鋼彈無雙

人氣指數:
日文名稱:ガンダム無双
英文名稱:Dynasty Warriors: Gundam
類別:懷舊遊戲
定價:7,800円
分級1/發行日期: 全年齡 2007-03-01
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遊戲內容

《鋼彈無雙》(Dynasty Warriors:Gundam/Gundam Musou)是由萬代南夢宮與光榮特庫摩合作開發,於2007年在PlayStation 3平台首次推出的動作遊戲,隨後也登陸PlayStation 2(名稱為《鋼彈無雙Special》)和Xbox 360平台。將光榮特庫摩旗下著名的《無雙》系列玩法與《機動戰士鋼彈》世界觀相結合,實現「鋼彈」與「無雙割草玩法」的夢幻聯動,能夠操控各種經典鋼彈機體,在戰場上橫掃敵軍,體驗一騎當千的快感。

劇情方面,並未拘泥於單一鋼彈作品的劇情,而是採用跨作品角色與機體大亂鬥的形式。收錄《機動戰士鋼彈》初代、《機動戰士Z鋼彈》、《機動戰士鋼彈ZZ》、《新機動戰士鋼彈W》等多部經典鋼彈動畫的角色與機體,並將這些角色置於全新的原創故事線中。遊戲分為兩種主要劇情模式:「官方模式」與「原創模式」。

在官方模式中,可以重溫原作動畫中的經典戰役,親身體驗阿姆羅·雷駕駛RX-78-2鋼彈迎戰夏亞的薩克,或是卡繆·維丹駕駛Z鋼彈對抗提坦斯的場面。劇情基本遵循鋼彈動畫的脈絡,但也加入部分全新的戰鬥情境與對話,在熟悉的故事中能體驗到不同的戰鬥視角與橋段。原創模式則更加自由,是完全脫離鋼彈原作的全新劇情。構築一個鋼彈世界的大混戰舞台,來自不同鋼彈宇宙的角色和機體將在同戰場上相遇。例如,阿姆羅可能與多蒙·卡修並肩作戰,或是夏亞與希洛·唯發生激烈對抗。這種跨時空的大亂鬥設定增添大量趣味,見證夢幻對決或意想不到的聯盟。

在操作方面,完全繼承《無雙》系列的核心玩法,強調爽快的「割草」戰鬥體驗。操控鋼彈機體,在敵軍之中橫衝直撞,以華麗的連段與必殺技掃蕩大量敵人。機體的攻擊分為普通攻擊與強力攻擊,通過不同的按鍵組合可以施展多樣化的連續技。此外,每台鋼彈都有專屬的「無雙亂舞」技能,這是類似於大範圍必殺技的招式,能夠在短時間內擊倒大批敵軍或對敵方頭目機體造成巨大傷害。

機體的操作手感根據不同型號而有所差異,例如Z鋼彈的動作較為靈活且擅長空中連擊,而重裝型的鋼彈機體則動作較為緩慢,但攻擊範圍廣泛,能輕易清場。此外,透過擊敗敵人或完成任務獲取機體零件與升級材料,進行機體的強化與改造,使其在戰場上更具優勢。

關卡設計方面,採用大規模戰場系統,每個關卡都設有多個據點,需要逐步攻略敵方據點,並擊敗駐守的敵軍指揮官或強力機體。關卡的主要目標通常包括擊敗特定敵人、守護己方基地或在限定時間內完成任務等,這與傳統《無雙》系列的據點攻防戰十分相似。

戰場上的敵人數量龐大,有時敵方會派遣大量量產型機體圍攻玩家,形成壓迫感十足的戰局。此外,部分關卡設有強力的頭目機體,例如沙薩比、大魔或是精神感應薩克等,這些頭目機體擁有較高的耐久度和火力,需要靈活運用閃避與防禦來應對。

市場評價方面,經推出後獲得相當不錯的反響,尤其是在鋼彈迷與無雙粉絲群體中掀起一股熱潮。整體的爽快感與機體操控的獨特性,成功將鋼彈機體與無雙玩法完美融合,體驗到前所未有的大規模鋼彈戰鬥樂趣。在畫面表現方面,雖然本作發售於PlayStation 3初期,畫質與機體建模略顯粗糙,但整體表現仍然符合當時的次世代水準。特效方面,機體在釋放無雙亂舞或覺醒技能時的特效相當華麗,爆炸與光束效果呈現出濃厚的鋼彈風格,為戰鬥增添視覺震撼感。然而,部分玩家指出遊戲在內容量方面略顯不足,機體種類雖多,但缺乏深度的改造系統。此外,後期的關卡重複度較高,敵人AI的表現較為簡單,導致耐玩度稍顯不足。

總體而言,作為鋼彈與無雙系列的首次合作之作,成功地為鋼彈粉絲帶來全新的戰鬥體驗。讓玩家能夠駕駛自己喜愛的鋼彈機體,在戰場上橫掃千軍,享受大規模機體對戰的快感,成為鋼彈遊戲史上極具代表性的作品之一。

 

Dynasty Warriors: Gundam (known in Japan as Gundam Musou) is an action game co-developed by Bandai Namco and Koei Tecmo, first released in 2007 for the PlayStation 3. It was later ported to the PlayStation 2 (under the title Dynasty Warriors: Gundam Special) and Xbox 360. The game combines Koei Tecmo's iconic Dynasty Warriors gameplay with the Mobile Suit Gundam universe, creating a dream crossover that allows players to control iconic Gundam mobile suits and sweep through hordes of enemies on the battlefield, embodying the exhilarating feeling of single-handedly dominating an army.

Story and Gameplay

The game’s narrative is not limited to a single Gundam series but features a large-scale crossover of characters and mobile suits from various Gundam franchises. Titles such as Mobile Suit Gundam (the original series), Mobile Suit Zeta Gundam, Mobile Suit Gundam ZZ, and Mobile Suit Gundam Wing are represented, with their characters placed in a newly crafted original storyline.

The game offers two primary story modes: "Official Mode" and "Original Mode."

Official Mode allows players to relive iconic battles from the original Gundam anime. Players can experience legendary moments, such as Amuro Ray piloting the RX-78-2 Gundam against Char Aznable’s Zaku or Kamille Bidan piloting the Zeta Gundam to confront the Titans. While the narrative closely follows the original Gundam series, new battle scenarios and dialogues are introduced, providing fresh perspectives and unique twists to familiar events.

Original Mode offers a more open-ended experience, featuring an entirely new storyline detached from the Gundam canon. This mode constructs a chaotic battlefield where characters and mobile suits from different Gundam universes converge. For example, Amuro may fight alongside Domon Kasshu, or Char might face off against Heero Yuy. This cross-dimensional clash adds an exciting layer of unpredictability, allowing for dream matchups and unexpected alliances.

Combat and Mechanics

The core gameplay fully inherits the mechanics of the Dynasty Warriors series, emphasizing fast-paced, crowd-clearing action. Players control Gundam mobile suits, plowing through waves of enemies with flashy combos and devastating special moves. Combat is divided into normal attacks and strong attacks, with different button combinations unleashing various chain attacks.

Each mobile suit features a unique "Musou Ranbu" move – a large-scale special attack capable of wiping out numerous enemies in one blow or inflicting significant damage on boss units. The feel of piloting each mobile suit varies depending on the model. For example:

Zeta Gundam offers agile movements and excels in aerial combos.

Heavy-armored mobile suits move slower but deliver wide-range, high-damage attacks, making them effective at clearing crowds.

By defeating enemies and completing missions, players can collect mobile suit parts and upgrade materials, allowing for customization and enhancements that increase battlefield performance.

Mission and Level Design

The game employs a large-scale battlefield system where each mission features multiple strategic points. Players must capture enemy bases by defeating commanders or powerful mobile suits stationed at these points. Mission objectives vary from defeating specific enemies, defending allied bases, or completing tasks within a time limit – closely mirroring the base-capturing mechanics of the Dynasty Warriors franchise.

Enemy numbers can be overwhelming, with mass-produced mobile suits frequently swarming the player, creating intense and immersive battle scenarios. Additionally, some stages feature formidable boss mobile suits such as Sazabi, Big Zam, or Psycho Zaku, which possess high durability and powerful attacks. Players must skillfully utilize dodging and blocking to overcome these bosses.

 

Reception and Impact

Upon release, Dynasty Warriors: Gundam received positive feedback, particularly from Gundam enthusiasts and Dynasty Warriors fans, sparking significant interest. The game’s satisfying combat and the distinct feel of piloting various mobile suits successfully blended Gundam aesthetics with Dynasty Warriors gameplay, delivering a unique large-scale Gundam battle experience.

Graphics and Presentation
Although the game launched during the early days of the PlayStation 3, its graphics and mobile suit models appeared somewhat basic by modern standards. However, the overall presentation aligned with the expectations of that gaming generation. Special effects, such as the visual impact of Musou Ranbu and awakening abilities, featured vibrant explosions and beam effects, enhancing the iconic Gundam atmosphere and delivering visually striking combat sequences.

Criticisms
Some players noted that the game's content felt somewhat lacking in depth. While the roster of mobile suits was diverse, the customization system lacked complexity. Additionally, mission repetition and simplistic enemy AI diminished the game’s replay value in later stages.

Conclusion

As the first collaboration between the Gundam and Dynasty Warriors franchises, Dynasty Warriors: Gundam successfully introduced a fresh combat experience for Gundam fans. By allowing players to pilot their favorite mobile suits and dominate massive battles, the game stands as one of the most representative entries in Gundam’s gaming history.

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