EU版 聖火降魔錄 風花雪月 限定版

《聖火降魔錄 風花雪月》(日文名稱:ファイアーエムブレム 風花雪月,英文名:Fire Emblem: Three Houses)是任天堂與INTELLIGENT SYSTEMS、Koei Tecmo合作開發的戰略角色扮演遊戲,於2019年7月在Nintendo Switch平台獨家發行。是《聖火降魔錄》系列自1990年誕生以來的第十六部正統作品,同時也是首度完整進軍HD畫質主機平台的主線作品,開啟該系列在視覺、敘事與玩法上的嶄新階段。
背景設定於名為「芙朵拉(Fódlan)」的大陸,這片土地上由三個勢力分立:擁有強大軍事力量的「賢者帝國」、擁護宗教與王權的「神聖王國」,以及重視自由與商業的「同盟國」。故事主角是一名具有神秘過去的傭兵,在命運牽引下來到名為「迦勒德修道院」的士官學校擔任教師,並在三個學級中選擇其一進行教導。三個學級分別為代表帝國的「黑鷲學級」、代表王國的「青獅子學級」,以及代表同盟的「金鹿學級」,每個學級都由該國的王族或貴族繼承人領導。玩家所做出的選擇將決定整個遊戲走向,影響未來劇情、戰爭的發展與人物命運。
劇情設計上相當宏大且極具層次,分為「學院篇」與「戰爭篇」兩大部分。在學院篇中,以教師身分與學生們互動,透過教學、訓練與課外活動提升他們的技能與信賴感;到戰爭篇,則進入五年後的世界,三國爆發全面衝突,曾是同窗的學生如今成為彼此的敵人。這種前後對照的敘事設計,賦予角色強烈的成長與命運張力,每一條路線都呈現不同的視角與真相,需多輪遊玩才能拼湊完整世界觀。劇情探討的主題不僅有王權與宗教之爭、個人信念與命運抗爭,更觸及階級、民族與戰爭倫理等深層議題,令本作在劇情層面獲得廣泛讚譽。
操作與玩法上,延續系列一貫的戰棋策略核心,但同時引入大量RPG元素。戰鬥依舊以格子地圖為基礎,講究兵種相剋與地形運用,但新增了「戰術連隊」與「計略」系統,使戰鬥更具大規模軍事感。此外,傳統的武器三角(劍剋斧、斧剋槍、槍剋劍)不再是絕對限制,而是透過技能與熟練度反映在角色實力上,能依喜好自由培養角色發展方向,例如讓重甲騎士學習魔法,或讓神官轉職為弓手等,極具自由度。
日常部分則以修道院為據點,可以自由行動,與學生交談、送禮、釣魚、料理、舉辦茶會,或安排課程與個別指導。這種類似模擬教學與生活的設計,能更深入了解每位角色的個性、背景與人際關係,強化情感投入感,也使本作被譽為是《聖火降魔錄》系列中最有沉浸感與代入感的一作。
經發售後獲得壓倒性正面評價,無論是媒體或玩家均給予高度讚賞。多數評論指出,在劇情鋪陳、角色深度與戰略系統上達到前所未有的成熟與平衡,三線以上的分歧劇情設計令遊戲充滿重玩價值。IGN給予9.5分,稱讚其「融合戰略與學園模擬的創新設計」,而《Fami通》亦給出36/40的高分。玩家社群則熱烈討論每位角色的命運與選擇之痛,使角色如艾黛爾賈特、迪米特利、庫羅德等成為當代最具人氣的戰略RPG角色之一。
銷售表現方面,突破全球四百萬套銷量,是該系列歷來最暢銷的作品,也大幅提升《聖火降魔錄》在國際市場的知名度與地位。雖然也有部分玩家對戰場難度平衡或過於瑣碎的修道院日常提出微詞,但這些批評並未影響整體評價,反而凸顯出它作為內容豐富、角色扎實、系統多樣的戰略RPG傑作地位。
綜觀而言,這是集故事、策略、角色養成與情感共鳴於一體的鉅作,不僅重塑系列的核心精神,更成功吸引大量新玩家投入這片戰亂與信念交織的幻想大陸。對於喜愛深度劇情、戰略挑戰與人際羈絆描寫的玩家而言,無疑是Switch平台不可錯過的巔峰代表作之一。
Fire Emblem: Three Houses (Japanese title: ファイアーエムブレム 風花雪月) is a tactical role-playing game developed by Nintendo in collaboration with INTELLIGENT SYSTEMS and Koei Tecmo, released exclusively for the Nintendo Switch in July 2019. As the sixteenth mainline entry in the long-running Fire Emblem series—first launched in 1990—it marks the series’ first full leap into HD visuals and sets a new benchmark in narrative depth, visual presentation, and gameplay innovation.
The story is set on the continent of Fódlan, a land divided among three powerful factions: the Adrestian Empire, known for its military might; the Holy Kingdom of Faerghus, which upholds religious and royal values; and the Leicester Alliance, a coalition that emphasizes freedom and commerce. Players assume the role of a former mercenary with a mysterious past, who is invited to join the prestigious Garreg Mach Monastery as a professor. There, they must choose to lead one of three student houses: the Black Eagles (Adrestian Empire), the Blue Lions (Faerghus), or the Golden Deer (Leicester). This choice determines the course of the story, shaping future conflicts, relationships, and the fate of the entire continent.
The narrative is grand in scale and layered in structure, divided into two main arcs: the Academy Phase and the War Phase. During the Academy Phase, the player builds bonds with students through teaching, training, and engaging in various school activities. These interactions enhance character skills and trust. Five years later, the War Phase begins, where the continent descends into full-scale war. Former classmates now stand on opposite sides of the battlefield, each driven by their ideals and past experiences. The stark contrast between the two phases creates a poignant sense of character growth and emotional tension. Each house route presents a distinct perspective and truth, encouraging multiple playthroughs to uncover the full lore and political complexity of Fódlan. Themes explored include power struggles between monarchy and religion, personal beliefs versus destiny, and deeper issues like social hierarchy, ethnic conflict, and the moral ambiguity of war.
In terms of gameplay, Three Houses retains the franchise’s core turn-based tactical combat system while introducing numerous RPG elements. Battles take place on grid-based maps where strategy, unit placement, and class types are key to victory. New mechanics such as Battalions and Gambits add a larger military scale to combat, while the traditional weapon triangle (sword-axe-lance) is no longer an absolute system, replaced by weapon proficiencies and learned skills. This allows for unprecedented freedom in unit development—players can train a heavily armored knight in magic, or turn a priest into a deadly archer, resulting in highly personalized team compositions.
Outside of battle, the monastery serves as a central hub where players can freely explore, converse with students, give gifts, go fishing, cook meals, host tea parties, and schedule lectures. This life simulation aspect adds significant emotional investment, as it allows players to learn about each character’s personality, history, and interpersonal dynamics. Many critics and fans praised this immersive aspect as one of the most engaging in the series, making Three Houses arguably the most emotionally resonant Fire Emblem to date.
Upon release, the game received widespread critical acclaim. Both media outlets and fans lauded its mature storytelling, compelling characters, and refined strategic depth. The branching storylines and house-specific routes provided high replay value, with players debating the morality of each path and the tragic fates of beloved characters. IGN awarded it a 9.5/10, praising its “innovative fusion of strategy and school-life simulation,” while Famitsu gave it a strong 36/40. Characters such as Edelgard, Dimitri, and Claude became fan favorites, sparking intense discussions across the player community about ideology, loyalty, and sacrifice.
Commercially, Three Houses was a breakthrough hit, selling over 4 million copies worldwide and becoming the best-selling entry in the series. It significantly boosted the global recognition of the Fire Emblem brand. While some players noted issues such as uneven battle difficulty and repetitive monastery activities, these criticisms were generally minor and did not overshadow the game’s overall excellence.
In conclusion, Fire Emblem: Three Houses is a masterwork of strategy, storytelling, and character development. It revitalized the core essence of the series while expanding its appeal to a broader audience. With its richly woven narrative, flexible gameplay systems, and emotional depth, it stands as one of the definitive tactical RPGs on the Nintendo Switch—an essential experience for fans of deep narratives, strategic thinking, and meaningful character bonds.
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EU版 聖火降魔錄 風花雪月 限定版
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