浪客諾特
《浪客諾特》(Katanaut)是快節奏的動作Roguelike遊戲,由Voidmaw開發與發行,於2025年9月11日正式推出。融合行雲流水般的近戰斬擊、靈巧閃避,以及濃厚的宇宙恐怖氛圍,將在充滿未知與危險的太空站中,體驗生死交織的刺激冒險。
背景設定在一座正陷入宇宙混沌的巨大太空站。隨著太空站逐步滑向失控的深淵,原本的人類居民早已被扭曲成恐怖的怪物。主角是的不幸勇者,必須在長廊縱橫的太空站內與這些怪物展開戰鬥,並在危機四伏的環境中求生,才能逐步揭開災變背後最深沉的黑暗秘密。每個角落都可能潛伏著未知威脅,刀鋒的鏗鳴迴盪在空寂的長廊間,可以選擇近距離的精準斬擊,也能利用遠距離技能優雅地擊敗敵人,每一次交戰都充滿緊張感和策略性。
操作方面,提供靈活的戰鬥機制與時間操控系統。即便角色死亡,也能透過先進的時間操控技術復活,在高難度的挑戰中持續探索。同時,太空站中散落著逝者留下的記憶碎片,每一片碎片都有可能解鎖失落的技能或天賦,需要收集並運用這些資源來提升戰鬥力。遊戲的Roguelike元素意味著每次冒險都是獨一無二的,地圖與敵群隨機生成,使玩家無法依賴固定策略,每一次踏入新區域都需要隨機應變,提升整體的重玩價值與挑戰感。
市場反應方面,憑藉其緊張刺激的戰鬥體驗、陰森詭譎的宇宙恐怖風格,以及深度的Roguelike設計,受到動作遊戲愛好者的廣泛關注。玩家和媒體普遍讚賞遊戲在戰鬥流暢性、時間操控系統和技能解鎖機制上的創新,同時高度評價其將宇宙恐怖氛圍與高強度Roguelike玩法融合的表現。雖然遊戲強調挑戰與策略而非深度敘事,但其緊湊的節奏、隨機生成的地圖與多樣化技能,使《浪客諾特》成為追求動作刺激與策略挑戰玩家心目中備受期待的佳作。
Katanaut is a fast-paced action Roguelike game developed and published by Voidmaw, officially launching on September 11, 2025. Blending fluid melee swordplay, agile dodges, and a strong atmosphere of cosmic horror, the game offers a thrilling adventure of life and death set within a massive space station shrouded in danger and mystery.
The story takes place in a colossal space station that has begun to descend into cosmic chaos. As the station spirals toward collapse, its former human inhabitants have long since been twisted into terrifying monsters. Players step into the role of an ill-fated warrior who must fight through the labyrinthine corridors of the station, struggling to survive in an environment teeming with peril while uncovering the darkest secrets behind the catastrophe. Every corner hides unknown threats, and the ringing of steel echoes through the silent hallways. Players can choose between precise close-quarters strikes or dispatch enemies with elegant ranged abilities, with every encounter demanding both tension and strategy.
On the gameplay side, Katanaut delivers fluid combat mechanics alongside a unique time-manipulation system. Even if the player character falls, advanced temporal technology allows resurrection, ensuring the exploration continues despite overwhelming odds. Scattered throughout the station are memory fragments left behind by the dead—each one holding the potential to unlock forgotten skills or talents. Collecting and mastering these fragments is crucial for strengthening combat abilities. With its Roguelike structure, no two journeys are ever the same: maps and enemy swarms are procedurally generated, forcing players to adapt constantly and greatly enhancing replayability and challenge.
In terms of reception, Katanaut has already drawn significant attention from action-game enthusiasts for its intense combat, eerie cosmic-horror atmosphere, and deep Roguelike systems. Both players and media outlets have praised its innovation in fluid sword combat, time-manipulation mechanics, and skill-unlock progression, while highlighting the game’s ability to merge horror aesthetics with high-intensity Roguelike gameplay. Though the game emphasizes challenge and strategy over elaborate storytelling, its tight pacing, procedurally generated environments, and wide range of abilities make Katanaut a highly anticipated title for fans seeking both action thrills and tactical depth.







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