薩爾達傳說:眾神的三角神力2

人氣指數:
二手品
日文名稱:ゼルダの伝説 神々のトライフォース2
英文名稱:The Legend of Zelda: A Link Between Worlds
類別:掌上型遊戲
定價:4,800円
人數:1 人
分級1/發行日期: 全年齡 2013-12-26
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遊戲內容

《薩爾達傳說:眾神的三角神力2》(The Legend of Zelda: A Link Between Worlds)是由Nintendo開發,於2013年在3DS平台推出的動作冒險遊戲。是1991年超級任天堂經典作品《薩爾達傳說:眾神的三角神力》(A Link to the Past)的精神續作,承襲其世界觀與地圖設計,並在此基礎上進行現代化的革新,為系列帶來全新的玩法與自由度,廣受玩家與評論界的高度讚譽。

劇情設定在熟悉卻又重構的「海拉魯王國(Hyrule)」中,故事發生在《眾神的三角神力》多年之後。主角林克是年輕的鐵匠學徒,在一次送劍任務中,捲入一場危機。邪惡魔法師「尤加(Yuga)」出現在海拉魯,將賢者們一一封印進畫中,並企圖復活傳說中的惡魔「加農(Ganon)」。在阻止尤加的過程中,林克意外獲得能讓他變成「壁畫風格」的能力—可以融入牆壁,以二維方式在牆上滑行,這項能力成為遊戲核心的解謎與探索手段。

林克在旅途中發現,尤加的陰謀跨越兩個世界—熟悉的海拉魯(Hyrule)與鏡像般的世界「羅拉魯(Lorule)」。後者是一個與海拉魯相對、但已崩壞的國度,由女王「海莉亞(Hilda)」統治。隨著劇情推進,需穿梭於兩個世界之間,拯救被封印的七位賢者,解開海莉亞與尤加的真實目的,最終對抗融合加農靈魂的尤加,保護三角神力與兩個世界的未來。劇情鋪陳上延續經典的光明與黑暗雙世界主題,並加入一些反轉與情感細膩的角色刻劃,如海莉亞對國家的愛與犧牲精神,使得故事比以往更加成熟深刻。

在操作與玩法方面,維持自上而下的2D視角,但透過3DS的立體顯示功能與強化的畫面效果,使地圖更具層次感與空間深度。最大革新是林克可變為壁畫的能力,使玩家能自由探索牆壁上的秘密通道、躲避陷阱、進入特定位置甚至穿越兩個世界之間的裂縫,開創全新的解謎邏輯與場景互動方式。

另一項突破是放棄以往線性順序攻略迷宮的傳統,幾乎可以自由選擇挑戰順序。這項自由度的提升,來自於一名神秘商人「拉維歐(Ravio)」的道具租借系統。可在早期即租借或購買包括弓箭、火杖、沙之杖、炸彈、勾爪等道具,用來應對不同迷宮的機關與敵人。這種開放結構讓每位玩家都能按照自己的節奏探索世界,重現初代薩爾達的探索感與自由度。

迷宮設計亦非常精緻巧妙,海拉魯與羅拉魯各有一系列主題鮮明的地牢,如風之宮殿、沙漠神殿、暗影神殿等。每座迷宮不僅設計有層次,還結合3DS立體視覺效果,呈現高低差與多維空間感,解謎與戰鬥節奏明快,頭目設計亦各具特色。需要靈活運用壁畫能力與道具解開關卡,並在有限生命與道具能量的挑戰下思考最有效率的通關路線。

音樂方面,重新編曲大量《眾神的三角神力》經典旋律,結合新的原創配樂,營造懷舊與新鮮兼具的氛圍。視覺設計則延續系列傳統的明亮色調,融合卡通風格與細緻光影,展現任天堂對掌機美術的極致把握。

市場評價方面,獲得壓倒性的好評,許多評論讚揚其在經典基礎上的創新。自由度高、節奏明快、謎題設計巧妙,以及壁畫變身機制所帶來的全新玩法,讓本作成為3DS平台上最受好評的動作冒險遊戲之一。尤其是對於老玩家而言,它既是對舊作的致敬,也是對系列革新的誠意展現;而對新玩家來說,則是容易上手、難以放下的經典入門作品。

總體來說,《薩爾達傳說:眾神的三角神力2》成功融合傳統與創新,提供熟悉卻嶄新的遊戲體驗。它不僅是3DS掌機的代表作之一,更被譽為近年最優秀的薩爾達正統續作之一,無論從故事深度、操作自由、關卡設計到音樂表現,皆展現出任天堂一貫的高品質與創造力。

The Legend of Zelda: A Link Between Worlds is an action-adventure game developed by Nintendo and released in 2013 for the Nintendo 3DS. It serves as a spiritual successor to the 1991 Super Nintendo classic The Legend of Zelda: A Link to the Past, inheriting its world and map design while introducing modern innovations. These updates brought fresh gameplay mechanics and unprecedented freedom to the series, earning widespread acclaim from both players and critics.

The story is set in a familiar yet reimagined version of the Kingdom of Hyrule, taking place many years after the events of A Link to the Past. The protagonist, Link, is a young blacksmith’s apprentice who, during a routine sword delivery, becomes entangled in a looming crisis. An evil sorcerer named Yuga emerges in Hyrule and begins sealing the Seven Sages into paintings, with the goal of resurrecting the legendary demon Ganon. In the process of trying to stop Yuga, Link unexpectedly gains the magical ability to transform into a wall painting—allowing him to merge into flat surfaces and move across walls in a 2D form. This unique mechanic becomes a central feature of the game's puzzle-solving and exploration.

 

As Link’s journey unfolds, he learns that Yuga’s plot spans two worlds—the familiar realm of Hyrule and its dark, mirrored counterpart, Lorule. Lorule is a ruined parallel world ruled by Princess Hilda. As the story deepens, Link must travel between these two realms, rescue the imprisoned sages, and uncover the true motives of both Hilda and Yuga. In the climactic moments, he faces off against Yuga, who has merged with Ganon’s spirit, in a final battle to protect the Triforce and the balance between the two worlds. The narrative builds upon the classic Zelda theme of duality—light and dark worlds—and introduces emotional depth and character twists, particularly with Hilda’s tragic love and sacrifice for her kingdom, making the story more mature and profound than its predecessors.

From a gameplay perspective, the game retains the top-down 2D perspective of classic Zelda titles, but takes advantage of the 3DS’s stereoscopic visuals and upgraded graphics to create a greater sense of spatial depth and verticality. The most notable innovation is Link’s ability to become a wall painting. This allows players to discover hidden passages, avoid traps, reach inaccessible platforms, and travel between worlds through dimensional cracks, offering an entirely new approach to puzzle design and world traversal.

Another major departure from tradition is the non-linear dungeon progression. Unlike past titles, players can tackle most dungeons in any order. This freedom is enabled by the character Ravio, a mysterious merchant who allows Link to rent or purchase key items—such as the bow, fire rod, sand rod, bombs, and hookshot—from the outset. This rental system grants players early access to the tools necessary for each dungeon, encouraging them to explore the world at their own pace, much like in the original The Legend of Zelda.

Dungeon design in both Hyrule and Lorule is intricate and clever. Each dungeon, including the Wind Palace, Desert Palace, and Shadow Temple, presents unique themes, layered layouts, and multi-dimensional puzzles enhanced by the 3D effects of the handheld. Fast-paced combat, creative boss fights, and the seamless integration of the wall-merging mechanic ensure every dungeon feels fresh and rewarding. Players must make strategic use of their limited health and item energy to find the most efficient path forward.

The soundtrack features beautifully re-orchestrated versions of classic A Link to the Past tunes, mixed with new original compositions that blend nostalgia with novelty. The visuals maintain the bright, vibrant color palette the series is known for, combining a cartoony art style with detailed lighting and effects that showcase Nintendo’s mastery of handheld aesthetics.

Critically, A Link Between Worlds received overwhelming praise. Many reviewers highlighted its innovation on a classic foundation, praising the game’s freedom, brisk pacing, smart puzzle design, and the creative use of the wall-merging mechanic. It is widely regarded as one of the best action-adventure titles on the 3DS. For longtime fans, it was both a heartfelt homage to a beloved classic and a bold evolution of the series. For newcomers, it offered an accessible and addictive entry point into the Zelda universe.

In conclusion, The Legend of Zelda: A Link Between Worlds masterfully balances tradition and innovation, delivering a game that feels both familiar and refreshingly new. It stands as one of the defining titles of the 3DS era and is often cited as one of the finest Zelda sequels in recent memory. With its compelling story, fluid mechanics, well-crafted dungeons, and rich presentation, it embodies Nintendo’s enduring creativity and high standards of quality.

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