成龍踢館2
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《成龍踢館2》(日版名稱《スパルタンX2》,英文名稱《Spartan X 2》)是1991年由Irem開發並發行於任天堂Famicom(FC)上的動作過關遊戲。作為1984年經典遊戲《成龍踢館(Spartan X)》的正統續作,雖然兩者之間在故事設定上沒有直接關聯,但仍然延續橫向卷軸格鬥的基本玩法,並在畫面、關卡設計、動作系統等方面做出許多改進。
本作的主角同樣是功夫高手—約翰尼·湯瑪斯(Johnny Thomas),因為父親被用於新型毒品的實驗,導致他的母親與妹妹喪命。於是他離開腐敗的警察局,成為私人特工,調查城市內的非法運毒路線。與前作的湯瑪斯(Thomas)同名但設定有所不同。這次他不再是為拯救女友,而是以特工的身分,受命對抗神秘的犯罪組織Hawk。這個組織正利用新毒品威脅世界,主角的任務就是單槍匹馬潛入敵方基地,摧毀毒窟並擊敗幕後黑手。
與前作的「英雄救美」故事不同,劇情更偏向間諜與科技犯罪,場景也從傳統的五層塔轉變為各種不同的地點,讓整體氛圍與風格更加現代化。操作方式與前作類似,但在動作表現上有不少提升,角色的動作更加流暢,並新增更強的攻擊判定與打擊感。使用拳腳攻擊敵人,同時要閃避各種障礙與敵人的反擊。透過長時間的蹲伏可以使出上鉤拳跟過肩摔。基本操作如下:
A 鍵:拳擊(近距離攻擊,速度較快)
B 鍵:踢擊(攻擊距離較遠,但速度稍慢)
十字鍵左/右:移動角色
十字鍵上:跳躍
十字鍵下:蹲下(可以閃避飛來的攻擊)
與初代相同,主角沒有使用武器的能力,完全依靠武術技巧來戰鬥。然而,相較於初代的單純打擊系統,新增更具變化的敵人行為模式,需要學會適應不同敵人的攻擊模式,並靈活運用拳腳來對付他們。此外,同樣設有時間限制,必須在規定時間內完成關卡,否則任務將會失敗,這讓挑戰過程更具緊迫感。不同於初代設計,本作的場景更加多變,共有6個關卡涵蓋工廠、機場、列車、秘密基地等各種地點。敵人類型也較為豐富,除基本的雜兵之外,還有持槍士兵、忍者、機器人等高科技敵人,整體氛圍更像是動作電影,將傳統功夫與現代科技結合在一起。每個關卡的最後,都有強大的頭目等著玩家挑戰,這些頭目的攻擊模式比前作更加多變,甚至會使用特殊武器或能力,例如:第一關的頭目會噴出近距離火球,能夠瞬間抓住玩家並造成大量傷害。第三關的頭目會不斷丟擲船上的貨櫃。最終頭目則是犯罪組織的首領,擁有致命的連續踢擊,移動速度相當快,讓戰鬥變得更加困難。關卡的難度逐步提升,後期敵人會變得更加聰明,攻擊方式也更加難以預測,使得整體挑戰性相當高。而成功擊敗頭目後,會恢復一定的血量。
《成龍踢館2》雖然是經典遊戲《成龍踢館》的續作,但因為它只在日本地區發行,並未獲得與初代相同的國際知名度。許多玩家甚至在多年後才發現這款遊戲的存在。然而,在當時日本的遊戲市場中,它仍然受到不少動作遊戲愛好者的青睞,尤其是那些喜愛快節奏格鬥遊戲的玩家。
主要的優點在於更精細的畫面與動作表現,角色動畫比前作更加流暢,打擊感也更為明顯。更多樣化的關卡與敵人設計,避免前作關卡過於單調的問題。高挑戰性與耐玩度,敵人的AI較為進步,戰鬥方式更加多變。然而,也存在一些缺點,例如劇情相對薄弱,並且相較於當時市場上的其他競品(如《忍者龍劍傳》、《快打旋風》等)來說,玩法的進步幅度並不算巨大,因此並未成為爆款遊戲。由於銷量與影響力不及初代,這款作品最終沒有進一步發展成長久的系列。後來的功夫動作遊戲多半轉向更複雜的連招系統與更精細的打擊判定,而《成龍踢館2》的影響力也漸漸被市場上的其他作品取代。
《成龍踢館2》是值得關注的FC動作遊戲,雖然它沒有像初代那樣成為經典,但在遊戲性與畫面表現上都有明顯的進步。對於喜愛紅白機動作遊戲的玩家來說,這是具有挑戰性且值得嘗試的隱藏佳作。雖然遊戲的國際知名度較低,但它仍然是FC平台晚期的高品質動作遊戲,無論是動作遊戲迷還是懷舊玩家,都可以試試這款遊戲,體驗90年代FC動作遊戲的魅力!
Spartan X 2 (Japanese title: スパルタンX2, Chinese title: 《成龍踢館2》) is a side-scrolling action game developed and published by Irem for the Nintendo Famicom (FC) in 1991. As the official sequel to the 1984 classic game Spartan X (Kung-Fu Master in the West), it does not have a direct story connection with its predecessor but retains the core side-scrolling combat mechanics while introducing numerous improvements in visuals, level design, and the action system.
Story & Setting
The protagonist, Johnny Thomas, is a martial arts expert whose father was subjected to experiments involving a new type of drug, resulting in the deaths of his mother and sister. Disillusioned with the corrupt police force, he becomes a private agent investigating illegal drug trafficking routes in the city. While he shares the same name as Thomas from the original Spartan X, his character has been reimagined. This time, he is not on a mission to rescue a kidnapped girlfriend but is tasked with infiltrating and dismantling the criminal organization Hawk, which threatens the world with its dangerous new drug.
Unlike the "hero saves the damsel" narrative of the original game, Spartan X 2 shifts towards an espionage and tech-crime theme. The setting has also evolved from a traditional five-story pagoda to a variety of modern locations, creating a more contemporary atmosphere and style.
Gameplay & Controls
The gameplay remains similar to its predecessor but features several enhancements in animation and combat mechanics. Movements are smoother, and attacks feel more impactful. Players must use punches and kicks to defeat enemies while avoiding obstacles and counterattacks. Certain advanced moves, such as uppercuts and shoulder throws, can be performed by crouching for an extended period.
Basic Controls:
A Button – Punch (fast but short-range attack)
B Button – Kick (longer range but slightly slower)
D-Pad Left/Right – Move
D-Pad Up – Jump
D-Pad Down – Crouch (useful for dodging projectiles)
Like in the original game, the protagonist does not wield weapons, relying solely on martial arts techniques to fight. However, Spartan X 2 introduces more varied enemy behavior patterns, requiring players to adapt to different attack styles and strategically use their punches and kicks. Additionally, a time limit is imposed on each level—if players fail to complete the stage within the given time, the mission is considered a failure, adding an element of urgency to the gameplay.
Stages & Enemies
Unlike the original, which primarily took place in a single building, Spartan X 2 features more diverse environments. The game consists of six stages, including a factory, airport, train, and secret base, providing a richer and more cinematic action experience. Enemies are also more varied, featuring not only generic henchmen but also armed soldiers, ninjas, and even robots, blending traditional martial arts with modern technology.
Each stage concludes with a powerful boss fight. Compared to the original, these bosses exhibit more complex attack patterns and may use special weapons or abilities, such as:
Stage 1 Boss – A large brute capable of grabbing the player and dealing massive damage with close-range fireball attacks.
Stage 3 Boss – A relentless opponent who throws shipping containers at the player.
Final Boss – The leader of the criminal organization, who possesses deadly consecutive kick attacks and moves at high speed, making the battle extremely difficult.
As the game progresses, enemies become smarter and more unpredictable, increasing the overall challenge. Upon defeating a boss, players regain some health as a reward.
Reception & Legacy
Although Spartan X 2 is the official sequel to the classic Spartan X, its exclusivity to Japan prevented it from gaining the same level of international recognition. Many players only discovered its existence years later. However, within the Japanese gaming market, it was well-received by action game enthusiasts, particularly those who enjoyed fast-paced beat-em-up gameplay.
Strengths:
Improved graphics and smoother character animations compared to the original.
Enhanced combat impact and better hit detection.
More diverse levels and enemy designs, avoiding the repetitive stage structure of the first game.
Increased challenge and replayability due to improved enemy AI and varied fighting styles.
Weaknesses:
A relatively weak storyline.
Compared to other action games of the time, such as Ninja Gaiden and Street Fighter, its gameplay advancements were not groundbreaking.
Limited commercial success, preventing it from becoming a long-running series.
As a result of its lower sales and impact compared to the first game, Spartan X 2 did not receive further sequels. Over time, the beat-em-up genre evolved toward more complex combo systems and refined hit mechanics, leading Spartan X 2 to fade into obscurity, overshadowed by other titles in the market.
Conclusion
Spartan X 2 is a noteworthy Famicom action game. While it did not achieve the legendary status of its predecessor, it made clear improvements in gameplay and visuals. For fans of classic Famicom beat-em-ups, it remains a challenging and underrated gem. Though it may not be widely recognized internationally, it stands as a high-quality late-era Famicom action game, worth playing for action game enthusiasts and retro gamers looking to experience the charm of 1990s Famicom titles.
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