太空戰士 紛爭
《Final Fantasy 紛爭》是Square Enix於2008年推出的PlayStation Portable(PSP)動作角色扮演遊戲。是該系列的格鬥衍生作品,將多代作品中的經典角色集結於同一個戰場上,彼此對抗。融合格鬥元素與RPG系統,操作各具特色的角色,進行多樣化的戰鬥。
故事圍繞著光明之神「Cosmos」與黑暗之神「Chaos」之間的戰鬥。Cosmos和Chaos各自召喚10位來自《Final Fantasy》系列的英雄與反派,讓他們在不同的次元中交戰。Cosmos一方的英雄們包括來自《Final Fantasy I》至《Final Fantasy X》的主角,如光之戰士、克勞德、洋蔥劍士、巴茲、蒂娜等。而Chaos則召喚反派角色,如薩菲羅斯、凱夫卡、銀龍等。
隨著劇情的進展,逐漸了解這場鬥爭背後的原因,以及角色們在這場戰爭中的成長與覺醒。每個角色都有自己的劇情線,需要依次完成不同角色的章節,以體驗整體故事的全貌。雖然以對抗為主,但其中穿插許多角色之間的互動,對於系列的老玩家來說,這些互動充滿情感共鳴和懷舊情懷。各角色的個性和過去的故事都在劇情中有所體現,使得遊戲不僅僅是一場戰鬥,還包含豐富的情感層次。
操作系統結合動作和RPG元素。自由操控角色在三維空間內移動、跳躍、躲避和攻擊,戰鬥過程流暢且充滿動感。每個角色都有不同的戰鬥風格和技能組,這讓戰鬥變得多樣化且充滿策略性。
戰鬥的主要系統分為「Bravery攻擊」和「HP攻擊」兩種。Bravery攻擊能削弱對手的Bravery值,同時提升自己的Bravery值。當Bravery值累積到足夠多時,可以發動HP攻擊,直接對敵人造成傷害並削減其生命值。這種雙線並行的戰鬥系統,要在攻防之間找到平衡,既要積累Bravery來提升攻擊力,又要伺機發動HP攻擊來獲得勝利。此外,還引入「EX模式」與「EX爆發」系統。當角色的EX槽充滿後,按R1跟方塊鍵就能進入EX模式,此時角色會進入強化狀態,能力大幅提升。EX爆發則是一種特殊的必殺技,能在短時間內造成巨大傷害,對戰局有著決定性影響。
沒有傳統上的線性關卡。有一個「故事模式」,選擇不同角色進行一系列的戰鬥,每場戰鬥都是一個獨立的場景。設計充滿變化,靈感來自《Final Fantasy》系列中的經典地點,例如《Final Fantasy VII》中的神羅大廈、《Final Fantasy X》中的祈禱之室等。每個舞台都有不同的地形設計,可以利用環境來達成戰術目的,比如跳躍到高處攻擊或使用牆壁進行防禦。隨著遊戲進展,關卡難度逐步提高,敵人會變得更強,戰術要求也會變得更高。此外,完成戰鬥會獲取經驗值,提升角色等級,並解鎖新的技能和裝備,這些都強化整體的耐玩度。
《Final Fantasy 紛爭》在發售後獲得廣泛的好評。許多玩家和評論家讚揚創新玩法,特別是將該系列經典角色與全新的戰鬥系統結合在一起的設計。操作流暢,戰鬥系統深度豐富,對於粉絲來說,這是充滿懷舊和情感的體驗。劇情方面,由於結合多代遊戲的角色和故事,使得老玩家可以體驗到角色之間的跨時代互動,這是一大亮點。然而,有部分評論指出,劇情對於那些不熟悉《Final Fantasy》作品的玩家來說,可能會顯得難以理解,因為許多情節和角色背景是基於系列前作。
操作方面,在PSP平台上的表現也獲得很高的評價。雖然操作按鍵有限,但通過靈活的系統設計,輕鬆掌控各種戰鬥技巧,並且在激烈的戰鬥中保持流暢的操作感。
總體而言,這是一款兼具懷舊情懷與創新遊玩體驗的佳作,無論是系列的老玩家還是新玩家,都能在其中找到樂趣。遊戲的市場評價非常正面,其成功也促使Square Enix後來推出續作《Final Fantasy 紛爭012》。
"Final Fantasy Dissidia" is an action role-playing game released by Square Enix in 2008 for the PlayStation Portable (PSP). As a spin-off fighting game from the main series, it brings together iconic characters from multiple Final Fantasy games to battle against each other. The game blends fighting mechanics with RPG elements, allowing players to control unique characters in a variety of battles.
The story revolves around the conflict between the god of light, Cosmos, and the god of darkness, Chaos. Each summons 10 heroes and villains from the Final Fantasy series to fight across different dimensions. Heroes on Cosmos’ side include protagonists from Final Fantasy I to Final Fantasy X, such as the Warrior of Light, Cloud, Onion Knight, Bartz, and Terra. Chaos summons iconic villains like Sephiroth, Kefka, and the Emperor.
As the story unfolds, players learn the reasons behind the conflict and witness the characters’ growth and awakening throughout the war. Each character has their own storyline, and players must complete each chapter to experience the full narrative.
While combat is the game's main focus, it also features numerous interactions between characters, filled with emotional resonance and nostalgia for long-time fans of the series. Each character’s personality and backstory are explored, adding emotional depth to the game beyond just the battles.
The combat system combines action and RPG elements. Players can freely control characters, moving, jumping, dodging, and attacking in a 3D space, resulting in dynamic and fluid combat. Each character has a unique fighting style and skill set, providing a variety of strategies and battle experiences.
The core battle mechanics are divided into two types of attacks: "Bravery attacks" and "HP attacks." Bravery attacks reduce the opponent's Bravery value while increasing the player’s own. Once enough Bravery is accumulated, the player can unleash an HP attack, which directly damages the opponent’s health. This dual system requires players to balance offense and defense, building up Bravery to strengthen attacks and seizing the opportunity to land decisive HP attacks.
Additionally, the game introduces the "EX Mode" and "EX Burst" systems. When a character's EX gauge is full, pressing R1 and the square button activates EX Mode, temporarily boosting the character’s abilities. EX Burst is a powerful finishing move that can deal massive damage and potentially turn the tide of battle.
There is no traditional linear level structure. Instead, the "Story Mode" lets players choose different characters for a series of battles, each set in a standalone environment. The stages are inspired by iconic locations from the Final Fantasy series, such as Shinra Headquarters from Final Fantasy VII and the Chamber of the Fayth from Final Fantasy X. Each stage features unique terrain that can be used strategically, such as attacking from higher ground or using walls for defense.
As the game progresses, the difficulty increases, with stronger enemies and more tactical challenges. Winning battles grants experience points, allowing characters to level up, unlock new skills, and acquire equipment, enhancing the game's replayability.
"Final Fantasy Dissidia" was met with widespread acclaim upon release. Players and critics praised the innovative gameplay, especially the combination of classic Final Fantasy characters with the new combat system. The smooth controls and depth of the battle mechanics provided a nostalgic and emotional experience for fans.
From a story perspective, the inclusion of characters and narratives from multiple Final Fantasy titles allowed long-time players to enjoy cross-era interactions, which was a major highlight. However, some critics noted that the storyline might be hard to understand for those unfamiliar with the series, as many plot points and character backgrounds are based on previous titles.
The controls were highly praised for their performance on the PSP platform. Despite the limited number of buttons, the system's flexible design allowed players to easily master various combat techniques while maintaining smooth gameplay during intense battles.
Overall, "Final Fantasy Dissidia" is a game that successfully combines nostalgia with innovative gameplay, offering enjoyment to both long-time fans and new players. Its positive reception also led Square Enix to release a sequel, "Final Fantasy Dissidia 012."
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