舞動瓦利歐製造

人氣指數:
日文名稱:おどるメイド イン ワリオ
英文名稱:WarioWare: Smooth Moves
類別:懷舊遊戲
定價:6,076円
售價:99.00
人數:12 人
庫存量:1
分級1/發行日期: 全年齡 2006-12-02
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遊戲內容

《舞動瓦利歐製造》(日文名稱:おどるメイド イン ワリオ / 英文名稱:WarioWare: Smooth Moves)是由任天堂開發,於2006年12月在日本、2007年初在歐美陸續推出的Wii平台專屬體感派對遊戲,也是《WarioWare》系列首度登上Wii主機的作品。延續系列獨特、無厘頭又超高速節奏的迷你遊戲風格,結合Wii Remote體感控制器的操作特色,帶給玩家前所未有的滑稽搞笑、節奏緊湊、動作誇張的互動體驗。

劇情依然延續《WarioWare》一貫惡搞、胡鬧又充滿喜感的風格。故事由瓦利歐(Wario)與他身邊一群搞怪的朋友們擔綱演出,圍繞著神秘的「控制之杖」(Form Baton),也就是Wii Remote。瓦利歐意外發現這根神奇的控制之杖,並試圖利用它來發財致富,於是便拉上各個角色參與各式各樣的奇怪挑戰。每位角色都有自己主題風格的小故事與關卡設定,從現代都市、武士時代、科幻世界到日常生活題材都有。雖然劇情本身輕鬆搞笑,主打胡鬧與惡搞風格,但卻成功為每一個遊戲小關卡增添不同趣味與視覺風格,讓整體體驗變得活潑有趣。

在操作方面,是當時Wii平台最具代表性的體感遊戲之一,充分發揮Wii Remote體感偵測的特性。遊戲內稱Wii Remote為「控制之杖」,設計超過十多種基本動作姿勢,官方稱作「姿勢型態(Form)」。必須依照不同的姿勢指示,把Wii Remote 擺在不同的位置或角度,例如水平拿、放在頭上、放在鼻子下、像揮劍、像打電話、像舉杯喝水等等,然後依照畫面上即時出現的指令,在短短幾秒內完成動作。這些動作與迷你遊戲彼此結合,形成節奏明快、操作誇張、笑點百出的遊玩方式,考驗玩家反應、模仿與即時應變的能力。

關卡設計方面,延續《WarioWare》系列特色,將整體遊戲內容拆分成205個「超短篇」迷你遊戲,每個遊戲僅有3到5秒的時間,必須在極短時間內看懂題目並完成動作。關卡是以角色為單位,每位角色代表一個主題,例如瓦利歐關卡主打基本體感動作、Mona關卡以日常生活為主題、Kat & Ana的關卡走忍者風、Jimmy T.則是舞蹈節奏類型。隨著遊戲進行,關卡節奏會愈來愈快,動作指令也更加惡搞、出其不意,從插牙籤、揮擊蒼蠅、拔鼻毛、倒牛奶、騎馬、忍者斬擊、擺出奇怪姿勢等無厘頭挑戰應有盡有,配合搞怪音效與誇張動畫,讓人忍不住發笑。

除了單人故事模式,還加入多人模式與挑戰模式,最多支援4人輪流或對戰,適合家庭聚會、朋友同樂。多人模式中,每位玩家輪流操作,看看誰能在連續迷你遊戲中撐得最久或獲得最高分,或進行鬥快鬥反應的挑戰,製造現場熱鬧搞笑的氛圍。

在市場評價方面,自發售以來便廣受好評,尤其在Wii主機上市初期,成為最具代表性與最能展現Wii體感樂趣的遊戲之一。許多玩家與媒體讚賞它創意十足、節奏超快、玩法瘋狂搞笑,完全展現Wii Remote體感操作的潛力,讓玩家從單純的按鍵操作,轉換為身體擺動、手腕揮舞甚至做出誇張動作,營造出既歡樂又荒謬的遊戲體驗。特別是在派對場合、家庭聚會或朋友同樂時表現亮眼,被譽為Wii初期必玩的體感派對遊戲。

不過,也有部分評論提到遊戲內容偏短,若以單人模式體驗,容易在短時間內通關,耐玩度稍嫌不足。部分玩家則認為遊戲風格太過胡鬧,對喜歡正統動作遊戲或劇情性玩家來說吸引力有限。但整體來說,它憑藉獨特風格、創意玩法與誇張幽默,成功在Wii遊戲陣容中佔有一席之地,成為Wii體感遊戲經典代表作之一。

總結來說,這是集體感操作、無厘頭幽默、超高速反應與多人派對歡樂於一體的獨特遊戲。不僅充分展現Wii主機體感功能,透過簡單又搞笑的迷你遊戲設計,創造出老少咸宜、全場歡笑不斷的派對娛樂體驗。無論是想測試自己反應神經,還是希望在朋友聚會中炒熱氣氛,《舞動瓦利歐製造》絕對是值得收藏與回味的經典之作。

WarioWare: Smooth Moves (Japanese title: おどるメイド イン ワリオ) is a motion-sensing party game developed by Nintendo, released for the Wii platform in December 2006 in Japan and in early 2007 in Western markets. It marks the WarioWare series’ first appearance on the Wii console, continuing the franchise’s trademark blend of quirky, fast-paced microgames — now enhanced with the Wii Remote’s unique motion control features. The result is a wildly humorous, rapid-fire, and exaggeratedly physical interactive experience that was unlike anything players had encountered before.

 

The story carries on the WarioWare series’ signature style of irreverent humor and wacky antics. It follows Wario and his cast of eccentric friends as they discover the mysterious "Form Baton" — the in-game name for the Wii Remote. Wario stumbles upon this strange, powerful controller and schemes to use it to strike it rich. He ropes in his friends to participate in a series of bizarre challenges, with each character offering their own themed storyline and stage settings, ranging from modern cities and samurai eras to sci-fi worlds and everyday life situations. While the story remains lighthearted and deliberately silly, its humor and style add personality and variety to each microgame, making the overall experience energetic and engaging.

In terms of gameplay, WarioWare: Smooth Moves was one of the Wii platform’s most iconic motion control games at the time, taking full advantage of the Wii Remote’s motion-sensing capabilities. The game humorously refers to the Wii Remote as the "Form Baton" and introduces over a dozen basic controller positions, officially called "Forms." Players must hold the Wii Remote in different positions or angles — horizontally, on their head, under their nose, like a sword, like a phone, or like raising a glass — and quickly respond to on-screen instructions by performing the required motion within just a few seconds. These motion commands are combined with frantic, ridiculous microgames, creating a fast-paced, over-the-top, laugh-out-loud play style that tests players' reflexes, mimicry skills, and split-second decision-making.

The stage design continues the WarioWare series’ signature format by dividing the content into 205 ultra-short microgames, with each game lasting only 3 to 5 seconds. Players must rapidly grasp the objective and complete the action before time runs out. Stages are divided by character, with each one representing a different theme. For example, Wario’s levels focus on basic motion controls, Mona’s stages are based on daily life situations, Kat & Ana’s games feature ninja-themed challenges, and Jimmy T.’s stages revolve around rhythm and dance. As the game progresses, the pace quickens, and the motion prompts become increasingly absurd and unexpected — from picking teeth, swatting flies, pulling nose hairs, pouring milk, horseback riding, ninja slicing, and striking weird poses, paired with goofy sound effects and over-the-top animations designed to make players laugh.

Besides the single-player story mode, the game includes multiplayer and challenge modes, supporting up to four players who take turns or compete head-to-head. Perfect for family gatherings or parties, the multiplayer modes encourage each player to survive through as many consecutive microgames as possible, compete for high scores, or race through rapid-fire reaction challenges — all while filling the room with chaos, excitement, and laughter.

In terms of market reception, WarioWare: Smooth Moves was widely praised upon release, especially during the Wii console’s early years. It was hailed as one of the most definitive and entertaining demonstrations of the Wii’s motion-sensing potential. Both players and critics applauded its creativity, frantic pacing, and outrageously funny gameplay, showcasing how motion controls could transform simple button-pressing into full-body, exaggerated physical movements that generated hilarity and surprise. It quickly became a favorite for party settings, family gatherings, and social play, often being described as a must-have Wii party title during the console’s early years.

However, some criticisms were noted. The game’s relatively short content, especially in single-player mode, made it possible to finish the story mode rather quickly, leaving some players wanting more. A few felt that the game’s humor was too chaotic or nonsensical, and its appeal might be limited for those preferring more traditional action games or narrative-driven experiences. Nevertheless, its unique style, inventive gameplay mechanics, and over-the-top humor helped secure its place as a standout in the Wii’s motion-control game library, becoming a classic representative of the console’s party game lineup.

In summary, WarioWare: Smooth Moves is a unique game that combines motion controls, absurd humor, lightning-fast reaction tests, and lively multiplayer fun. It brilliantly showcases the Wii console’s motion-sensing capabilities, delivering a lighthearted and laughter-filled party experience through its collection of quirky and hysterical microgames. Whether you’re looking to test your reflexes or turn a gathering into an uproarious party, WarioWare: Smooth Moves is a must-have classic that remains worth revisiting.

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