,他們必須在接近光速的星際航行中執行任務,搜尋名為Celestial Remnants的古老遺物。這些遺物可能是人類延續文明的唯一希望,但代價極為殘酷——當完成任務、返回家園時,時間早已流逝數百甚至數千年。所熟悉的世界不復存在,而當初的選擇,早已被時間放大,成為塑造新世代文明的關鍵因素。
這種「時間膨脹」的敘事結構,是本作最具辨識度的特色之一。玩家並非只在單一時間線中冒險,而是反覆體驗「出發—犧牲—歸來—面對後果」的循環。人類社會、政治結構與價值觀,會因為自己的行動而在數萬年後產生劇烈變化。Celestials作為高度演化的人類後裔,有的視原始人類為必須被保護的祖先,有的卻認為現代人類只是阻礙演化的負擔,這使得故事衝突充滿哲學性與悲劇色彩,而非單純的善惡對立。
在操作與戰鬥方面,走的是偏向第三人稱動作RPG的路線,強調力量感、節奏與戰術搭配。戰鬥不只是純射擊或近戰拼反應,而是圍繞玩家專屬的「戰鬥臂鎧」展開。這套臂鎧可以與Celestial遺物融合,讓Jun Aslan獲得各種超自然能力,例如能量爆發、元素操控或強化近戰破壞力,使戰鬥呈現出兼具科技與異質感的風格。敵人設計涵蓋恐怖的異形生物、冷酷無情的機械構造體、敵對的人類王朝勢力,以及最具壓迫感的Celestials本身,每一類敵人都需要不同的應對方式。
夥伴系統同樣是遊戲的重要一環。旅途中,會結識來自不同時代、不同物種的夥伴,包括人類與高度智慧的「覺醒種」生物。這些角色不只是戰鬥單位,也各自背負信念與立場,會對你的決策產生反應,甚至影響故事走向。戰鬥中,夥伴之間的技能連攜與定位互補,讓戰局更具策略性,而非單打獨鬥。
在世界探索上,打造一個充滿壯麗與危險的星系。將踏足風貌迥異的異星世界,從荒蕪死寂的遺跡行星,到孕育奇異生命的未知生態圈,每個地點都蘊含著過去文明的痕跡與未來演化的線索。這些探索不僅是視覺上的奇觀,更是理解世界觀與時間主題的重要拼圖。
從市場評價與玩家期待來看,自公開以來便受到高度關注。Archetype Entertainment 聚集多位擅長敘事導向RPG的資深開發者,使外界普遍期待它能成為以「故事重量」取勝的科幻大作。其核心概念——以時間為代價換取人類未來——被視為對傳統科幻RPG的一次大膽延伸。雖然目前尚未正式發售,實際操作手感與系統深度仍待驗證,但從已公開的設定與展示內容來看,市場普遍認為這將是一款節奏偏成熟、主題嚴肅、強調選擇後果的作品。
整體而言,《EXODUS》並不是追求輕快娛樂的太空冒險遊戲,而是一場關於犧牲、時間與文明延續的長篇史詩。它試圖讓玩家真正感受到「為未來而戰」的重量——當拯救世界時,可能早已失去自己所熟知的一切。若最終成品能成功結合深度敘事、扎實戰鬥與時間主題帶來的情感衝擊,本作極有可能成為新世代科幻RPG中極具代表性的作品之一。
EXODUS is a sci-fi action-adventure RPG developed by Archetype Entertainment, built around the core themes of time, the nature of choice, and the future of humanity. Rather than simply depicting a war between humans and alien enemies, the game adopts a vast temporal perspective to explore how civilization is reshaped through forty thousand years of evolution and sacrifice. Set on the far edges of the galaxy, the story unfolds at a moment when humanity stands on the brink of extinction, facing beings known as the Celestials—not conventional alien invaders, but highly evolved descendants of humanity itself, transformed beyond what we would still recognize as human after forty millennia. The game is scheduled for release in 2027 on PlayStation 5, Xbox Series X|S, and PC.
Narratively, players take on the role of Jun Aslan, a scavenger who once survived by salvaging ancient ruins, only to be swept into a destiny that determines the survival of the entire human race. He ultimately becomes a Traveler, a role defined by solitude and profound sacrifice. Travelers undertake missions at near-light-speed, venturing across the stars in search of ancient artifacts known as Celestial Remnants. These relics may represent humanity’s last hope for survival, but the cost is severe: when a mission is completed and the Traveler returns home, hundreds or even thousands of years may have passed. The world once familiar is gone, and the choices made long ago have been magnified by time, becoming decisive forces that shape new civilizations.
This narrative structure built around time dilation is one of the game’s most distinctive features. Players do not simply experience a single linear timeline, but repeatedly move through a cycle of departure, sacrifice, return, and confrontation with the consequences of past decisions. Human society, political systems, and values evolve dramatically tens of thousands of years later in response to the player’s actions. As highly evolved descendants of humanity, the Celestials themselves hold conflicting views: some see modern humans as ancestors to be protected, while others believe they are obsolete obstacles to further evolution. This tension lends the story a philosophical and tragic dimension, moving beyond a simple conflict of good versus evil.
In terms of gameplay and combat, EXODUS follows a third-person action RPG approach that emphasizes weight, rhythm, and tactical synergy. Combat is not limited to reflex-based shooting or melee encounters; instead, it revolves around the player’s unique combat gauntlet. By fusing Celestial Remnants with this gauntlet, Jun Aslan gains access to a range of supernatural abilities, such as energy surges, elemental manipulation, and enhanced melee destruction. The result is a combat style that blends advanced technology with an alien, otherworldly sensibility. Enemy design spans grotesque alien creatures, cold and relentless mechanical constructs, rival human dynasties, and the overwhelming presence of the Celestials themselves, each demanding distinct strategies to overcome.
The companion system is another central pillar of the experience. Throughout the journey, players will meet allies from different eras and species, including humans and highly intelligent beings known as the Awakened. These companions are not merely combat units; each carries their own beliefs and perspectives, responding to the player’s decisions and, in some cases, influencing the direction of the story. In battle, their complementary roles and ability synergies add strategic depth, shifting the focus away from lone heroics toward coordinated teamwork.
World exploration takes place across a galaxy filled with both grandeur and danger. Players will traverse vastly different alien worlds, from desolate ruin-covered planets to unknown ecosystems teeming with strange life. Each location bears traces of past civilizations and clues about future evolutionary paths. Exploration is therefore not only a visual spectacle, but also a vital means of understanding the game’s worldbuilding and its central theme of time.
From a market and audience perspective, EXODUS has drawn significant attention since its reveal. Archetype Entertainment has assembled a team of veteran developers known for narrative-driven RPGs, leading many to expect a science fiction epic that succeeds through the weight and depth of its storytelling. Its central concept—trading time itself for the survival of humanity—is widely seen as a bold extension of traditional sci-fi RPG design. Although the game has yet to be released and its moment-to-moment gameplay and system depth remain to be fully proven, the information and footage shown so far suggest a mature, serious experience that emphasizes the consequences of player choice.
Overall, EXODUS is not a lighthearted space adventure, but a sweeping epic about sacrifice, time, and the continuation of civilization. It seeks to make players truly feel the burden of “fighting for the future,” even when saving the world means losing everything they once knew. If the final release successfully unites deep narrative ambition, solid combat mechanics, and the emotional impact of its time-driven themes, EXODUS has the potential to become one of the most representative sci-fi RPGs of the next generation.
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