《我的世界》玩家,耗時14年,終於在無限虛擬世界中,徒步抵達傳說中的「邊境之地」
2025年,互聯網社群見證一場堪稱「數位時代的壯舉」——一位名為Kurt J. Mac 的《我的世界》(Minecraft)玩家,耗時14年,終於在這款遊戲的無限虛擬世界中,徒步抵達傳說中的「邊境之地(Far Lands)」。這一刻,不僅讓全球玩家震撼,也讓遊戲史上那個曾被視為「不可能完成的挑戰」成為現實。從2011年到2025年,他一路向前,從遊戲的誕生年代走到當下的數位新紀元,他的旅程本身,已成為互聯網時代的一段傳奇。
故事的開端要追溯到2011年3月。當時的《我的世界》仍處於早期版本,世界生成機制依賴「柏林噪聲演算法(Perlin Noise Algorithm)」。這套演算法會根據隨機種子生成地形,理論上遊戲世界是「無限大」的,但在實際運算中,數值邏輯終究有界限。當玩家逐漸接近距離出生點 約1,200萬方塊(blocks) 的邊緣時,地形的生成開始出現異常——地表破碎、山脈傾斜、海洋懸空、樹木浮離——這片異常的區域,被玩家稱作「邊境之地(Far Lands)」。
邊境之地的存在,是《我的世界》早期程式設計的一場「意外美學」。那裡並非人為設定的終點,而是數學函數無法再穩定運算後的自然結果——世界的「錯亂邊界」。它既是遊戲引擎的極限,也是電腦運算的象徵性盡頭。隨著後續版本更新,Mojang(開發公司)修正演算法,使地圖在理論上真正變得「無限」,邊境之地自此消失,只留存在舊版程式與老玩家的記憶裡。然而,即使世界改變,仍有一個人選擇不回頭——那就是Kurt J. Mac。
他於2011年啟動一項名為「Far Lands or Bust」 的個人挑戰。挑戰條件極為嚴苛:在舊版《我的世界》生存模式中,不得使用任何指令、不得瞬移、不得修改世界設定,僅靠步行與坐船,一步一格地向西前進,目標是親眼見證那傳說中的邊境之地。這段旅程起初被人當成網路玩笑——畢竟從遊戲中央走到邊境,即便理論上可行,也需要數千小時的真實時間。
然而,Kurt 沒有放棄。他邊走邊錄製影片,將旅程上傳到YouTube,並把這段遠征與慈善募款活動結合,每到達一定的距離就舉辦線上直播,為現實世界的兒童救援機構募款。隨著時間推進,這場旅程超越了遊戲本身,成為一種象徵——關於毅力、時間與信念的見證。
從 2011 到 2025,十四年間,《我的世界》經歷無數次版本更新,世界玩家更換了數代電腦,而 Kurt仍在那個老版本的世界中,保持著原有的步伐。他從最初的幾千方塊,到數百萬方塊,走過無數山川海洋,穿越荒野、叢林與沙漠。直到 2025 年,他的遊戲存檔已膨脹至 84GB,這不僅是一個數據檔案的體積,更是一段十四年未曾中斷的數位生命軌跡。
當他終於抵達邊境之地的那一刻,整個互聯網都為之沸騰。那不僅是個人挑戰的終點,更像是一場對時間與堅持的禮讚。許多網友稱這一天為「互聯網最瘋狂的一天」,因為他證明一件事——即使是在虛擬的世界裡,只要有決心與信念,人類仍能抵達「不可能的地方」。
如今的「邊境之地」已不再出現在新版本的《我的世界》中,但它的精神卻透過這位玩家的雙腳延續下來。十四年的跋涉,是遊戲史上前所未有的壯舉,也是一段將「像素」轉化為「信仰」的傳奇。哥倫布丈量地球的邊界,而Kurt J. Mac,則在虛擬的宇宙中,丈量人類耐力與夢想的邊疆。
It was one of the most astonishing days in the history of the internet — a day when someone, after 14 long years of perseverance, finally walked to the edge of the Minecraft world. What was once thought to be an impossible challenge had finally been conquered. From 2011 to 2025, this player embarked on a digital pilgrimage across a seemingly infinite landscape — his game save file now a staggering 84 gigabytes in size.
This monumental feat centers around the legendary “Far Lands,” a mysterious and broken region found only in early versions of Minecraft. In those days, the game’s world was generated using a Perlin noise algorithm, which mathematically determines terrain shapes based on random seeds. While Minecraft is often described as an “infinite world,” in reality it is limited by the maximum integer values that define its coordinates. As players travel closer to these outermost boundaries — over 12 million blocks from the world’s spawn point — the algorithm begins to collapse, producing surreal, distorted landscapes where logic and geometry fail.
In this strange place known as the Far Lands, the terrain warps into chaotic cliffs, shifting walls, and voids of distortion — a natural “end of the world,” not crafted by developers but born from the mathematical limits of the game itself. Over time, as Minecraft was updated, the Far Lands were removed; they now exist only in older versions and the memories of early players.
Yet while the game evolved, one player — known as Kurt J. Mac — never stopped walking. Starting his journey in March 2011, he set out on a mission to reach the Far Lands without cheats, mods, or shortcuts, using only his own steps and the occasional boat. His long trek became one of the internet’s most enduring quests, chronicled through his series “Far Lands or Bust.”
Now, in 2025, after over a decade of progress, he has done what many thought could never be done: he reached the Far Lands. His journey stands as both a technical marvel and a deeply human story — about patience, obsession, and the poetic idea that even in a virtual world with no real borders, there is still a horizon worth chasing.
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