醫院風雲 6醫師

人氣指數:
二手品
日文名稱:HOSPITAL 6人の医師
英文名稱:Trauma Team
類別:懷舊遊戲
定價:$6,980円
分級1/發行日期: 輔12級 2010-06-17
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遊戲內容

《醫院風雲 6醫師》(HOSPITAL 6人の医師/ Trauma Team)是由Atlus開發並於2010年發行的Wii遊戲,屬於醫療模擬類型的遊戲。是神使之仗《Trauma Center》系列的後續作品,但擴展遊戲玩法和內容,能夠體驗多種不同的醫療專業。主打醫學題材,扮演六位不同醫師,在模擬環境下進行手術、診斷等醫療操作。

劇情圍繞著六位醫生展開,每個角色都有自己的故事背景和專業技能。他們來自不同的醫療領域,包括外科手術(因生化攻擊被判刑的天才醫生,透過動手術減刑的犯人,編號: CR-S01)、急診(瑪莉亞‧崔斯醫生)、內科診斷(加百列‧康寧漢醫生)、病理學驗屍官(美羅‧君島醫生)、骨科手術(漢克‧弗力巴特醫生)以及內視鏡手術(立花巴醫生)。都在同一醫院工作的每位醫師各自有著不同的個性和過去,透過彼此合作,共同解決疑難病症。故事有很強的敘事性,通過多個分支情節深入探討每個角色的內心世界,並展現出醫療工作的壓力和挑戰。

使用Wii的體感功能和觸控系統,用遙控器進行精準操作,模擬手術中的各種工具使用,如手術刀、鉗子、縫合線等。不同的醫療專業要求不同的操作方式,外科手術需要快速且精確的動作,而診斷則需要耐心分析病人的症狀,進行推理。內視鏡手術和骨科手術則具有更多的精密操作要求,要靈活進行模擬操作。每一個醫療操作都要求具備一定的技巧和精確度,否則可能會導致手術失敗或病人病情惡化。

關卡設計上,將逐步解鎖各個醫師的故事和專業領域,每位角色有各自的醫療任務和挑戰,從簡單的病人檢查到複雜的多器官手術,每個環節都充滿挑戰。隨著遊戲進行,將遇到越來越複雜的病症和緊急情況,這些情況要求玩家具備更高的醫療技能和快速反應能力。每個醫生的情節線相互交錯,最終交織成一個完整的劇情故事,可從不同角度了解醫療體系的運作和挑戰。

《醫院風雲 6醫師》在市場上得到褒貶不一的評價。正面的評價主要集中在遊戲的創新玩法和多樣的醫療專業體驗上。玩家喜愛遊戲中六位不同醫生的獨特故事,並且對每位醫師的操作風格和挑戰性給予好評。劇情被認為具有深度,成功地將醫療操作和故事敘述結合在一起,不僅能享受到手術的緊張感,還能感受到角色間的情感聯繫。

然而,體感控制系統也引發不少批評。儘管Wii的操作方式提供獨特的沉浸感,但部分玩家反映控制不夠精確,特別是在進行內視鏡手術等高精度操作時,容易因操作不便而失敗。此外,遊戲節奏有時過於緩慢,特別是在進行診斷和病理學研究的任務時,這可能會降低一些人對故事的投入感。

總體而言,這是以其多樣的醫療專業和強烈的敘事性為特色,成功為玩家帶來富有挑戰性的醫療模擬體驗。儘管操作系統的反應存在一些問題,但其獨特題材和複雜的關卡設計使其成為Wii 平台上一款引人注目的作品,特別適合那些喜歡醫療模擬和故事驅動遊戲的玩家。

Trauma Team (HOSPITAL 6人の医師) is a medical simulation game developed by Atlus and released in 2010 for the Wii console. As a continuation of the Trauma Center series, it expands the gameplay and content, allowing players to experience multiple medical professions. The game revolves around six different doctors, each with unique backgrounds and skills, as they perform surgeries, diagnoses, and other medical tasks in a simulated environment.

The story centers around six doctors, each specializing in different medical fields, including general surgery (CR-S01, a genius surgeon convicted due to a bioterrorism attack who works to reduce his sentence through performing surgeries), emergency care (Dr. Maria Torres), diagnostics (Dr. Gabriel Cunningham), forensic pathology (Dr. Naomi Kimishima), orthopedic surgery (Dr. Hank Freebird), and endoscopy (Dr. Tomoe Tachibana). All these doctors work in the same hospital, and while they come from different backgrounds and have distinct personalities, they must collaborate to solve complex medical cases. The game’s narrative is deep, exploring the inner worlds of each character through branching storylines, while also highlighting the pressures and challenges of working in the medical field.

 

In terms of gameplay, Trauma Team makes full use of the Wii’s motion controls and touch-based systems. Players use the Wii Remote to simulate precise medical tool handling, such as scalpels, forceps, and sutures. Each medical specialty requires different gameplay approaches—surgery demands quick and accurate movements, while diagnostics require careful analysis of symptoms to deduce the correct diagnosis. Endoscopy and orthopedic procedures involve more intricate and precision-based actions, requiring players to perform delicate tasks. Each medical operation requires a level of skill and accuracy, with failure to do so potentially leading to patient complications or worsening conditions.

The level design is structured to gradually unlock each doctor's story and specialty, with each character having unique medical tasks and challenges. From simple patient examinations to complex multi-organ surgeries, every stage is designed to test the player's skills. As the game progresses, more complicated medical cases and emergencies arise, pushing the player to enhance their medical proficiency and quick thinking. The narrative of each doctor interweaves with the others, eventually forming a comprehensive story that provides multiple perspectives on the workings and challenges of the healthcare system.

Trauma Team received mixed reviews in the market. Positive feedback primarily focused on the game’s innovative approach to combining various medical professions into one cohesive experience. Players appreciated the unique stories of the six different doctors and the distinct challenges each medical specialty presented. The game’s narrative was praised for its depth, successfully integrating medical operations with compelling storytelling, allowing players to not only enjoy the tension of surgery but also connect emotionally with the characters.

However, the motion control system garnered criticism. While the Wii’s controls offer a unique sense of immersion, some players reported that the controls were not always precise, particularly during high-precision tasks like endoscopy, leading to frustration and failure. Additionally, the pacing of the game was considered too slow by some players, especially during diagnostic and forensic pathology segments, which could reduce engagement with the story.

Overall, Trauma Team is a game that stands out for its diverse medical professions and strong narrative elements, offering players a challenging medical simulation experience. While the control system’s responsiveness has some issues, its unique subject matter and complex level design make it a standout title on the Wii platform, especially for those who enjoy medical simulations and story-driven games.

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