Valve即將推出三款全新硬體,分別是Steam Machine家用主機、Steam Frame VR裝置,以及新版Steam Controller手柄

2025-11-14

在今年科技與遊戲產業交織的重大新聞中,Valve罕見地一次公開三款全新硬體,正式宣告其再度進軍家用主機與硬體生態的野心。這三款新品分別是Steam Machine家用主機、Steam Frame VR裝置,以及新版Steam Controller手柄,預計皆於2026年初正式上市。這代表Valve 在Steam Deck成功後,終於決定將整個Steam平台推向更完整的“遊戲全家桶”布局,正面挑戰家用機市場。

這次的焦點無疑是全新的Steam Machine。外型採立方體設計,邊長160mm、重量約2.6KG,整體尺寸小巧,但結構紮實,主打靜音散熱與穩定輸出。在硬體規格方面採用客製化 AMD Zen 4 處理器(6 核 12 線程)、RDNA 3架構GPU(28 CU),搭配16GB記憶體與 8GB顯示記憶體。官方宣傳其實際遊戲效能可達Steam Deck約六倍,支援4K/60fps遊戲,並提供512GB與2TB兩種NVMe SSD版本。

連接埠方面提供HDMI 2.0、DisplayPort 1.4,並具備Wi-Fi 6E與藍牙5.3。搭載 SteamOS,能直接執行Steam大量PC遊戲,也能作為Steam Deck或Steam Frame的無線串流主機,實現跨設備遊玩。更重要的是:Valve特別說明可自由安裝Windows,意味本質上這是一台不可擴充但非常完整的小型電腦。外界普遍預估其性能略低於PS5,但以迷你主機定位來說競爭力極高。

另一大亮點是全新的VR頭顯Steam Frame,使用高通 Snapdragon 8 Gen 3處理器,能夠獨立執行VR遊戲,也能透過Wi-Fi進行PC遊戲串流。每眼搭載2160×2160 解析度LCD(144Hz),並整合眼動追蹤,可進行智慧渲染與提升效能利用率。

操控器支援完整六自由度追蹤,採用磁力搖桿與電容指部感應,可在VR模式與傳統手柄模式間切換。唯一引發討論的是頭顯僅使用“後方固定式單條頭帶”,玩家擔心激烈遊戲時是否足夠穩固,市場普遍建議Valve可能需要提供額外的上固定帶或增強配件。

在玩家敲碗多年後,Steam Controller正式迭代回歸。這次設計改為對稱搖桿配置,使用霍爾效應磁力搖桿,耐用度更高、無漂移問題。中間保留兩塊大型壓力感應觸控板,手柄本體具備握持感應功能與陀螺儀瞄準輔助,連線方式支援有線、藍牙、與2.4GHz無線,電量續航超過35小時。這些設計明顯是針對電競需求與模擬滑鼠操作的玩家而來,再現當年Steam Controller的核心理念卻又全面現代化。三項新品將於2026年初開售,傳聞Steam Machine價格約499美元,Steam Frame 約999美元。在PS5 Pro市場反應不如預期、Xbox進入換代前觀望期的大背景下,Valve選擇此時推出家用主機,可說非常精準。

Valve過去曾在Steam Machine、Steam Controller第1代與Steam Link時期遭遇硬體失敗,因此近年極度謹慎。直到Steam Deck大獲成功,使Valve重新建立信心,才終於全面回歸硬體戰場,一口氣推出主機+VR+手柄的完整陣列,明顯意圖打造一個以Steam為核心、跨平台串接的遊戲生態圈。2026年將會是家用主機市場競爭最激烈的一年,而Valve這次的野心與實力,也讓整個業界高度關注。

Valve has made one of its boldest moves in years, officially announcing three major new hardware products: the Steam Machine home console, the Steam Frame VR headset, and the new Steam Controller. All three devices are scheduled for release in early 2026, signaling Valve’s most ambitious attempt yet to expand Steam into a full hardware ecosystem and directly challenge the traditional console market.

The centerpiece of this announcement is the brand-new Steam Machine, a compact cube-shaped console measuring 160mm per side and weighing about 2.6 kg. Despite its small form factor, the hardware is impressive: a custom AMD Zen 4 CPU (6 cores, 12 threads) paired with an RDNA 3 GPU with 28 compute units, 16GB RAM, and 8GB VRAM.

 

Valve claims this setup delivers six times the performance of Steam Deck, supporting 4K/60 FPS gaming. Storage comes in two options: 512GB and 2TB NVMe SSD.

The Steam Machine uses SteamOS, allowing it to run your full Steam library, but it can also function as a streaming hub for Steam Deck and the Steam Frame VR headset. Importantly, Valve confirmed that users are free to install Windows, making this device essentially a closed-form-factor mini PC. Analysts estimate its performance will land somewhat below the PS5, but within its size category it remains exceptionally competitive.

Connectivity includes HDMI 2.0, DisplayPort 1.4, Wi-Fi 6E, and Bluetooth 5.3, all within a cooling system optimized for quiet operation.

Valve also revealed the Steam Frame, a next-generation VR headset powered by the Qualcomm Snapdragon 8 Gen 3 chip. This allows it to run VR games independently, while also supporting high-quality PC wireless streaming.

Each eye gets a 2160×2160 LCD panel with 144Hz refresh rate, and the device includes eye-tracking technology for foveated rendering and performance optimization.

Its controllers support full 6-DoF tracking, magnetic Hall-effect sticks, capacitive finger detection, and the ability to operate in both VR and traditional gamepad modes.

One concern already raised by fans is the single rear-strap headband, which may not provide enough stability during active gameplay. Many believe Valve may need to offer an additional top strap or enhanced support accessory.

After years of absence, Valve finally brings back the Steam Controller, now redesigned with modern standards. It features symmetrical Hall-effect analog sticks, two pressure-sensitive touchpads, grip sensors, and gyro aiming.

The controller supports wired connections, Bluetooth, and 2.4GHz wireless, and boasts over 35 hours of battery life. The design retains the original Steam Controller’s goal of enabling precise pointer-like input, but with significantly improved durability and functionality.

All three products will launch in early 2026. Current reports estimate the Steam Machine will start around $499, while the Steam Frame VR headset may retail near $999.

Industry analysts note the timing is no accident. The console market is in a transitional phase:

  • PS5 Pro received lukewarm market reception.
  • Players are waiting for the next-gen PlayStation and Xbox.
  • PC hardware is shifting toward portable and hybrid devices.

Valve appears to be seizing this opportunity. After the failures of early Steam hardware experiments, the success of Steam Deck rebuilt confidence, giving Valve the momentum to introduce an entire hardware ecosystem in one stroke. With a console, a VR platform, and an advanced controller, the company is preparing to challenge the home-console space more directly than ever before.

2026 is shaping up to be a landmark year for gaming hardware—and Valve is positioning itself right at the center of the action.