Valve的《CS2》推出重大「汰換合同」,導致稀有飾品暴跌造成許多人損失慘重還有中國大學生跳樓

2025-10-24

2025年10月23日,遊戲公司Valve為旗下知名射擊遊戲《Counter-Strike 2》(簡稱《CS2》)推出重大更新,此舉瞬間引爆全球玩家與市場的劇烈反應。更新內容中新增一項被稱為「汰換合同」(Recycle Contract)的功能,允許玩家以極低成本合成稀有飾品,如高端刀具與手套,直接顛覆了原本依賴「開箱機制」的稀有性與價格體系。這場看似普通的更新,卻引發《CS2》飾品市場史上最嚴重的崩盤事件,短短一天內市場總估值蒸發高達17億美元。

在此之前,《CS2》的飾品市場可謂是一個龐大的虛擬經濟體,總估值高達59億美元,許多稀有飾品如蝴蝶刀、專業級手套甚至被炒作至數千美元以上。然而,更新推出後,市場信心瞬間崩潰,各大交易平台價格暴跌。飾品總估值從59億美元暴跌至42億美元,單日跌幅接近30%。其中最具代表性的高端飾品如蝴蝶刀、M9刺刀與專業手套,價格普遍腰斬,部分特別稀有的「藍寶石」與「紅寶石」系列更是暴跌超過70%。

導致此次市場崩盤的關鍵原因,是Valve引入的「汰換合同」新機制。根據更新規則,玩家只需使用五件「普通隱秘品質」(俗稱紅皮)飾品,即可合成出稀有的金色刀具或手套。過去這些金色飾品僅能透過開箱隨機獲得,出貨機率僅約0.26%,而開箱所需的成本往往高達數千甚至上萬元人民幣。如今,這項新規使得稀有飾品的入手成本驟降至百元以內,直接摧毀了其原本建立在稀缺性上的價格支撐。

消息一出,市場立刻陷入恐慌。大量玩家開始拋售手中飾品,Steam市場與第三方交易平台瞬間擠爆,部分平台一度癱瘓。著名《CS2》職業選手Spinx甚至公開宣布清倉退出,批評市場「已經變得瘋狂,完全失去理性」。同時,過去依靠高價飾品炒作牟利的投機玩家也遭受重創,不少人因貸款囤貨而血本無歸。據不完全統計,至少有13名大學生在此次市場崩盤中因虧損過大而選擇輕生,引發社會輿論的廣泛譴責與對虛擬金融市場監管的呼聲。

這並非《CS2》飾品市場第一次出現類似投機性泡沫。早在2025年初,「黑蛋貼紙」事件就曾掀起波瀾,該貼紙在短時間內從3000元暴跌至500元,反映出玩家市場中高度投機與脆弱的信任體系。此次崩盤則進一步暴露出虛擬經濟過度金融化的隱患。

從長期來看,Valve此舉或許是有意削弱飾品的投機屬性。近年來,公司已逐步引入“T+7”與“T+14”交易限制制度,限制玩家短期內的頻繁買賣,以降低飾品的炒作空間。此次更新所造成的劇烈震盪,儘管短期內令無數投機者損失慘重,但長遠而言,可能是Valve推動《CS2》飾品市場「去金融化」的重要一步,讓遊戲經濟回歸娛樂與收藏的本質,而非變成一場失控的投資賭局。

On October 23, 2025, Valve released a major update for its flagship shooter Counter-Strike 2 (CS2) — a move that triggered one of the most dramatic market crashes in the history of video game economies. The update introduced a new system called the “Recycle Contract,” allowing players to craft rare items such as knives and gloves at a fraction of their previous cost. What seemed like a routine gameplay tweak ended up collapsing the entire high-end CS2 skin economy, wiping out $1.7 billion in market value in a single day.

Before the update, CS2’s skin market was a massive virtual economy valued at roughly $5.9 billion, with rare cosmetic items like Butterfly Knives and Specialist Gloves often trading for thousands of dollars. However, once the new system went live, the market imploded almost instantly. The overall valuation dropped from $5.9 billion to $4.2 billion, a nearly 30% plunge in one day. Prices for elite-tier items fell across the board — most lost over 50% of their value, while ultra-rare “Sapphire” and “Ruby” variants plummeted by more than 70%.

The crash stemmed directly from the Recycle Contract feature. Under the new rule, players could combine five “Covert” (red-tier) skins to create a gold-tier knife or glove. Previously, these top-tier “gold” items were obtainable only through loot boxes, with a drop rate of just 0.26%. Players often spent thousands—or even tens of thousands—of dollars trying to get one. Now, the new system reduced that cost to under $100, effectively destroying the artificial scarcity that had propped up the market for years.

 

The immediate reaction was chaos. A wave of panic selling swept across Steam and third-party trading platforms, which became so overwhelmed that several temporarily crashed. Even professional players were caught in the storm — Spinx, a well-known CS2 pro, announced he was liquidating his entire inventory, calling the market “completely insane and manipulated.”

The collapse also exposed the darker side of the CS2 trading scene. Many speculative traders had taken out loans to hoard expensive skins, expecting prices to rise. Instead, they suffered catastrophic losses. Reports indicated that at least 13 university students who had lost tens of thousands of dollars in the crash took their own lives, prompting public outrage and renewed calls for tighter oversight of virtual economies.

This was not the first speculative bubble to burst in CS2’s ecosystem. Earlier in 2025, the infamous “Black Egg Sticker” incident saw a similar collapse, with prices falling from $3,000 to $500 almost overnight — a stark warning about the instability of virtual asset speculation.

From a broader perspective, industry observers believe Valve’s move may have been intentional — part of an effort to deflate the speculative bubble surrounding CS2 skins. The company has already introduced stricter T+7 and T+14 trade cooldowns in recent years to discourage rapid reselling and market manipulation. While the short-term impact of this update was devastating, it may ultimately mark the beginning of a de-financialization era for CS2’s economy, pushing it back toward its original purpose — a system for in-game expression and enjoyment, not high-risk investment.