貪婪之秋 垂死世界
《貪婪之秋:垂死世界》(Greedfall: The Dying World,日文名《グリードフォール:滅びゆく世界》)是以劇情選擇為核心的沉浸式敘事角色扮演遊戲,由《貪婪之秋》原作世界觀延伸而來,並確定將於2026年3月19日在PlayStation 5平台推出。本作並非單純的續篇,而是以前作三年前的時間點為背景,從全新的視角切入,補完整個世界走向衰亡之前的關鍵歷史,讓玩家更深入理解衝突、殖民與權力鬥爭的根源。
在劇情設定上,一開始便將玩家置於弱勢立場。玩家不再扮演外交官或貴族,而是成為家園被侵略、被迫從故土帶走的先住民族成員,被押送至名為「加卡內大陸」的陌生土地。這片大陸正深陷戰爭、資源掠奪與文明崩壞之中,各方勢力為私利不惜犧牲無數生命,世界正一步步走向滅亡。在這樣的背景下,必須一邊設法奪回自由與尊嚴,一邊揭穿那些企圖將世界推向毀滅的陰謀,故事的主軸圍繞著殖民壓迫、文化衝突與個人命運的選擇,整體氛圍比前作更加沉重,也更具悲劇性。
最鮮明的特色依然是「選擇塑造世界」的敘事結構。不論是在對話、任務解法、探索路線,甚至是面對衝突時的態度,都能自由決定採取外交斡旋、潛行滲透、正面武力,或是更狡猾、灰色的手段。這些選擇不只是影響單一事件的結果,而是會長期改變勢力之間的關係、地區的命運,以及同伴對玩家的信任與立場。隨著劇情推進,玩家將結識來自不同文化與背景的夥伴,彼此之間會因理念相合或衝突而產生友情、對立,甚至發展出戀愛關係,讓角色互動成為推動故事的重要動力。
在操作與戰鬥方面,延續系列強調策略與動作並重的系統設計。戰鬥採即時制進行,但同時保留戰術暫停機制,讓玩家能在關鍵時刻下達指令、調整站位與技能施放順序。玩家可以直接操作隊伍中的每一名角色,依據他們的職業特性與技能配置,靈活應對不同敵人與戰場局勢。這樣的設計讓戰鬥不只是反射神經的考驗,也要求玩家事前規劃與臨場判斷,特別是在面對數量眾多或能力特殊的敵人時,策略性顯得格外重要。
探索體驗同樣是本作的一大重點。加卡內大陸以歐洲巴洛克文化為靈感,塑造出既華麗又腐朽的世界風貌,從莊嚴的城市、戰火摧殘的聚落,到尚未被完全征服的荒野與未知地帶,各區域都擁有獨特的文化、政治結構與視覺風格。玩家在探索過程中,不僅能接觸到主線劇情,還會遭遇大量與世界觀緊密相連的支線任務,這些故事進一步描寫平民、先住民與掌權者在亂世中的掙扎,讓整個世界顯得更加真實而立體。
整體而言,《貪婪之秋:垂死世界》是比前作更加注重情感重量與道德抉擇的作品。它不只是描述英雄如何改變世界,而是讓玩家親身體驗在壓迫與戰亂中,每一個選擇所帶來的代價。對於喜愛劇情導向RPG、重視角色關係與世界變化的玩家來說,本作不僅是《貪婪之秋》世界觀的重要補完,也是一段關於自由、犧牲與文明衰亡的深刻冒險。
Greedfall: The Dying World is an immersive narrative role-playing game built around player choice. Set within the established world of Greedfall, it is scheduled for release on PlayStation 5 on March 19, 2026. Rather than serving as a straightforward sequel, the game is a prequel set three years before the events of the original title, offering a fresh perspective that fills in the crucial history leading up to the world’s decline. Through this lens, players gain a deeper understanding of the roots of conflict, colonization, and power struggles that shape the setting.
From the very beginning, the story places the player in a position of vulnerability. Instead of taking on the role of a diplomat or noble, the player becomes a member of an indigenous people whose homeland has been invaded, forcibly taken from their native land and transported to the unfamiliar continent known as Gacane. This land is already mired in war, ruthless resource exploitation, and the collapse of civilization. Rival factions pursue their own interests at the cost of countless lives, pushing the world ever closer to destruction. Against this backdrop, the player must strive to reclaim freedom and dignity while uncovering conspiracies that threaten to doom the world entirely. Themes of colonial oppression, cultural conflict, and personal destiny form the core of the narrative, resulting in a tone that is heavier and more tragic than that of the original game.
The most defining feature of the experience remains its “choices shape the world” narrative structure. In dialogue, quest resolution, exploration paths, and even in how conflicts are approached, players are free to decide whether to rely on diplomacy, stealth, direct force, or more cunning and morally ambiguous methods. These decisions go far beyond isolated outcomes; they have lasting consequences that alter relationships between factions, determine the fate of entire regions, and influence how companions perceive and trust the player. As the story unfolds, players will meet companions from diverse cultures and backgrounds, forming bonds of friendship or rivalry, and in some cases developing romantic relationships. These interpersonal dynamics become a powerful driving force behind the narrative.
In terms of controls and combat, the game continues the series’ emphasis on blending strategy with action. Battles take place in real time, but a tactical pause system allows players to issue commands, reposition allies, and carefully plan skill usage at critical moments. Every party member can be directly controlled, and understanding each character’s class traits and skill setup is essential to adapting to different enemies and battlefield conditions. As a result, combat tests not only reflexes but also foresight and situational judgment, especially when facing large numbers of foes or enemies with unique abilities.
Exploration is equally central to the experience. Inspired by European Baroque culture, the continent of Gacane presents a world that is both grand and decaying. From imposing cities and war-ravaged settlements to untamed wilderness and uncharted territories, each region features its own distinct culture, political structure, and visual identity. Beyond the main storyline, players will encounter numerous side quests deeply intertwined with the world’s lore. These stories shed light on the struggles of civilians, indigenous peoples, and those in power, adding depth and realism to the setting.
Overall, Greedfall: The Dying World places even greater emphasis on emotional weight and moral choice than its predecessor. Rather than simply telling the story of a hero who changes the world, it invites players to experience firsthand the cost of every decision made amid oppression and war. For fans of story-driven RPGs who value character relationships and a world that evolves in response to player actions, this title is not only a vital expansion of the Greedfall universe, but also a profound journey through themes of freedom, sacrifice, and the fall of civilizations.
運費計算方式:
貨款滿1000元運費外加90元
貨款1000以下:買1件運費外加 60元,買2件運費外加 70元,
買3件運費外加 80元 ,買4件運費外加 90元
貨到付款外加30元手續費
外島及大陸地區運費另計
付款方式:
線上刷卡:本站採用Paypal線上刷卡
虛擬帳號匯款:屬於您專屬的虛擬帳戶,方便站長查帳使用,本站強力推薦
實體ATM匯款:請將匯款帳號記錄下來至各大銀行ATM提款機轉帳
超商條碼繳費:請列印本站提供的條碼至四大超商繳費
線上轉帳:透過玉山銀行線上ATM轉帳(此系統只支援IE瀏覽器)
貨到付款:本站採用黑貓宅急便貨到付款
其他注意事項:
如需購買線上點數卡請直接跟站長連絡,本站不提供點數卡的線上付款