怪獸大師 SSB

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日文名稱:マスターオブモンスターズSSB
英文名稱:Master of Monsters SSB
類別:電視遊樂器
定價:7,678円
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遊戲內容

《怪獸大師 SSB》(Master of Monsters SSB,日文原名《マスターオブモンスターズSSB》)是由日本SystemSoft Beta製作的策略模擬遊戲,將於2025年6月26日登陸PS5、PS4、Nintendo Switch及PC平台。這是《怪獸大師》系列睽違14年的全新續作,延續系列的經典玩法,同時也引入現代化的戰術與養成系統,預期將為玩家帶來更豐富的策略體驗。

玩家將化身為「指揮官」,召喚並率領各種怪物組成軍團,踏上支配戰場的征程。雖然官方尚未釋出完整劇情細節,但根據前作傳統,應以幻想世界為背景,需要面對其他勢力的挑戰,逐步擴張領土並發展自己的勢力中心。

不同於純粹以英雄為核心的角色扮演遊戲,重心在於指揮整體部隊的配置與調度。每場戰鬥都需要綜合考量怪物類型、地形、屬性與回合制限制,進行謹慎佈局。

採用經典的六角形格狀地圖(hex-based map),每個單位的行動都依照回合進行,戰鬥過程節奏明快但策略性極高。可指揮怪物進行移動、攻擊、施法等行動,並根據怪物特性與敵方配置進行即時調整。

一大特色是自由度極高的養成系統。強化怪物能力、裝備護符、學習技能等,並解鎖分支進化路線。允許在同一隊伍中安排多隻相同怪物,這讓隊伍編成策略更具彈性。強化過的怪獸也會在後續戰鬥中保留部分能力,使整體進程具備長期規劃價值。

官方將推出普通版與豪華版兩種版本。豪華版將包含:

•遊戲原聲帶(OST)•美術設定集 •豪華版專屬收納盒 •英雄替換服裝DLC套組(共三名角色)

初回生產特典也將包含一套特殊服裝下載碼,在戰場上有更多個性化選擇。

由於在6月26日發售,目前尚無實際市場評價。然而,從目前釋出的情報與回歸核心系統來看,本作顯然是針對老玩家懷舊與策略模擬愛好者打造的「正統續作」。高度自定義的怪物養成與戰術組合,預期將吸引一批熱衷策略與資源管理的玩家群體。

過往系列在日本本土累積一定支持者,加上同步支援多平台發售,《怪獸大師 SSB》是否能成為經典再起的新轉機,也讓不少老玩家與評論媒體密切關注。

Master of Monsters SSB (Japanese title: マスターオブモンスターズSSB) is a strategy simulation game developed by Japan’s SystemSoft Beta, set to launch on June 26, 2025, for PS5, PS4, Nintendo Switch, and PC platforms. This marks the first new installment in the Master of Monsters series in 14 years, continuing the franchise's classic gameplay while introducing modernized tactical and monster development systems, promising a richer strategic experience for players.

Players take on the role of a "Commander", summoning and leading various monsters to form an army and embark on a campaign to dominate the battlefield. Although the full storyline has not yet been revealed, based on the traditions of previous titles, the game is expected to be set in a fantasy world where players must confront rival factions, gradually expand their territory, and develop their own power base.

Unlike traditional RPGs that focus primarily on individual heroes, the core of the gameplay lies in strategic troop deployment and command. Each battle demands careful consideration of monster types, terrain, elemental attributes, and turn-based limitations to formulate effective strategies.

 

The game features a classic hex-based map, where every unit operates on a turn-by-turn basis. Combat is fast-paced yet deeply strategic, with monsters capable of performing actions such as moving, attacking, or casting spells. Players must constantly adapt their tactics based on monster abilities and enemy formations.

One of the standout features is its highly flexible monster development system. Players can enhance monster stats, equip amulets, learn new skills, and unlock branch evolution paths. It’s also possible to deploy multiple identical monsters in the same team, adding greater flexibility to team composition. Enhanced monsters retain some of their abilities in future battles, making long-term planning an essential part of the overall progression.

The game will be released in two editions: Standard Edition and Deluxe Edition. The Deluxe Edition will include:

  • Original Soundtrack (OST)
  • Artbook
  • Deluxe Edition-exclusive storage box
  • Hero Costume DLC Set (three characters)

Additionally, a first-print bonus will include a special outfit DLC code, offering more customization options on the battlefield.

Since the release date is set for June 26, actual market reviews are not yet available. However, based on the information released so far and the return to the series’ core mechanics, this title is clearly aimed at longtime fans and strategy simulation enthusiasts. The deep customization and tactical monster development are expected to appeal to players who enjoy strategy and resource management.

The Master of Monsters series has maintained a solid fanbase in Japan, and with a simultaneous multi-platform release, many veteran players and game critics are watching closely to see if Master of Monsters SSB can become a successful revival of a classic franchise.

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