獵魔者

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英文名稱:Painkiller
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《獵魔者》(Painkiller)是由Anshar Studios開發、3D Realms發行的動作射擊遊戲,是經典同名系列的現代重製與重啟之作。在保留原系列「純粹戰鬥、極速殺戮」的靈魂基礎上,融入全新的合作玩法、強化的物理引擎與現代化視覺效果,將再次帶入血腥詭譎的煉獄世界。於2025年10月22日於Steam、PlayStation 5以及Xbox Series X|S平台正式推出。

故事與世界觀: 劇情延續系列一貫的宗教神話背景與黑暗敘事。主角是一位在天堂觸犯天律的戰士,因罪孽深重而被打入煉獄受罰。這個無邊的煉獄既是懲罰之地,也是救贖的試煉場。當一切希望似乎破滅之際,造物主的聲音在絕望之中響起——給予你最後一次機會,只要阻止墮落天使阿撒兹勒(Azazel)將惡魔大軍釋放至人間,便能贖回自己的靈魂。

然而,任務的代價極其殘酷。煉獄中充滿著成千上萬的惡魔、怪物與墮天使,其中還包括阿撒兹勒的三個恐怖子嗣——被稱為「拿非利人(Nephilim)」的混血怪胎。他們分別掌管力量、混沌與死亡,象徵著人性墮落的極端形態。必須穿越煉獄的各個層面,從血色城堡到詭異教堂、腐蝕森林與骨之荒原,一步步摧毀這場天界與地獄之間的陰謀。整個故事以一種「宗教審判與個人救贖」的主題貫穿,不僅是在與惡魔作戰,更是在與自己過往的罪孽對抗。每一次勝利、每一次戰鬥的吶喊,都是通往重生之路的一環。

遊戲玩法與操作特色: 延續系列快節奏、血腥爽快的第一人稱射擊風格,但全面升級為現代規格。整體遊戲以高速移動、極限反應與武器連擊為核心,結合令人屏息的戰鬥節奏與動態場景破壞。在遊戲中使用一系列經典與全新設計的武器,從雙管霰彈槍、電漿槍、聖光榴彈發射器,到能夠將敵人釘死在牆上的「十字釘槍」。每把武器都擁有主攻擊與副攻擊模式,鼓勵玩家根據戰況靈活切換。煉獄的地形設計極具多樣性,可在戰場中跳躍、鉤索移動、衝刺與滑行,穿梭於教堂尖塔、廢棄工廠、燃燒的墓園與異界要塞之間。這些關卡不僅視覺壯麗,還暗藏大量秘密與增益道具。

本作還導入「塔羅牌系統(Tarot Card System)」,讓玩家能透過戰鬥獲得靈魂能量並抽取強化卡牌,用以提升生命、能量、攻擊或特殊技能,如時間暫停、血量回復、爆裂彈頭等。這一系統不僅增添角色培養的深度,也讓每場戰鬥具有策略性。值得一提的是,支援最多三人合作的線上模式。可與兩位夥伴組隊挑戰煉獄任務,在不同生物群系中共同探索、解開秘密並對抗強敵。合作模式中的敵人數量與強度會隨隊伍規模而動態調整,讓每次遊玩都保持緊張刺激的節奏。提供四位可操控角色——Ink、Void、Sol 與Roch。每位角色擁有不同的能力與成長路線,例如 Ink善於能量操控、Void擅長近戰與暗影爆發、Sol精通火焰武器、而Roch則是重裝坦克型角色。依自身風格選擇合適角色,並利用塔羅系統強化各自的優勢。

美術風格與氛圍營造: 在視覺上延續系列的哥德式恐怖風格,但採用現代 Unreal Engine打造,畫面細節、光影與粒子特效大幅提升。每個場景都被厚重的氛圍籠罩——月光映照下的墓園、燃燒的修道院、滴著鮮血的石像、以及扭曲的異界機械構造,營造出宛如惡夢般的宗教恐怖畫卷。音樂與音效方面由Saber Interactive音樂團隊操刀,結合重金屬搖滾、哥德聖詠與戰鬥鼓聲,營造出既神聖又暴力的對比感,讓每場戰鬥都像是一場地獄的聖戰。

市場評價與玩家期待: 《Painkiller》的重啟消息自公布以來便在玩家圈引起巨大迴響。原系列自2004年推出以來,憑藉著其「純粹射擊、毫不妥協」的玩法與宗教題材風格,成為經典FPS的代表之一。此次重製不僅在視覺與技術層面全面升級,更融入現代玩家喜愛的合作與角色培養要素,讓老粉絲與新玩家都充滿期待。

在多場國際遊戲展試玩中,媒體普遍給予正面評價。IGN評價其「戰鬥節奏極度流暢,槍感強烈,成功重現原作的暴力美學」;而 GamesRadar則指出「多人合作模式讓《Painkiller》不再只是孤獨的煉獄之旅,而是一場群體的救贖試煉」。

 

部分玩家則表示希望遊戲能保留原作的黑暗哲學與寓言式敘事——那種「人在地獄中尋找神」的荒涼孤獨感。若能在新作中結合更強的敘事深度與視覺震撼,《獵魔者》有望成為繼《毀滅戰士》(DOOM)與《地獄之刃》(Hellblade)後,又一款兼具宗教象徵與血腥快感的神話級動作作品。

結語:《獵魔者》不僅是經典的回歸,更是對動作射擊遊戲信仰的一次重申。當煉獄的鐵門再次開啟,硝煙與聖光交織,將在罪與救贖之間掙扎,揮舞手中武器對抗永無止境的惡魔浪潮。這是一場關於信念、懺悔與暴力的救贖之旅——而唯一。

“Painkiller” is a modern reimagining of the legendary classic first-person shooter, reborn for a new generation of players. Developed by Anshar Studios and published under 3D Realms by Saber Interactive, this remake retains the intense gothic atmosphere and high-adrenaline action that defined the original, while introducing modern visuals, expanded gameplay systems, and online co-op features. The game is set to release on October 21, 2025, for PlayStation 5, Xbox Series X|S, and PC via Steam (Steam lists the launch date as October 22, 2025).

The story places players in the role of a fallen warrior condemned to Purgatory for his sins against Heaven. However, the voice of the Creator offers him one final chance at redemption—to become a “Champion of Light” and stop the fallen angel Azazel, who is preparing to unleash an army of demons upon Earth. To do this, you must face overwhelming waves of infernal monsters and battle Azazel’s three monstrous offspring, the Nephilim, each with unique and terrifying abilities. The game’s narrative, steeped in religious and gothic symbolism, explores themes of guilt, punishment, and salvation, providing an atmosphere both haunting and epic.

Gameplay-wise, Painkiller delivers a blend of fast-paced, visceral first-person combat and fluid movement across vast, nightmarish landscapes inspired by gothic cathedrals, decaying temples, and demonic fortresses. Players can jump, dash, and grapple-hook their way through dynamic arenas while using a deadly arsenal of both classic and reimagined weapons, from the iconic stake gun to devastating new infernal armaments. Combat is relentless, emphasizing rhythm, precision, and pure chaos—just as the original did, but now enhanced with modern physics, particle effects, and brutal animations.

One of the defining features of this reimagining is its three-player online co-op mode. Players can join forces with up to two others, exploring interconnected maps, uncovering secrets, and taking on massive bosses together. For those who prefer solitude, Painkiller also supports an offline single-player mode, ensuring the intense experience remains accessible to everyone.

Players can choose from four distinctive heroes—Ink, Void, Sol, and Roch—each possessing unique abilities and playstyles that affect energy regeneration, health, power output, and damage potential. This character diversity adds a layer of tactical depth, encouraging experimentation and teamwork in cooperative play.

The game also reintroduces the iconic Tarot Card system, which allows players to upgrade abilities and customize builds. Cards grant powerful passive and active bonuses, letting players shape their combat style—whether it’s brute strength, survivability, or mystical prowess.

Visually, Painkiller embraces a dark gothic aesthetic, using Unreal Engine–level graphical fidelity to recreate the oppressive beauty of Hell and Purgatory. From the twisted architecture to the grotesque designs of its demonic enemies, the game evokes an atmosphere reminiscent of classic horror mixed with heavy-metal fantasy.

Early impressions from the gaming community and critics are cautiously optimistic. Longtime fans praise the decision to modernize the series while preserving its brutal simplicity and horror aesthetic, while new players are drawn to the blend of co-op action and old-school shooter chaos. Many consider it a spiritual successor to DOOM Eternal and Quake, yet with a distinctive mythological flavor that sets it apart.

In summary, the 2025 remake of Painkiller is shaping up to be a thrilling revival of a cult classic—a blood-soaked, gothic nightmare that promises heart-pounding combat, rich atmosphere, and the eternal question: Can the damned truly earn redemption through violence?

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