三國志12

《三國志12》是光榮特庫摩旗下的經典戰略模擬系列第十二款正傳作品,於2013年登上Wii U平台。以東漢末年到三國鼎立的亂世為歷史背景,可扮演魏、蜀、吳三國一方,或是劉備、曹操、孫權等各路群雄,以外交、內政與軍事手段,逐步統一天下。
在操作與介面上,充分善用Wii U GamePad的雙螢幕功能。在電視大螢幕上檢視全域戰略地圖,掌握諸侯勢力分布、糧草運輸與戰事進程;同時透過GamePad觸控畫面,直接點擊城池、武將或資源點,調出詳盡的內政、人物關係以及戰鬥指令面板。這種「電視+掌機」的分工模式,不僅讓資訊檢索更直覺,也能在內政與戰鬥之間快速切換,避免過度翻找選單而中斷遊戲節奏。
內政系統涵蓋兵農分治、城防建設、糧食與資金調配、以及城市發展方向等多項元素。玩家須隨時注意各郡縣的民心與治安,調派武將擔任太守,並透過宴會、賜金、或封賞來維繫武將間的忠誠與友好關係。外交方面,除了與他國締結同盟、互換人質、交換物資,還可以通過「賄賂」、「威嚇」、「和親」等多元手段,靈活運用勢力平衡來削弱敵對陣營。
當遭遇敵軍侵擾時,戰鬥進入回合制沙盤模式。佈陣於地形優勢的高地、河流或森林旁,並根據步兵、騎兵、弓弩手的兵種特性,指揮部隊進行進攻或防守;GamePad可以顯示單位詳細資訊與技能 CD,並以觸控拖曳方式調整隊形、發動特殊技「合作奮鬥」或「氣運爆發」。整體節奏相比系列早期作品更趨流暢,但高階難度仍保留強烈策略深度與「一舉成敗」的緊張張力。
市場評價方面,在日本與亞洲玩家間普遍獲得正面反響。日本遊戲雜誌《Fami通》給予本作31/40分,肯定它對GamePad操作介面的創新應用,以及內政與外交系統的豐富度;同時也指出部分AI在大規模合戰或資源調度時略顯僵硬,需要頻繁手動介入。歐美評測網站如IGN則以7.5/10 評價本作,認為對三國迷而言,提供最貼近史實與最具深度的統一戰略體驗,但對新手玩家來說,累積城市經濟與管理武將關係的「前置作業」過於繁瑣,學習門檻稍高。
總體而言,《三國志12》在Wii U平台上,不僅延續系列一貫的重策略、高自由度風格,也透過雙螢幕操控與觸控優勢,將龐大的戰略資訊與細膩的內政細節呈現得更為直覺。對於熱衷三國歷史與深度模擬經營的玩家而言,依然是不可或缺的經典之作。
Romance of the Three Kingdoms 12 is the twelfth main entry in Koei Tecmo’s long-running historical strategy simulation series, released on the Wii U in 2013. Set during the turbulent Three Kingdoms period, players can lead Wei, Shu, Wu, or iconic warlords like Liu Bei, Cao Cao, and Sun Quan in a quest to unify China through diplomacy, domestic management, and warfare.
The game fully utilizes the Wii U GamePad’s dual-screen capabilities: the TV displays the grand strategy map, showing faction territories and supply lines, while the touchscreen allows players to manage cities, issue commands, and access detailed character or combat information. This "TV + GamePad" system makes managing both internal affairs and battles more intuitive without disrupting gameplay flow.
Domestic systems include military-agricultural balance, city development, public order, and resource management. Generals can be appointed as governors, and relationships are managed through banquets, rewards, and promotions. Diplomacy is flexible, allowing players to form alliances, exchange hostages or supplies, or use tactics like bribery, intimidation, or political marriages to manipulate rival powers.
Battles are turn-based, grid-based engagements. Terrain plays a major role, and unit types like infantry, cavalry, and archers must be tactically coordinated. The GamePad allows for real-time unit adjustments via touch controls and activates skills like "Joint Assault" or "Morale Burst." Compared to earlier titles, the game’s pacing is smoother, while maintaining strategic depth and high-stakes tension, especially at higher difficulties.
Reception was mostly positive in Japan and Asia. Famitsu scored it 31/40, praising the innovative GamePad integration and the rich internal and diplomatic systems, though noting some AI stiffness during large battles. Western sites like IGN gave it 7.5/10, calling it an authentic, in-depth experience for history buffs, but also noting its steep learning curve and complex management may overwhelm newcomers.
In conclusion, Romance of the Three Kingdoms 12 on Wii U maintains the series' strategic depth and freedom, while using touchscreen controls to enhance gameplay clarity. It's a must-play for fans of historical simulations and Three Kingdoms enthusiasts.
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