太空戰士 水晶編年史:水晶持有者

人氣指數:
二手品
日文名稱:ファイナルファンタジー・クリスタルクロニクル クリスタル ベアラー
英文名稱:Final FantasyCrystal Chronicles:The Crystal Bearers
類別:懷舊遊戲
定價:$7,340円
售價:250.00
人數:1 人
庫存量:1
分級1/發行日期: 輔12級 2009-11-12
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遊戲內容

《Final Fantasy Crystal Chronicles: The Crystal Bearers》(太空戰士 水晶編年史:水晶持有者)是Square Enix於2009年在Nintendo Wii平台推出的動作冒險遊戲,屬於該系列的外傳作品之一。與前作的風格有著明顯差異,強調單人遊玩、即時動作以及劇情驅動的冒險體驗,摒棄傳統的多人合作探索模式,展現出更具電影感的敘事方式。

舞台設定在《水晶編年史》世界觀的未來時代,人類文明已逐漸發展成具備現代化科技的社會。由四個主要種族共同構成:克拉瓦特族(Clavat)、利爾提族(Lilty)、尤克族(Yuke)與瑪魯迪族(Selkie)。然而,在人類對水晶力量的過度依賴下,種族間的矛盾與衝突逐漸浮現,世界並未因此完全和平。

主角是雷爾(Layle),來自克拉瓦特族的水晶持有者(Crystal Bearer)。水晶持有者是極少數能夠使用水晶力量的人,擁有超自然的特殊能力。然而,這股力量也讓他們受到排擠與忌憚,被視為危險的存在。雷爾作為自由冒險者,因護衛飛空艇的任務而意外卷入一場陰謀,發現隱藏在世界背後的秘密。

劇情圍繞著雷爾與神秘尤克族女性阿瑪依達(Amidatelion)之間的對抗與互動展開。尤克族在過去的種族戰爭中被視為已滅絕,但阿瑪依達試圖復興尤克族,並利用水晶的力量改變世界的秩序。雷爾在阻止她的過程中,不僅要面對強大的敵人,還逐漸了解水晶的真正力量以及這個世界的歷史與未來。以豐富的動畫過場和角色互動推進,帶有濃厚的動作冒險片風格,並融入大量幽默與輕鬆的元素,讓整體氛圍比傳統《Final Fantasy》作品更具娛樂性與親和力。

操作系統強調即時動作與自由探索,拋棄傳統RPG的回合制戰鬥或指令式系統,能夠直接控制雷爾進行戰鬥與冒險。以第三人稱視角進行,主要攻擊方式是利用「重力操控」能力,透過揮動Wii遙控器來抓取、投擲敵人或環境中的物件。這種獨特的戰鬥方式,使遊戲更像是動作冒險遊戲而非典型的RPG。例如,可以將敵人拋向牆壁或其他敵人,或利用環境物品進行攻擊。此外,還能使用重力能力來解謎、開啟機關或進行場景互動,增添探索過程的趣味性。

地圖採開放式,自由在世界中旅行,探索各個地區,參與多種支線任務與小遊戲。小遊戲包含射擊挑戰、賽車、釣魚以及飛空艇競速等,種類豐富多樣,極大提升整體的娛樂性與耐玩度。與傳統的《Final Fantasy》不同,沒有固定的「迷宮設計」,取而代之的是一系列具有互動性的場景與事件。在探索過程中經常遭遇突發事件,利用重力能力應對敵人或解決難題。例如,在城鎮中突然遭遇怪物襲擊,或是在旅途中遭遇需要解救的NPC,這些事件構成主要的挑戰內容。此外,大型BOSS戰設計十分突出,每場戰鬥都強調重力能力來操控環境或反擊敵人。BOSS通常擁有多段變化與特殊攻擊,需要靈活應對,並發掘周圍環境的破綻來擊敗對手。

世界分為多個區域,包括城鎮、市集、遺跡與荒野等,能夠自由探索這些區域並與NPC互動。透過完成支線任務或收集隱藏物品,解鎖新的服裝、道具或強化能力,增添角色成長的樂趣。還設有「名聲系統」,雷爾的行動會影響他的聲譽,當他在各地解決事件或完成任務後,名聲將逐漸提升,NPC對他的態度也會隨之改變。此外,某些任務只有在特定名聲等級下才能解鎖,促使玩家積極參與世界中的各種活動。

美術風格偏向奇幻與蒸汽龐克風格,角色設計細膩,場景構築展現出濃厚的異世界氛圍,配合Wii平台的技術水準,在畫面表現上十分亮眼。音樂方面由谷岡久美擔任作曲,延續該系列一貫的民族音樂風格,搭配冒險氛圍,打造出耳目一新的配樂體驗,特別是在關鍵劇情或BOSS戰中,音樂的情緒烘托效果極為突出。

在發售後獲得褒貶不一的評價。許多玩家讚賞其創新的戰鬥方式與自由探索的設計,認為重力操控系統為遊戲帶來新鮮感,並讓戰鬥充滿變化與樂趣。此外,劇情風格輕鬆有趣,角色塑造鮮明,對於喜愛冒險類型遊戲的玩家而言,創造出愉快的旅程。然而,批評主要集中在玩法深度與內容長度上。部分玩家認為主線劇情過短,缺乏傳統RPG的角色養成要素與複雜戰鬥系統,使得整體體驗偏向簡單。此外,後期的挑戰性較低,重複事件較多,導致耐玩度有所降低。

總體而言,作為實驗性質濃厚的作品,為《水晶編年史》系列注入全新的玩法與視角,雖然未能成為廣泛好評的經典之作,但仍以其獨特的魅力吸引一批忠實粉絲,在《Final Fantasy》系列中佔有一席之地。

 

"Final Fantasy Crystal Chronicles: The Crystal Bearers" is an action-adventure game developed by Square Enix and released for the Nintendo Wii in 2009. It is a spin-off of the "Crystal Chronicles" series, differing significantly in style from its predecessors. The game emphasizes single-player gameplay, real-time action, and a story-driven adventure experience, abandoning the traditional multiplayer cooperative exploration model in favor of a more cinematic narrative approach.

The game is set in a futuristic era within the "Crystal Chronicles" universe, where human civilization has advanced into a society with modern technology. The world is composed of four main races: Clavat, Lilty, Yuke, and Selkie. However, as humanity increasingly relies on crystal power, conflicts and tensions between races begin to surface, preventing true peace.

The protagonist is Layle, a Clavat and a Crystal Bearer — one of the rare individuals capable of wielding crystal powers, granting him supernatural abilities. However, this power also makes Crystal Bearers targets of fear and suspicion, viewed as dangerous outcasts. Layle, a free-spirited adventurer, becomes entangled in a hidden conspiracy while escorting an airship, uncovering secrets that shape the world.

The story revolves around Layle's encounters and clashes with a mysterious Yuke woman named Amidatelion. The Yuke race was believed to be extinct following past racial conflicts, but Amidatelion seeks to revive her people and reshape the world’s order using crystal power. As Layle strives to stop her, he not only faces formidable enemies but gradually unravels the true nature of crystals and the world's history and future.

The narrative is driven by rich animated cutscenes and character interactions, delivering a strong action-adventure film vibe. Humor and lighthearted elements are heavily integrated, creating a more entertaining and approachable atmosphere compared to traditional "Final Fantasy" titles.

The gameplay focuses on real-time action and free exploration, abandoning turn-based or command-driven RPG combat in favor of direct control over Layle. The game is played from a third-person perspective, with Layle's primary attack method involving "gravity manipulation" powers. By swinging the Wii Remote, players can grab, throw enemies, or interact with environmental objects.

This unique combat system shifts the experience closer to action-adventure rather than a conventional RPG. Players can hurl enemies into walls or at each other, or use environmental objects to launch attacks. Additionally, Layle’s gravity powers are used to solve puzzles, activate mechanisms, and interact with the environment, enhancing exploration and engagement.

The game features an open-world map, allowing players to freely traverse different regions, participate in side quests, and enjoy a variety of mini-games. These mini-games include shooting challenges, racing, fishing, and airship competitions, significantly boosting entertainment value and replayability.

Unlike traditional "Final Fantasy" titles, "The Crystal Bearers" does not have fixed dungeon designs. Instead, it presents a series of interactive environments and events. Players frequently encounter spontaneous incidents during exploration, requiring the use of gravity powers to combat enemies or resolve problems. For example, players may face sudden monster attacks in towns or encounter NPCs in need of rescue during travels, forming the core gameplay challenges.

Boss battles stand out as highlights, with each encounter designed around leveraging Layle’s gravity powers to manipulate the environment and counter the boss. Bosses often undergo multiple phases and utilize special attacks, requiring players to adapt and find vulnerabilities in their surroundings to achieve victory.

The world is divided into various regions, including towns, markets, ruins, and wilderness areas, all open for exploration and NPC interaction. By completing side quests or collecting hidden items, players can unlock new outfits, items, or abilities, enhancing character growth and gameplay variety.

A "reputation system" is also present, where Layle’s actions influence his public standing. Completing events or missions increases his reputation, altering how NPCs react to him. Certain missions can only be unlocked at specific reputation levels, encouraging players to actively engage in the game world’s activities.

The game’s art style leans towards fantasy and steampunk, with detailed character designs and immersive world-building that captures a strong otherworldly atmosphere. Leveraging the Wii’s technical capabilities, the visual presentation stands out with vibrant scenery and elaborate environments. The soundtrack, composed by Kumi Tanioka, carries the series’ signature blend of folk and ethnic music, enhancing the adventurous tone. The music plays a pivotal role in heightening emotions, especially during key story moments and boss battles.

Upon release, "The Crystal Bearers" received mixed reviews. Many players praised its innovative combat mechanics and open-world design, highlighting the gravity manipulation system as refreshing and enjoyable. The lighthearted tone and distinctive characters created an engaging journey for fans of action-adventure games.

However, criticism centered on the game’s depth and content length. Some players felt the main story was too short, lacking the character progression and complex combat systems typical of traditional RPGs, resulting in a simpler overall experience. Additionally, the latter stages of the game were perceived as less challenging, with repetitive events affecting replayability.

Despite its experimental nature and divisive reception, "Final Fantasy Crystal Chronicles: The Crystal Bearers" brought new gameplay ideas and perspectives to the series. Although it did not achieve widespread acclaim, its unique charm attracted a loyal fanbase, securing its place as a distinctive entry in the "Final Fantasy" franchise.

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