Hordes of Fate : A Hand of Fate Adventure

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《命運之群:命運之手大冒險》(Hordes of Fate: A Hand of Fate Adventure)是由Spitfire Interactive開發、Spicy Koala發行的動作 Roguelike彈幕射擊RPG,同時也是經典作品《命運之手》(Hand of Fate)系列的全新延伸作。預計於2026年第二季在PC(Steam 與 Linux)平台推出搶先體驗版本,之後也將登陸PlayStation 5、Xbox Series X|S以及Nintendo Switch 2。由原班創意團隊打造,延續系列獨有的「卡牌 × 命運 × 生死試煉」世界觀,但在玩法上大膽轉向節奏高速的俯視角自動射擊體驗,試圖將 Deckbuilding 與近年流行的「子彈地獄/Bullet Heaven」玩法結合,帶來截然不同卻又熟悉的《命運之手》新面貌。

在劇情層面,再次回到由「莊家(Dealer)」主宰的命運之庭。這是一個圍繞生與死、試煉與賭局運轉的世界,而如今秩序再度動搖。將踏入這場由卡牌決定走向的殘酷試煉,面對莊家精心構築、充滿惡意的挑戰牌組。故事並非以線性敘事推進,而是透過一張張從牌組中抽出的事件卡、文字遭遇與任務逐步展開。每一次選擇、每一場戰鬥,都是在替命運之庭重新拼湊秩序,也同時將角色一步步推向更深層的危險與真相。這種以卡牌事件串聯世界觀的敘事方式,延續《命運之手》系列最具代表性的精神,讓劇情與玩法自然交織。

在操作與玩法上,核心是俯視角的自動射擊 Roguelike。角色會自動攻擊範圍內的敵人,玩家的操作重心放在走位、閃避、技能啟動與卡牌策略的即時判斷上。戰鬥節奏極快,畫面中會同時湧現大量敵人,彈幕與怪潮不斷逼近,要求在混亂中維持冷靜。與一般自動射擊遊戲最大的不同,在於「牌組構築」的深度影響整個流程。玩家在每一輪開始前需構築自己的卡組,其中包含英雄、武器、裝備、遭遇事件與強化效果。這些卡牌不僅決定角色成長方向,也會影響關卡中出現的事件內容,讓每一次遊玩都呈現高度差異。

隨著戰鬥推進,可以擊敗敵人、獲得資源並升級裝備,同時解鎖新的卡牌與代幣,用於擴充後續輪次的牌組可能性。裝備與附魔系統進一步強化構築深度,不同的武器與enchantment能徹底改變輸出方式與戰鬥節奏,形成截然不同的流派。遊戲中還設計多名來自《命運之手》宇宙的可操作英雄,每位角色都擁有獨特的自動射擊武器、專屬被動卡牌,以及可主動觸發的關鍵裝備卡,在危急時刻往往能扭轉戰局,使角色定位與操作風格更加鮮明。

在市場評價與關注度方面,雖然目前尚未正式進入搶先體驗階段,Steam上仍顯示「尚無使用者評論」,但從預告片釋出與系列老玩家的反應來看,整體期待度相當高。許多玩家對於《命運之手》系列回歸感到興奮,尤其是看到卡牌敘事系統被成功移植並融入自動射擊玩法後,認為這是一次大膽但合理的進化方向。原作在2016年被視為Deckbuilding Roguelike的代表之一,如今新作嘗試結合高密度戰鬥與即時操作,也吸引大量喜愛《Vampire Survivors》類型作品的玩家關注。不過,也有部分玩家持觀望態度,希望在正式推出後,能確認卡牌系統是否真的能在快節奏戰鬥中保持策略深度,而不流於形式。

整體而言,《命運之群:命運之手大冒險》是野心明確、風格鮮明的系列新作。它在保留《命運之手》標誌性卡牌敘事與命運主題的同時,徹底轉向高速、爽快且壓迫感十足的彈幕戰鬥體驗。對於既喜歡 Roguelike 構築深度,又渴望即時戰鬥刺激的玩家來說,這款作品有潛力成為連結策略與動作的關鍵橋樑,也是一款值得在搶先體驗階段持續關注其成長與調整方向的作品。

Hordes of Fate: A Hand of Fate Adventure is an action roguelike bullet-heaven RPG developed by Spitfire Interactive and published by Spicy Koala, serving as a bold new extension of the classic Hand of Fate series. The game is scheduled to enter Early Access in Q2 2026 on PC (Steam and Linux), with plans to release later on PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. Created by the original creative team, the game carries forward the series’ signature themes of fate, cards, and trials of life and death, while shifting decisively toward a fast-paced, top-down auto-shooter format. By blending deckbuilding with modern “bullet heaven” design, it aims to deliver a fresh yet familiar take on the Hand of Fate universe.

 

On the narrative side, the game returns players to the Court of Fate ruled by the Dealer—a world governed by wagers, trials, and the balance between life and death. Once again, order has begun to fracture. Players enter a ruthless trial shaped by cards, facing challenge decks meticulously constructed by the Dealer himself. Rather than relying on a linear storyline, the game unfolds through cards drawn from the player’s deck: text encounters, quests, and events that gradually reveal the state of the world. Every decision and every battle contributes to restoring—or reshaping—the Court of Fate, while drawing the player deeper into danger and mystery. This card-driven storytelling preserves one of the series’ most iconic strengths, allowing narrative and gameplay to evolve together organically.

In terms of controls and gameplay, Hordes of Fate is built around a top-down auto-shooter core. Characters attack automatically, while the player focuses on movement, dodging, activating abilities, and making real-time strategic decisions influenced by their deck. Combat is intense and relentless, with waves of enemies and dense bullet patterns filling the screen, demanding constant awareness and positioning. What sets the game apart from other auto-shooters is how deeply deckbuilding affects the entire experience. Before each run, players construct a deck containing heroes, weapons, equipment, encounters, and upgrades. These cards not only shape character progression but also determine what kinds of events and challenges appear during a run, ensuring that no two playthroughs feel the same.

As battles progress, enemies drop resources that can be used to upgrade equipment and unlock new cards and tokens, expanding future deck possibilities. Equipment and enchantment systems add further depth, as different weapon and modifier combinations can dramatically alter combat style and effectiveness. The game also features multiple playable heroes from the Hand of Fate universe, each with their own auto-firing weapons, unique perk cards, and a powerful activatable equipment card that can turn the tide of battle. These distinctions give each hero a clear identity and encourage experimentation with different builds and strategies.

Regarding market reception and anticipation, the game has yet to receive user reviews, as it has not entered Early Access. However, the reveal trailers and early community reactions suggest strong interest, especially among long-time fans of the series. Many players are excited to see Hand of Fate return, and are intrigued by how its card-based systems have been reimagined within a fast, action-heavy format. Since the original Hand of Fate was widely regarded as a standout deckbuilding roguelike when it launched in 2016, expectations are high for this new direction. At the same time, some players remain cautiously optimistic, waiting to see whether the strategic depth of the card system can fully shine amid the game’s high-speed combat once Early Access begins.

Overall, Hordes of Fate: A Hand of Fate Adventure is a clearly ambitious and stylistically confident evolution of the series. By preserving the franchise’s signature card-driven narrative and themes of fate while embracing frenetic bullet-heavy action, it seeks to bridge strategic planning and immediate combat thrills. For players who enjoy deep roguelike builds as much as fast-paced action, this title has the potential to become a compelling hybrid—and one well worth watching as it develops through Early Access.

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