龍族拼圖 X 神之章

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日文名稱:パズドラX (クロス) 神の章
英文名稱:Puzzle & Dragons X: God Chapter
類別:掌上型遊戲
定價:5,280円
人數:2 人
分級1/發行日期: 全年齡 2016-07-28
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遊戲內容

《龍族拼圖 X 神之章》(Puzzle & Dragons X: God Chapter(Kami no Shō) /パズドラX(クロス) 神の章)是由GungHo Online Entertainment於2016年在任天堂3DS平台推出的角色扮演遊戲,與「龍之章(Ryū no Shō)」為雙版本同時發售。這兩個版本構成《Puzzle & Dragons X》的完整內容,是繼《Puzzle & Dragons Z》後的正式續作。雖然基本系統與主體劇情大致相同,但兩版本在部分劇情分歧、登場怪物與對手配置上有所不同,「神之章」特別著重於與神族相關的世界觀與角色發展,並導入更多以神明為核心的敵對勢力與傳說設定。

在劇情方面,延續《Puzzle & Dragons》系列的基本設定,背景為奇幻世界「ドラクメシア(Dracomacia)」,一個人類、龍族與神族共存的世界。玩家扮演的是一位剛進入「龍之使者學院」的學生,懷抱成為「龍馴導士(Dragon Caller)」的夢想。不久後,一場天外黑隕石墜落引發的異變──「Drop Impact」席捲世界,導致自然失衡、怪物暴走,甚至喚醒沉眠中的神明與古代龍神。主角被捲入這場衝突後,與導師、夥伴們踏上旅程,一邊修行成長,一邊解開災難背後的真相。在「神之章」中,劇情更聚焦於「神族」的古老祕密與牠們在這場危機中扮演的角色。主角將面對與神明有關的敵對勢力,並逐步發現神族與龍族、世界秩序之間的歷史糾葛。

本作的劇情架構比前作《Z》更為豐富,除主線劇情外,還穿插著大量支線任務與角色專屬事件。每位同行夥伴都有屬於自己的背景、動機與情感描寫,這些元素被融入故事推進中,使玩家不僅是在解謎與戰鬥,也是在參與一場關於責任與成長的冒險。而與「神之章」對應的神族角色,其形象設定與性格塑造也相當鮮明,許多神明不再僅僅是遠在天上的象徵,而成為有血有肉、有掙扎與情緒的存在。

操作方面,延續該系列最核心的「消珠對戰系統」。透過3DS下畫面操作6x5格的珠盤,拖曳珠子進行連鎖消除。消除三個或以上同色珠子即可攻擊,若成功連鎖可大幅提升傷害,進而擊敗敵人。五色珠子分別對應火、水、木、光、暗五屬性,與隊伍中怪物的屬性對應。這套系統雖然簡單易懂,但在連鎖與珠盤配置上蘊含極高技巧性,尤其在面對高難度敵人或Boss時,珠子的安排與連鎖節奏會成為勝負關鍵。

本作最大的特色之一是「ソウルアーマー(Soul Armor)」系統。這是融合變身與裝備的特殊機制,主角可依裝備不同的靈魂護甲,召喚出相應傳說中的龍或神明之力,進行能力強化與技能變化。例如裝備「天照之魂」即可強化光屬性攻擊,並習得治癒與光擊系技能;裝備「宙斯之魂」則可提升整體耐力與輸出,並能在戰鬥中發動強大全體攻擊。Soul Armor 的存在大幅擴展戰術選擇,並讓主角的戰鬥風格可依需求自由切換。

關卡設計方面,採用地圖探索與副本迷宮交錯的方式,需逐步探索各大區域,包括森林、火山、雪原、遺跡、天空之城等多樣場景。每個區域都有其環境特性與專屬敵人,同時包含機關解謎、跳躍、推拉物體、潛水等互動要素,使整體冒險體驗不僅止於戰鬥與培育,也涵蓋探索與策略規劃。而在「神之章」中,許多關卡與迷宮設計上偏重神殿風格與神秘氛圍,例如浮空神殿、天界裂隙等,內含具挑戰性的神族Boss與層層解謎,整體難度也較「龍之章」偏高。

音樂與畫面方面,承襲系列一貫的明亮色調與Q版人物風格,角色與怪物以3D模組製作,動作流暢、風格鮮明。戰鬥時的技能動畫、變身演出與Boss戰的演出極具視覺張力。音樂則由系列作曲家操刀,根據場景氣氛配置不同風格曲目,無論是平靜的村莊配樂,還是Boss戰的緊張節奏,都能強化沉浸感。而在「神之章」中,神殿與天界場景的音樂特別採用帶有宗教感與史詩氛圍的曲風,與劇情主題相得益彰。

在市場評價方面,《Puzzle & Dragons X》整體獲得不錯的口碑,其中「神之章」由於聚焦神族與世界觀的核心部分,受到劇情取向玩家的喜愛。許多玩家讚賞本作在角色刻劃、世界建構、與戰鬥系統的進化,尤其Soul Armor與進化系統為養成愛好者提供了極高自由度與目標感。然而,仍有部分批評指出遊戲初期節奏稍慢、教學過長,以及後期需大量素材農刷,有時會造成重複感與疲勞。

總結來說,這是集策略性、冒險性與劇情深度於一體的角色扮演作品。它不僅繼承系列的經典玩法,更在3DS主機平台上展現系列進化的潛力。特別對於偏好劇情導向與神話題材的玩家來說,「神之章」不但是一場關於力量與信仰的冒險,也是在視覺、音樂與操作設計上精緻完整的作品。

 

Puzzle & Dragons X: God Chapter (Kami no Shō / パズドラX(クロス) 神の章) is a role-playing game developed by GungHo Online Entertainment and released in 2016 for the Nintendo 3DS. It was launched simultaneously with its counterpart, Dragon Chapter (Ryū no Shō), forming a two-version set that makes up the complete Puzzle & Dragons X experience. As the official sequel to Puzzle & Dragons Z, both versions share the same core system and overarching plot, but differ in key story branches, monster appearances, and enemy configurations. God Chapter places a stronger emphasis on divine beings, exploring mythological elements and introducing antagonists centered around gods and celestial legends.

The story follows the established Puzzle & Dragons universe, set in the fantasy realm of Dracomacia (ドラクメシア)—a world where humans, dragons, and gods coexist. Players take on the role of a new student entering the Dragon Caller Academy, aspiring to become a full-fledged Dragon Caller. However, soon after their arrival, a mysterious black meteor crashes into the world, triggering a catastrophic phenomenon known as the Drop Impact. This event disrupts the balance of nature, causes monsters to go berserk, and awakens ancient gods and primordial dragons. Drawn into the crisis, the protagonist embarks on a journey alongside mentors and allies, training and growing while uncovering the truth behind the calamity. In God Chapter, the narrative shifts focus toward the ancient secrets of the god race and their integral role in the unfolding events. The player confronts divine adversaries and gradually uncovers the intricate historical entanglements between gods, dragons, and the order of the world.

Compared to its predecessor Puzzle & Dragons Z, the narrative structure here is more expansive. In addition to the main storyline, the game includes a multitude of side quests and character-specific events. Each companion has a well-developed backstory, personal motivations, and emotional arcs, all woven into the story’s progression. This depth ensures that the game is not only about solving puzzles and battling foes but also about a journey of growth and responsibility. The divine characters featured in God Chapter are particularly well-crafted—not just distant mythic figures, but fully realized entities with their own struggles, personalities, and emotional complexity.

In terms of gameplay, God Chapter retains the series’ signature orb-matching combat system. Using the 3DS's bottom screen, players manipulate a 6x5 grid to move orbs and trigger combos. Matching three or more orbs of the same color unleashes attacks, and stringing together multiple matches greatly increases damage output. The five elemental types—Fire, Water, Wood, Light, and Dark—correspond to the attributes of the monsters in your team. While this system is intuitive and accessible, it offers deep strategic complexity, particularly in later stages and boss fights where orb arrangement and combo timing can make or break a battle.

One of the game’s most distinctive features is the Soul Armor (ソウルアーマー) system. This mechanic combines transformation and equipment customization. The protagonist can equip different Soul Armors to channel the power of legendary dragons or gods, gaining new abilities and stat boosts. For instance, equipping the Soul of Amaterasu enhances Light-element attacks and unlocks healing/light-based skills, while the Soul of Zeus increases stamina and offensive capabilities, enabling powerful full-party attacks. This system adds a great deal of tactical variety and allows players to freely switch their combat style based on different challenges.

In terms of level design, the game blends map-based exploration with dungeon crawling, requiring players to journey through a wide range of environments including forests, volcanoes, snowfields, ancient ruins, and floating cities. Each region features its own environmental traits and exclusive enemies, along with puzzles, jumping mechanics, object manipulation, underwater sections, and more. This makes the game feel like a true adventure—not just a series of battles, but also a test of observation and problem-solving. In God Chapter, many of the dungeons lean toward sacred temple aesthetics and mystical atmospheres, such as floating sanctuaries and rifts in the heavenly realm. These stages often include god-type bosses and layered puzzle-solving, presenting a more complex and challenging experience compared to Dragon Chapter.

Visually and musically, the game maintains the series’ trademark colorful palette and chibi-style character designs. Both characters and monsters are rendered in smooth 3D models with vibrant animations. Special effects for skills, transformations, and boss battles are visually impressive, adding excitement to the gameplay. The music, composed by series veterans, adapts dynamically to each setting—from calm village themes to the intense pace of boss fights—deepening player immersion. In God Chapter, the soundtrack for temple and celestial areas adopts a more sacred, epic tone that enhances the story’s divine and mythological themes.

 

In terms of reception, Puzzle & Dragons X received generally positive reviews. Among the two versions, God Chapter was particularly praised by players who favored story-driven experiences. Fans appreciated the evolution of character development, world-building, and combat mechanics. The introduction of Soul Armor and the refined progression system offered greater freedom and long-term goals for those who enjoy team building and growth. However, some criticism was directed at the game's slow start, the overly lengthy tutorial phase, and the repetitive material farming required in the later stages, which could lead to a sense of grind fatigue.

In summary, Puzzle & Dragons X: God Chapter is a richly layered RPG that blends strategy, exploration, and storytelling. It honors the core mechanics that made the series successful while pushing the boundaries on the Nintendo 3DS platform. For players who enjoy narrative-heavy adventures with a mythological flavor, God Chapter offers not just a quest for power and truth, but a thoughtfully crafted journey enhanced by visuals, music, and tactical depth.

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