太鼓達人Wii:咚咚嗯和二代目

人氣指數:
日文名稱:太鼓の達人Wii ドドーンと2代目!
英文名稱:
類別:懷舊遊戲
定價:5,280円
售價:250.00
分級1/發行日期: 全年齡 2009-11-19
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遊戲內容

《太鼓の達人Wii ドドーンと2代目!》(中文可譯為《太鼓達人Wii:咚咚嗯和二代目!》)是萬代南夢宮於2009年為任天堂Wii主機推出的《太鼓之達人》家用機系列第二作。延續初代《太鼓の達人Wii》的成功,加入更多的曲目、迷你遊戲以及任務挑戰,並在玩法與內容上進行擴充,是當時家庭聚會與親子同樂的熱門音樂遊戲之一。

和系列慣例一樣,本作並不以劇情為主體,但為增加趣味性和互動感,引入一個名為「演奏任務模式」的新系統,類似一個半劇情式的挑戰關卡集合。在這個模式中,以和田咚為主角,接受來自不同角色的節奏挑戰,例如達成指定的連擊數、在特定歌曲中達成高分或全連,甚至面對節奏極難的「魔王」等關卡,這些挑戰用輕鬆詼諧的語言包裝起來,營造出類似小劇情或冒險的感覺。每完成一定數量的任務,還能解鎖新歌曲與道具,使整體遊戲更具目標感與持久吸引力。

在操作方面,依然以Wii專用太鼓控制器作為最佳遊玩方式,這組控制器包含一個模擬鼓與兩根鼓棒,能夠還原街機打鼓的節奏感。需要依據螢幕上方橫向滑動的音符節奏進行敲擊:紅色音符代表打鼓面,藍色音符則是敲擊鼓邊。根據準確度分為「良」「可」與「不可」,連續擊中會形成COMBO,有助於提升分數與評級。若無鼓控制器,也可用Wii遙控器模擬擊鼓,雖然方便但在打擊感與準確度上略有不足。

最受歡迎的地方之一在於它的豐富曲庫。收錄超過70首樂曲,涵蓋J-POP、動畫主題曲、古典名曲、童謠、遊戲音樂以及太鼓原創曲。這些曲目中包含不少當時在日本家喻戶曉的流行歌與熱門動畫配樂,例如《火影忍者:疾風傳》與《龍珠 改》、《新世紀福音戰士》的(殘酷な天使のテーゼ)等知名團體的代表作。曲目的多樣性不僅吸引音樂遊戲玩家,也吸引家庭成員、年幼孩童與長輩一同參與,打破年齡界限。

市場評價方面,在日本推出後便取得良好的銷量與口碑。許多玩家認為相較初代,在內容上更為充實、曲目更多,遊戲模式設計也更有目標感,提升耐玩度。遊戲畫面依舊延續系列卡通風格,色彩鮮明且節奏感強烈,操作介面友善,讓即使是新手或兒童也能輕鬆上手。同時,支援多名玩家同時遊玩的功能,也成為許多家庭與派對中的熱門選擇。唯一被部分玩家批評的地方,在於若無實體鼓控制器,遊戲樂趣會有所折扣,這使得該控制器一度在市場上供不應求。

總體而言,《太鼓の達人Wii ドドーンと2代目!》不僅鞏固《太鼓之達人》在Wii平台的地位,更進一步擴大其受眾群。透過內容升級與節奏玩法優化,成為集娛樂性、節奏感與家庭互動於一身的代表性。

“Taiko no Tatsujin Wii: Dodoon to Nidaime!” (literally “Taiko no Tatsujin Wii: Boom Boom! The Second Generation!”) is the second entry in the Taiko no Tatsujin home console series for the Nintendo Wii, released by Bandai Namco in 2009. Building on the success of the first Taiko no Tatsujin Wii, this sequel expands the experience with more songs, mini-games, and mission challenges, making it one of the most popular rhythm games for family gatherings and parent-child entertainment at the time.

As is tradition for the series, the game does not center around a narrative, but to add variety and engagement, it introduces a new system called the “Performance Mission Mode.” This mode acts like a semi-story challenge collection, where Don-chan takes on rhythm challenges from various characters. These include tasks such as achieving a certain combo count, scoring high or full combos on specific songs, or even facing off against extremely difficult “boss” stages. These challenges are presented with humor and light storytelling, creating a fun and adventure-like feel. Completing a certain number of missions unlocks new songs and items, giving players a clear sense of progression and lasting motivation.

 

In terms of controls, the game is best played using the dedicated Wii Taiko Drum Controller, which includes a simulated drum and two drumsticks to replicate the arcade-style drumming experience. Players hit the scrolling notes at the top of the screen—red notes require striking the drum face, and blue notes require hitting the rim. Accuracy is judged as “Great,” “Good,” or “Miss,” and consecutive hits build combos, contributing to higher scores and ranks. For those without the drum controller, Wii Remotes can be used to simulate drumming, though the overall sense of impact and accuracy is notably reduced.

One of the game’s biggest appeals is its rich song library. It features over 70 tracks spanning J-POP, anime theme songs, classical pieces, children’s songs, game music, and original Taiko tracks. Many of these were widely popular in Japan at the time, including hits from Naruto: Shippuden, Dragon Ball Kai, and Neon Genesis Evangelion (such as “A Cruel Angel’s Thesis”), along with music from popular groups like SMAP and Arashi. The wide variety of music attracts not only rhythm game enthusiasts but also families, young children, and older players, breaking age boundaries and expanding the game’s appeal.

In terms of reception, the game received strong sales and positive reviews after its release in Japan. Many players praised the sequel for its increased content, larger song selection, and more goal-oriented gameplay design, which improved replayability. The visuals continue the series’ signature cartoon style, with bright colors, strong rhythmic feedback, and a friendly user interface that even beginners and children can easily navigate. Multiplayer support for simultaneous play further cemented its place as a favorite for families and parties. The only major criticism came from those who found the experience lacking without the physical drum controller—an issue that led to temporary shortages of the peripheral due to high demand.

Overall, Taiko no Tatsujin Wii: Dodoon to Nidaime! not only reinforced the series’ strong position on the Wii platform but also expanded its audience. With upgraded content and refined rhythm mechanics, it became a representative title combining fun, rhythm, and family interaction in one entertaining package.

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