Final Fantasy 水晶編年史 限定版

人氣指數:
二手品
日文名稱:ファイナルファンタジークリスタルクロニクル ソフト
英文名稱:Final Fantasy Crystal Chronicles
類別:懷舊遊戲
定價:7,140円
人數:1 人
分級1/發行日期: 全年齡 2003-08-08
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遊戲內容

《Final Fantasy 水晶編年史》(Final Fantasy Crystal Chronicles)是Square Enix於2003年在任天堂GameCube平台推出的動作角色扮演遊戲(ARPG)。Final Fantasy系列的外傳作品,與傳統回合制的主線作品不同,採用即時戰鬥與多人生存合作模式,並強調探索與資源管理,為系列帶來耳目一新的體驗。

故事發生在被「瘴氣」(Miasma)籠罩的奇幻世界中。這個世界原本是繁榮而和平的,但有一天,突然降臨的瘴氣摧毀人類的文明,迫使倖存者躲進由「水晶」保護的小村莊之中。水晶擁有驅散瘴氣的力量,但它的能量會逐漸衰弱,必須靠名為「靈魂之滴」(Myrrh)的神秘液體來維持。每年,村莊會派出隊名為「水晶之隊」(Crystal Caravan)的勇者前往危險的土地,尋找靈魂之滴並帶回水晶聖杯中,保護村莊免受瘴氣侵襲。主角就是水晶之隊的成員,踏上這場為村莊生存而奮鬥的旅程,穿越不同地域,挑戰強大的魔物,並在旅途中逐漸揭示這片土地上隱藏的真相。角色來自四個不同的種族,每個種族都有獨特的能力與風格:

克拉瓦特族(Clavat):劍士型角色,擁有平均的攻防數值,是適合新手玩家的選擇。

利爾提族(Lilty):擅長近戰,攻擊力強大但移動速度較慢,適合前線作戰。

尤克族(Yuke):魔法專家,魔法施放速度快,能在遠距離造成大量傷害,但物理攻擊較弱。

瑪魯迪族(Selkie):身手敏捷,擅長快速攻擊與躲避,具有較高的機動性。

可以根據自己的遊玩風格選擇並自訂角色的外觀、名字以及初始職業,例如商人、鐵匠或農夫等,這些設定會影響村莊與商店的發展,增加角色扮演的沉浸感。

戰鬥系統不同於傳統的回合制戰鬥,採用即時戰鬥模式。自由在地圖上移動,使用攻擊、魔法和防禦來應對敵人。主要核心之一是「水晶聖杯」,這是水晶之隊旅途中不可或缺的道具。水晶聖杯能夠驅散周圍的瘴氣,形成一個保護圈,在探險過程中必須保持在這個圈內,否則將持續受到瘴氣侵蝕而失去生命。水晶聖杯由一名隊員攜帶或放置於地面上,而其他玩家負責戰鬥或探索。這種設計強調合作與分工,使多人遊戲體驗更加緊密。

最多支援四人合作遊玩,使用Game Boy Advance連接至GameCube主機,GBA螢幕將顯示專屬介面,包括地圖、角色狀態以及任務提示等。這種獨特的連動設計能夠讓玩家同時在不同視角下遊玩,增加戰略性和互動感。

世界分為多個地區,每個地區都有不同主題的迷宮,例如森林、火山、雪地與沙漠等,每座迷宮都藏有各種陷阱與強大的頭目(Boss)。每次進入迷宮,靈魂之滴的位置都會隨機改變,增加探索的樂趣與挑戰性。在探索迷宮的同時需要收集材料、製作裝備並提升角色能力。迷宮中散落著寶箱與道具,可以強化角色的武器與防具。此外,魔法施放系統也相當有趣,透過蒐集魔石(Magicite)來施展不同魔法,而不同魔石的組合還能釋放強力的合體魔法,例如火焰風暴或冰凍爆發等。

在發售後獲得普遍正面的評價,尤其在美術風格、音樂表現以及多人合作方面受到高度讚譽。美術設計展現出濃厚的幻想風格,細膩的角色建模與色彩繽紛的場景,營造出童話般的氛圍。音樂由知名作曲家谷岡久美負責,使用大量民族樂器與柔和旋律,增添濃厚的奇幻感與情感共鳴,至今仍是許多玩家心目中的經典配樂之一。然而,多人連線方式受到部分玩家的批評。由於需要Game Boy Advance連接才能進行多人生存合作,對於當時的玩家來說這是不小的額外成本。許多單人玩家也反映,單人模式的體驗相較於多人合作較為乏味,減少策略與分工的樂趣。此外,部分玩家認為遊戲的劇情較為簡單,缺乏傳統Final Fantasy主線作品的史詩感。

儘管如此,《水晶編年史》在商業上取得成功,為GameCube平台注入獨特的RPG體驗,並催生後續的多部系列作品,如《水晶編年史:命運之輪》(Ring of Fates)、《水晶編年史:小小國王與約定之國》(My Life as a King)等,逐步擴展這個世界觀。總體而言,該作品以其獨特的世界觀、多人生存合作玩法以及精美的美術音樂,成為深受玩家喜愛的作品,雖然存在技術限制與連線問題,但其對動作角色扮演類型的創新嘗試,為Final Fantasy系列注入新的活力,並成為GameCube平台上的經典之一。

 

Final Fantasy Crystal Chronicles is an action RPG (ARPG) developed by Square Enix and released in 2003 for the Nintendo GameCube. As a spin-off of the Final Fantasy series, it diverges from the traditional turn-based gameplay of the mainline entries, adopting real-time combat and a multiplayer cooperative survival mode. The game emphasizes exploration and resource management, offering a fresh experience within the series.

Story

The game takes place in a fantasy world engulfed by a deadly substance known as Miasma. This world was once prosperous and peaceful, but one day, the sudden appearance of the Miasma devastated human civilization, forcing survivors to take refuge in villages protected by crystals. These crystals have the power to repel the Miasma, but their energy gradually wanes and must be replenished by a mysterious liquid known as Myrrh.

Each year, villages send out brave adventurers known as the Crystal Caravan to venture into dangerous lands in search of Myrrh, which is collected in the Crystal Chalice to sustain the village's protective crystal and keep the Miasma at bay. The protagonist is a member of one such Crystal Caravan, embarking on a journey to secure the village's survival. Along the way, they traverse diverse regions, battle powerful monsters, and gradually uncover hidden truths about the land.

The characters hail from four distinct races, each possessing unique abilities and playstyles:

Clavat – Sword-wielding warriors with balanced attack and defense, ideal for beginners.

Lilty – Close-combat specialists with high attack power but slower movement, excelling on the front lines.

Yuke – Magic users with fast spellcasting abilities, capable of dealing significant ranged damage but lacking in physical strength.

Selkie – Agile fighters proficient in swift attacks and dodging, known for their high mobility.

Players can customize their character's appearance, name, and initial profession, such as merchant, blacksmith, or farmer. These choices influence the village’s development and the availability of items in shops, enhancing the immersive role-playing experience.

Gameplay and System

Unlike the turn-based battles seen in most Final Fantasy games, Crystal Chronicles employs a real-time combat system. Players can move freely around the map, attacking enemies, casting spells, and defending in the heat of battle. One of the core mechanics revolves around the Crystal Chalice, a vital item carried by the caravan. The Chalice generates a protective field that dispels the surrounding Miasma, and players must stay within this safe zone during exploration to avoid being continuously damaged by the toxic atmosphere.

The Chalice can be carried by a team member or placed on the ground, while other players focus on fighting enemies or exploring. This system encourages cooperation and division of roles, fostering a tighter multiplayer experience.

The game supports up to four players in cooperative play, utilizing Game Boy Advance (GBA) systems connected to the GameCube. Each player's GBA screen displays personal information such as maps, character status, and quest objectives, creating a unique asymmetrical gameplay dynamic. This design allows players to experience the game from different perspectives simultaneously, adding layers of strategy and interaction.

 

World and Dungeons

The world is divided into multiple regions, each featuring dungeons with distinct themes, such as forests, volcanoes, snowy fields, and deserts. Each dungeon is filled with traps and powerful bosses, and the location of Myrrh changes randomly upon re-entry, keeping exploration fresh and challenging.

While exploring dungeons, players gather materials, craft equipment, and enhance their characters' abilities. Chests and items found throughout dungeons can upgrade weapons and armor. The magic system is particularly engaging, relying on Magicite collected in dungeons. Players can combine Magicite to unleash more potent spells, such as Firaga Storm or Blizzard Burst, encouraging experimentation and cooperation in multiplayer scenarios.

Reception and Impact

Upon release, Final Fantasy Crystal Chronicles received widespread praise, especially for its art direction, music, and cooperative gameplay. The artistic design reflects a rich fantasy style, with intricately crafted character models and vibrant environments that create a storybook-like atmosphere. The game’s soundtrack, composed by Kumi Tanioka, uses folk instruments and soft melodies, reinforcing the sense of wonder and emotional depth. Many players regard the music as one of the most memorable aspects of the game.

However, the multiplayer component received some criticism. To fully experience cooperative play, players needed to connect Game Boy Advance units to the GameCube, which posed an additional cost at the time. Some single-player players also felt that the experience was less engaging than the cooperative mode, as it lacked the strategic coordination and role division present in multiplayer. Additionally, the game’s story was considered simpler and less grand in scope compared to the epic narratives found in mainline Final Fantasy titles.

Despite these challenges, Crystal Chronicles was a commercial success, providing the GameCube with a unique RPG experience. Its success paved the way for sequels and spin-offs, including Ring of Fates and My Life as a King, gradually expanding the world of Crystal Chronicles.

Overall, Final Fantasy Crystal Chronicles stands out as a beloved entry in the series, cherished for its distinctive world, cooperative survival gameplay, and stunning audio-visual presentation. While technical and multiplayer limitations existed, the game’s innovative approach to action RPG mechanics revitalized the Final Fantasy franchise, making it a classic on the GameCube platform.

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