太空戰士 紛爭 012

人氣指數:
日文名稱:ディシディア デュオデシム ファイナルファンタジー
英文名稱:Dissidia 012 Final Fantasy
類別:掌上型遊戲
定價:6,380円
人數:1 人
分級1/發行日期: 輔導15級 2011-03-03
分享社群:
遊戲內容

《Final Fantasy 紛爭012》(Dissidia 012: Final Fantasy)是Square Enix於2011年推出的PlayStation Portable(PSP)遊戲,《Final Fantasy 紛爭》的續作,擴展前作的內容,並引入更多角色和新機制。還加入全新的劇情章節,進一步拓展《Final Fantasy》系列中多代角色的故事背景和互動。

描述前作之前發生的故事,背景仍然設定在光明女神Cosmos與黑暗之神Chaos之間的戰鬥中,但這次的劇情深入探討這場鬥爭的起源以及背後更深層的力量。

「012」代表這場光明與黑暗之戰的第12次循環。主要劇情圍繞著新加入的角色,包括龍騎士凱恩(《Final Fantasy IV》)、尤娜(《Final Fantasy X》)、雷光(《Final Fantasy XIII》)、蒂法(《Final Fantasy VII》)等,他們參與這場新的循環,試圖改變歷史。能夠探索這些角色如何在Cosmos與Chaos的勢力中選擇立場,並為他們的命運而戰。

相較於前作,《紛爭012》更注重敘述角色之間的關係和內心的掙扎。會看到這些經典角色在面對同伴的犧牲、宿命的選擇與無盡的戰鬥時,如何成長並找到自己的道路。也揭示這些角色為何最終捲入Cosmos和Chaos之間的對抗,尤其是前作中提到的戰爭結束前發生的關鍵事件。

值得注意的是,《紛爭012》劇情中強調「破滅者」的概念,暗示角色註定會被犧牲的宿命設定。某些角色在劇情中將面臨生死抉擇,這使得劇情張力更強,情感上也更為深刻。延續前作的核心操作系統,依然是將動作格鬥與RPG元素相結合,並進一步優化戰鬥系統。在三維空間內自由移動,並使用Bravery攻擊與HP攻擊來削弱對手並最終擊敗敵人。

在此基礎上,加入部分全新的操作機制,例如「Assist系統」。允許在戰鬥中呼叫助戰角色,短暫協助自己進行攻擊或防禦,進而增加戰術變化。Assist角色的選擇和運用成為戰鬥策略中的重要部分,打破敵人的連擊或在關鍵時刻發動反擊。此外,引入「RPG模式」,這是針對新手玩家設計的模式,以更簡單的方式進行戰鬥。將一些複雜的操作簡化,可更專注於角色的發展與戰略,而不必完全掌握格鬥技巧。這使得操作更加容易上手,也吸引不熟悉格鬥遊戲的玩家。

另一項新增功能是「世界地圖系統」,這是相較於前作的一大變革。在地圖上探索不同地區、進行隨機戰鬥,並在冒險過程中觸發支線任務與隱藏挑戰。世界地圖的設計讓遊戲更具冒險感,類似於傳統的RPG模式,能夠體驗到更多樣的遊玩體驗。

關卡的設計更為豐富和多樣。每個場景依舊是來自《Final Fantasy》系列中的經典地點,每個場景都具有獨特的地形和戰術元素。在這些場景中利用環境進行作戰,例如跳躍至高地、使用障礙物作為掩護等。

在後期面臨更強大的敵人和更複雜的戰術要求。每個角色的個別劇情章節設計各有不同,隨著劇情的推進,關卡難度和挑戰性逐漸提升。此外,隱藏關卡和挑戰任務也增加整體的可玩性,可花費大量時間進行探索與挑戰。與此同時,世界地圖系統提供半開放的舞台結構,自由選擇探索不同的地區,挑戰不同的敵人或完成支線任務。這種非線性的設計增加自由度和重玩價值。

推出後在市場上取得正面的評價。評論家們讚揚遊戲在前作基礎上進行的改進與擴展,尤其是新增的角色、助戰系統和世界地圖功能都為遊戲增色不少。玩家對於能夠操控《Final Fantasy》系列中的經典角色進行戰鬥感到非常滿意,並且這些角色的豐富劇情和人物發展讓人感受到情感上的投入。

戰鬥系統獲得市場正面評價。Assist系統被認為是一大亮點,讓戰鬥更加多變和策略化。而對於不熟悉格鬥遊戲的玩家來說,RPG模式提供更容易的入門方式,這擴大遊戲的受眾範圍。然而,也受到部份批評,主要集中在劇情複雜度上。對於沒有深入玩過《Final Fantasy》系列的玩家來說,故事的多層次結構可能會顯得有些難以理解,尤其是涉及到之前作品的部分。另外,儘管新增世界地圖系統,但一些玩家認為這個系統並未充分發揮其潛力,地圖的探索自由度相對有限。

總體來說,《Final Fantasy 紛爭012》成功地在前作的基礎上進行創新和改進,為粉絲帶來更豐富的體驗。儘管有些小瑕疵,仍然被認為是PSP平台上值得玩的經典之作,尤其是對《Final Fantasy》系列的愛好者來說,提供難以替代的情感共鳴與樂趣。

 

"Dissidia 012: Final Fantasy" is a game released by Square Enix in 2011 for the PlayStation Portable (PSP), serving as a sequel to "Dissidia: Final Fantasy." It expands on its predecessor by introducing new characters, mechanics, and additional story chapters, further exploring the backstories and interactions of characters from various titles in the "Final Fantasy" series.

The story takes place before the events of the original game, once again centered around the ongoing battle between the goddess of light, Cosmos, and the god of darkness, Chaos. This time, however, the plot delves deeper into the origins of the conflict and the underlying forces at play.

The "012" in the title refers to the 12th cycle of the battle between light and darkness. The main storyline introduces new characters, including Kain Highwind (from Final Fantasy IV), Yuna (from Final Fantasy X), Lightning (from Final Fantasy XIII), and Tifa (from Final Fantasy VII). These characters join the new cycle, attempting to alter history. Players can explore how these characters choose sides between Cosmos and Chaos and fight for their fates.

Compared to the original game, Dissidia 012 places more emphasis on the relationships and inner struggles of the characters. Players witness these iconic characters grow and find their paths as they face the sacrifices of their companions, fated decisions, and endless battles. The game also reveals why these characters ultimately become entangled in the conflict between Cosmos and Chaos, especially highlighting key events that occurred before the end of the war depicted in the original game.

One notable concept in the story of Dissidia 012 is the idea of the "Destroyers," which implies that certain characters are destined to be sacrificed. This brings greater emotional depth and tension to the narrative, as some characters face life-and-death decisions. The core battle system from the original game remains intact, combining action-based fighting with RPG elements. Players can freely move in a 3D space, using Bravery and HP attacks to weaken opponents and eventually defeat them.

Building on this foundation, new gameplay mechanics have been introduced, such as the "Assist System." This allows players to call in a support character during battle to briefly assist in attacking or defending, adding strategic depth. Choosing and utilizing Assist characters is an important part of battle strategy, enabling players to break enemy combos or launch counterattacks at crucial moments.

Another new feature is the "RPG Mode," designed for novice players. It simplifies combat by reducing the complexity of controls, allowing players to focus more on character development and strategy without needing to fully master fighting techniques. This makes the game more accessible and appealing to players unfamiliar with fighting games.

Additionally, the "World Map System" has been introduced, marking a significant change from the previous game. Players can explore different areas on the map, engage in random battles, and trigger side quests and hidden challenges throughout their adventure. The world map adds a sense of exploration similar to traditional RPGs, offering a more varied gameplay experience.

The level design is also more diverse and varied. Each stage continues to draw inspiration from iconic locations in the Final Fantasy series, featuring unique terrain and tactical elements. Players can use the environment to their advantage, such as jumping to higher ground or using obstacles as cover during combat.

As the game progresses, players face more powerful enemies and increasingly complex tactical challenges. Each character's individual storyline is uniquely designed, and as the story unfolds, the difficulty and challenge of the levels increase. In addition, hidden levels and challenge missions add to the game's overall replayability, encouraging players to spend considerable time exploring and overcoming these challenges.

At the same time, the world map system offers a semi-open stage structure, allowing players to freely explore different regions, challenge various enemies, or complete side quests. This non-linear design enhances player freedom and replay value.

Upon its release, Dissidia 012 received positive reviews. Critics praised the improvements and expansions made over the original, particularly the addition of new characters, the Assist system, and the world map feature, all of which added depth to the game. Players were delighted with the ability to control classic Final Fantasy characters in battle, and the rich storylines and character development provided an emotionally engaging experience.

The battle system was well-received, with the Assist system being a highlight, adding more variety and strategy to combat. For players unfamiliar with fighting games, the RPG Mode offered an easier entry point, broadening the game's appeal.

However, the game did receive some criticism, primarily for the complexity of its story. For players unfamiliar with the Final Fantasy series, the multi-layered narrative might be difficult to follow, especially with references to previous games. Additionally, while the world map system was a welcome addition, some players felt that it did not fully realize its potential, as the freedom of exploration was somewhat limited.

Overall, Dissidia 012: Final Fantasy successfully innovated and improved upon its predecessor, delivering a richer experience for fans. Despite a few minor flaws, it is regarded as a classic on the PSP platform, offering an irreplaceable emotional and enjoyable experience, particularly for fans of the Final Fantasy series.

運費計算方式:
貨款滿1000元運費外加90元
貨款1000以下:買1件運費外加 60元,買2件運費外加 70元,
買3件運費外加 80元 ,買4件運費外加 90元

貨到付款外加30元手續費
外島及大陸地區運費另計

付款方式:
線上刷卡:本站採用Paypal線上刷卡
虛擬帳號匯款:屬於您專屬的虛擬帳戶,方便站長查帳使用,本站強力推薦
實體ATM匯款:請將匯款帳號記錄下來至各大銀行ATM提款機轉帳
超商條碼繳費:請列印本站提供的條碼至四大超商繳費
線上轉帳:透過玉山銀行線上ATM轉帳(此系統只支援IE瀏覽器)

貨到付款:本站採用黑貓宅急便貨到付款

其他注意事項:
如需購買線上點數卡請直接跟站長連絡,本站不提供點數卡的線上付款