毀滅戰士:黑暗時代

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日文名稱:DOOM: The Dark Ages
英文名稱:DOOM: The Dark Ages
類別:電視遊樂器
定價:9,680円
分級1/發行日期: 輔導17級 2025-05-15
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《毀滅戰士:黑暗時代》(DOOM: The Dark Ages)是經典第一人稱射擊遊戲系列《DOOM》的最新續作,由id Software開發,作為《DOOM》(2016)與《DOOM Eternal》的前傳,帶領玩家回到主角「毀滅戰士」(DOOM Slayer)成為地獄剋星之前的時代。將背景設定於類中世紀的暗黑奇幻世界,融合哥德風格城堡、詭異森林、古老教堂與超自然遺跡等多樣化場景,打造出截然不同於前作的氣氛與視覺張力。

在玩法上,延續《DOOM》系列一貫的高強度動作與爽快節奏,但更進一步地強化近戰系統與戰術層次。主角除原有的槍械武裝,這次更配備可投擲、格擋與斬殺的盾牌。這面盾牌既可抵擋正面攻擊,也能投出如鋸片般反彈敵人,與近戰武器結合形成具備技巧與節奏的攻防戰鬥風格。戰鬥節奏從過去的「跑酷式壓迫火力」,轉變為更強調佔位與反應的「硬派動作射擊」。

亦加入一系列與環境互動的特殊場面,例如騎乘巨型戰甲與地獄魔像作戰,甚至可駕馭巨龍般的飛行坐騎參與空中戰鬥,讓戰場更具戲劇張力。這些片段穿插於主線關卡中,增加敘事沉浸感,同時拓寬遊戲在傳統FPS之外的體驗維度。

畫面方面,採用最新的idTech 8引擎,畫質與場景細節遠超前作,尤其在光影表現、材質反應與爆裂特效上顯著提升。角色模型與敵人設計更具風格,整體視覺呈現出厚重、粗獷而又精緻的風格。不過,由於引擎升級對硬體要求提高,若未搭配如DLSS或FSR等輔助技術,部分中高階顯卡在1440p解析度下可能出現幀率波動。

在劇情層面,揭示毀滅戰士的起源與其與「聖靈教會」的衝突,描寫他如何從人類世界的一名戰士,化為毀滅軍團的噩夢。故事不再只是簡單的地獄入侵,而是牽涉到古老預言、宇宙秩序與人類信仰的崩解。敘事雖非複雜深奧,卻比系列前作更具世界觀與史詩感。

市場評價方面,在公開預覽與媒體試玩階段普遍獲得好評。IGN認為本作是「沉穩而殘暴的戰鬥革新」,Game Informer表示其血腥風格與策略要素達到新的平衡。GamesRadar則讚賞其盾牌與騎乘系統讓《DOOM》的戰鬥更具變化。Steam與 Reddit玩家也多表示驚喜,認為相比《Eternal》的壓力式連擊,更講求節奏與掌控,玩起來更具成就感。不過,亦有部分評論指出,本作雖然創新,但在部分細節如近戰武器的手感、射擊回饋上仍有提升空間。此外,也有粉絲不太滿意本作取消了原系列配樂主將 Mick Gordon 的參與,認為少了那股讓人熱血沸騰的金屬節奏感。

總體而言,《毀滅戰士:黑暗時代》成功讓《DOOM》系列在保留血腥動作本色的同時,拓展玩法與敘事的深度。它不是單純的技術疊加,而是風格與設計哲學的進化。無論是系列老粉絲,還是渴望兼具視覺衝擊與戰術層次的動作射擊遊戲玩家,這可能是2025年最值得期待的FPS作品之一。

DOOM: The Dark Ages is the latest installment in the iconic first-person shooter series DOOM, developed by id Software. Serving as a prequel to DOOM (2016) and DOOM Eternal, this game takes players back to the era before the protagonist, the Doom Slayer, became the scourge of Hell. Set in a dark fantasy world with a quasi-medieval backdrop, the game blends gothic castles, eerie forests, ancient cathedrals, and supernatural ruins, creating a visual and atmospheric experience distinct from its predecessors.

In terms of gameplay, The Dark Ages retains the franchise’s hallmark fast-paced, high-intensity action but enhances the melee system and tactical depth even further. In addition to the traditional arsenal of firearms, the Doom Slayer now wields a throwable shield that can block, parry, and slice through enemies. This shield functions both defensively and offensively, capable of rebounding like a spinning blade, and integrates with melee weapons to introduce a rhythmic, skill-based combat style. The overall pace of combat shifts from the parkour-like aggression of DOOM Eternal to a more grounded, weighty style of action shooting that emphasizes positioning and reaction.

 

The game also features a variety of dramatic set pieces and environmental interactions, such as piloting massive mech suits, battling demonic colossi, and even taking to the skies on a dragon-like flying mount. These moments are woven into the campaign to enrich storytelling immersion and expand the gameplay experience beyond the traditional FPS mold.

Visually, the game utilizes the brand-new idTech 8 engine, pushing graphical fidelity and environmental detail far beyond previous entries. Lighting effects, texture responses, and explosive particle physics have all seen marked improvements. Character and enemy designs are more stylistic and refined, presenting a visual identity that feels both raw and intricately crafted. However, due to the enhanced engine, the game is more demanding on hardware; players using mid- to high-tier GPUs may experience frame rate drops at 1440p resolution without support from technologies like DLSS or FSR.

On the narrative side, The Dark Ages explores the origins of the Doom Slayer and his conflict with the enigmatic “Church of the Seraphim.” It tells the story of how a warrior from the human world transformed into the nightmare of the legions of Hell. The plot moves beyond the simple "Hell invades Earth" premise of earlier entries and delves into ancient prophecies, cosmic order, and the collapse of human faith. While the story isn’t overly complex, it offers a more fleshed-out world and epic tone than previous titles in the series.

Reception during previews and media hands-on sessions has been largely positive. IGN called it a “deliberate and brutal evolution of DOOM combat,” while Game Informer praised its balance of blood-soaked chaos and strategic gameplay. GamesRadar highlighted the innovation brought by the new shield and mounted combat systems, which add fresh variety to the classic DOOM formula. Player reactions on Steam and Reddit have also been enthusiastic, with many expressing surprise at the game’s shift toward a more measured, rewarding combat rhythm, in contrast to the relentless combo pressure of Eternal.

However, some critiques have emerged. While innovative, the melee weapon feel and shooting feedback still have room for refinement. Additionally, some longtime fans expressed disappointment that composer Mick Gordon—whose heavy metal soundtrack defined the previous DOOM games—is not returning, noting a loss of that signature adrenaline-pumping musical energy.

All in all, DOOM: The Dark Ages succeeds in evolving the franchise by deepening both gameplay and narrative without compromising its brutal, visceral core. It’s not just a technical upgrade but a philosophical and stylistic reinvention. Whether you're a veteran fan of the series or a newcomer seeking an FPS experience that balances spectacle and strategic depth, this may very well be one of the most anticipated shooter titles of 2025.

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