太鼓之達人 超大份量!

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日文名稱:太鼓の達人 特盛り!
英文名稱:
類別:懷舊遊戲
定價:5,731円
分級1/發行日期: 全年齡 2014-11-20
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遊戲內容

《太鼓の達人 特盛り!(超大份量!)》是萬代南夢宮在2014年推出的Wii U平台音樂節奏遊戲,是《太鼓之達人 Wii U》系列的第二作。日文名稱中的「特盛り」是日式餐廳用語,意指「加大份量」,象徵內容更為豐富,曲目更多,遊戲模式與功能也更為擴充,是針對家庭娛樂與音樂愛好者設計的升級版作品。

沒有明確的劇情主線,焦點仍然放在節奏打擊與音樂演奏的樂趣上。主角和田咚與和田咔繼續活躍於遊戲中,帶來各式各樣的小動畫、搞笑插曲與節日氣氛,使整體遊戲體驗更為活潑有趣。雖然不像某些節奏遊戲那樣圍繞劇情展開,透過視覺演出與關卡設計,呈現出濃厚的卡通與節慶風格,讓人即使反覆遊玩也不容易感到無聊。

在操作方面,與前作相同,遊戲支援Wii U GamePad、Wii遙控器、以及專用太鼓控制器。玩家需依照畫面上移動的音符進行準確敲擊:紅色的「咚」打擊太鼓正面、藍色的「咔」則敲擊太鼓邊緣。節奏判定與打擊回饋設計細膩,若搭配實體太鼓控制器,更能感受到如同街機般的真實打擊感。支援多達四人同時遊玩,是非常適合家庭聚會或派對的遊戲。

最大的賣點之一是其豐富的收錄曲數。相比前作,加入更多J-POP、動畫歌曲、VOCALOID音樂、經典遊戲原聲、以及原創曲目。還首次導入「Miiverse對戰模式」,可以與其他玩家的「鬼魂數據」對戰,並進行交流與競技,這讓遊戲增添了一點社群與挑戰感。

市場評價方面,《太鼓之達人 超大份量!》受到不少玩家與評論家的好評。許多人認為它比前作更完整、更有誠意,尤其在曲目數量與遊戲模式上大幅提升。畫面表現繼續維持高品質,角色與動畫的呈現充滿趣味。不過仍有玩家指出,如果沒有實體太鼓控制器,操作體驗會略顯單調,難以充分感受節奏打擊的爽快感。但總體來說,仍然被視為Wii U平台上最具代表性的家庭音樂遊戲之一,深受各年齡層喜愛。

“Taiko no Tatsujin: Tokumori! (Extra Large Serving!)” is a rhythm music game developed by Bandai Namco and released for the Wii U in 2014. It is the second installment in the Taiko no Tatsujin series on the Wii U platform. The Japanese word “Tokumori” is a term used in restaurants to indicate an “extra-large portion,” symbolizing the game’s expanded content, larger track list, and additional features and modes. This edition was designed as an upgraded version aimed at family entertainment and music game enthusiasts.

The game does not follow a concrete storyline; instead, the focus remains on the joy of rhythmic drumming and musical performance. The main characters, Don-chan and Katsu-chan, continue to appear throughout the game, bringing various short animations, comedic moments, and festive atmospheres that make the gameplay experience lively and enjoyable. While it doesn’t follow a narrative-driven structure like some rhythm games, it presents a strong cartoon-like and celebratory aesthetic through its visuals and stage designs, making it engaging even after repeated play.

In terms of gameplay, it retains the same controls as the previous title. The game supports the Wii U GamePad, Wii Remote, and the dedicated Taiko drum controller. Players must accurately hit the moving notes on the screen: red notes (Don) require a strike on the drum’s surface, while blue notes (Katsu) require a hit on the drum’s rim. The rhythm recognition and feedback are finely tuned, and using the physical Taiko controller offers an arcade-like experience with authentic drumming sensations. The game supports up to four players at once, making it an excellent choice for family gatherings or parties.

One of the game’s major selling points is its extensive track list. Compared to the previous entry, it includes more J-POP hits, anime songs, VOCALOID tracks, classic video game music, and original compositions. It also introduces the “Miiverse Battle Mode” for the first time, allowing players to compete against ghost data of other players, adding a social and competitive dimension to the game.

 

In terms of market reception, Taiko no Tatsujin: Tokumori! received positive reviews from both players and critics. Many felt it was more complete and thoughtfully designed than its predecessor, especially with the significant increase in song variety and new game modes. The visuals maintained high quality, and the characters and animations added charm and humor to the overall presentation. However, some players noted that without the physical Taiko drum controller, the gameplay experience could feel somewhat lacking, making it harder to fully enjoy the rhythm-drumming mechanics. Nevertheless, the game is widely regarded as one of the most iconic family rhythm games on the Wii U platform, beloved by players of all ages.

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