Trainatic

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英文名稱:Trainatic
類別:電腦遊戲
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遊戲內容

《Trainatic》是由Ryan Forrester開發並發行的火車題材增量型建造遊戲,在2025 年9月9日正式推出。以爆炸性的成長系統為核心,將傳統的火車經營概念結合放置與建造元素,讓玩家能夠見證一列小火車如何逐步進化成為一台無堅不摧的「清屏巨獸」。

在劇情與體驗上,並未採取傳統敘事手法,而是以玩家與火車的成長歷程作為主要驅動力。一開始僅擁有一個小小的火車頭,隨著時間推進,透過不斷升級、收集資源與配置新車廂,火車會逐漸變得強大並推進至更遠的軌道。遊戲中的張力來自於如何規劃升級順序、善用不同車廂之間的協同效果,以及在龐大的升級樹中找到最適合的發展路徑。

操作玩法方面,結合放置增量與策略建造的雙重樂趣。需要不斷收集沿途資源,並利用這些資源升級車廂功能,例如提升火力、增加運輸效率,或是解鎖特殊能力。隨著車廂的增加與連鎖效果的疊加,整列火車將展現驚人的威力。遊戲中的「連攜效果」設計,是讓玩家產生策略思考與驚喜感的關鍵。例如某些車廂搭配在一起,能觸發額外的增益效果,大幅改變火車的推進方式。龐大的升級樹則提供高度自由度,能依照個人風格打造屬於自己的專屬戰車。

在市場反應上,自公開消息後便吸引喜愛放置遊戲與火車題材玩家的關注。其「火車+增量系統」的獨特組合,被認為有潛力打破傳統放置遊戲的單調感,帶來更多的深度與變化。許多玩家期待透過不斷解鎖車廂與升級,感受「從零到無敵」的爽快成長體驗。一些遊戲媒體則指出,這款遊戲可能成為「放置增量遊戲」與「建造模擬」結合的新代表,特別適合喜愛長期養成與策略規劃的玩家群體。

Trainatic, developed and published by Ryan Forrester, is a train-themed incremental building game set to launch on September 9, 2025. Centered around an explosive growth system, it blends traditional train management concepts with idle and construction mechanics, allowing players to witness a humble locomotive gradually evolve into an unstoppable “screen-clearing behemoth.”

Unlike conventional story-driven titles, the narrative and experience in Trainatic are propelled by the growth journey of both the player and their train. Starting with just a small engine, players must continuously upgrade, collect resources, and attach new cars to make their train stronger, enabling it to travel farther down the tracks. The tension of the game lies in carefully planning upgrade paths, leveraging synergies between different train cars, and navigating the expansive upgrade tree to find the most effective route of progression.

In terms of gameplay, Trainatic combines the satisfaction of idle progression with the strategy of construction management. Players gather resources along the way and use them to upgrade train car functions—boosting firepower, improving transport efficiency, or unlocking special abilities. As more train cars are added and synergistic effects stack, the train unleashes incredible power. The game’s synergy system is a core element, introducing layers of strategy and surprise, as certain car combinations trigger powerful bonuses that can drastically alter gameplay. Meanwhile, the extensive upgrade tree offers a high degree of customization, enabling players to design a train that fits their personal playstyle.

Market reception so far has been positive. Since its announcement, Trainatic has drawn attention from fans of idle games and train-themed simulations alike. Its unique combination of trains with incremental systems is seen as a potential innovation that breaks the monotony of traditional idle games, offering deeper complexity and replayability. Many players look forward to the thrill of unlocking new cars and upgrades, experiencing the excitement of growing “from nothing to unstoppable.” Some media outlets have suggested that Trainatic could become a standout title in the hybrid genre of idle progression and construction simulation, particularly appealing to players who enjoy long-term development and strategic planning.

遊戲畫面

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