淵域

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英文名稱:Beneath
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《淵域》(Beneath)是由葡萄牙獨立工作室Camel 101開發、Wired Productions發行的第一人稱洛夫克拉夫特式生存恐怖遊戲,於2025年10月27日登陸Steam(PC)平台,並於次日推出PlayStation 5與Xbox Series X|S主機版本。融合復古射擊遊戲的硬核手感與心理恐怖的深層壓迫感,帶領玩家潛入冰冷、無光的深海世界,在理智與恐懼的邊緣掙扎求生。

故事主軸圍繞著潛水員諾亞・奎恩(Noah Quinn)展開。諾亞是一位經驗豐富的探險者,在一次例行的深海任務中意外遭遇災難,困於北極海域下方一座被遺棄的科研設施中。隨著氧氣與補給逐漸耗盡,他發現這裡不僅有殘酷的軍事勢力在活動,還潛伏著更為可怖的存在——一種來自遠古深淵的邪神力量正在甦醒。隨著理智被一點點侵蝕,幻覺與現實開始交錯,諾亞必須在迷霧與恐懼中前行,尋找失蹤的女兒,並阻止Omnium Corporation所隱藏的陰謀讓人類陷入滅亡。

劇情結構延續Camel 101過去作品《Those Who Remain》的敘事風格,以強烈的心理張力與道德抉擇推動劇情。將在壓抑的海底空間中穿梭於各個研究站、軍事設施與沉沒艦艇,透過探索電子郵件、錄音筆記與殘缺日誌,一步步揭開這場黑暗實驗背後的真相。遊戲全程採取沉浸式第一人稱敘事手法,沒有明顯的介面或導航指引,讓玩家在迷失與恐懼中自然發現線索,體驗那種「孤身陷於深海之底、理智漸崩的真實恐懼」。

在玩法方面,結合生存射擊(Survival Shooter)與心理恐怖的雙重要素。必須謹慎分配有限的資源,包括彈藥、氧氣與醫療補給,並利用環境與陷阱來對抗敵人。戰鬥系統並非單純的射擊體驗,而是強調「壓迫感與風險控制」的生存機制。敵人分為兩大類:一是受命追捕你的冷血士兵,二是受未知能量影響而畸形化的深海怪物。後者造型極具洛夫克拉夫特風格——眼球分裂、肢體異化、皮膚如珊瑚般龜裂——其攻擊模式混亂難測,往往在黑暗中以聲音或幻象先行干擾玩家。

除肉體威脅外,更引入「理智系統(Sanity System)」。當暴露於過多的異界現象或目睹過於可怖的景象時,畫面會逐漸扭曲,幻聽與幻覺隨之出現,射擊準度下降,甚至會誤擊幻影中的敵人。玩家必須透過休息、使用藥物或完成關鍵任務來恢復精神狀態,否則理智將最終崩潰,導致無法挽回的結局。

氛圍營造堪稱一絕。場景設計將冷戰時期工業設施的金屬冰冷感與深海幽閉的壓力恐懼完美融合。燈光閃爍、機械聲低鳴、遠處的水聲與低沉咆哮交織,構築出一種近乎窒息的孤寂感。開發團隊以極少的音樂與大量環境噪音取代傳統配樂,讓玩家在靜寂與回聲之間不斷質疑自己的存在。這種聲音設計與畫面張力的結合,使得每一步探索都充滿心理壓力。

全程約有十餘小時的主線內容,採取劇情驅動的單人戰役形式。雖然節奏偏緊湊,但仍保留一定程度的自由探索空間。玩家可選擇深入危險區域以獲得更強裝備與隱藏情報,也可避開戰鬥以節省資源。開發者形容這部作品是「寫給經典恐怖射擊遊戲的情書」,靈感來自《System Shock》、《FEAR》與《Bioshock》等經典之作,但以現代光影與敘事技術重新詮釋。

市場評價方面,自公布以來便引發廣泛關注。Steam試玩版推出後,玩家普遍讚揚其「氛圍極致壓抑、光影表現出色、射擊手感緊張真實」,並認為遊戲成功捕捉了洛夫克拉夫特式恐懼中那種「理智與未知之間的掙扎」。多數媒體將其形容為「結合心理恐怖與硬核射擊的深海噩夢」,也有人認為它是《BioShock》的黑暗繼承者。不過,也有評論指出遊戲的戰鬥難度偏高、存檔點稀少,可能對不熟悉生存類遊戲的玩家造成壓力。

總體而言,《淵域》是誠意滿滿的獨立恐怖鉅作,以深海為舞台,描繪人類面對未知宇宙力量時的渺小與瘋狂。它不僅是一場對抗怪物的生存之戰,更是一段心理與信念的試煉。當理智逐漸崩解、現實與幻象交織,玩家最終將面臨最殘酷的問題——在深淵凝視你的時候,你,是否還能保持人性?

 

Beneath – Official Launch Trailer Overview

Beneath is a first-person Lovecraftian survival horror shooter developed by Camel 101 and published by Wired Productions. It will launch on October 27, 2025, for PC (Steam), followed by PlayStation 5 and Xbox Series X|S on October 28. The game merges psychological horror with intense combat and narrative-driven exploration, offering a chilling descent into the darkest depths of the ocean and the human mind.

Story

The game follows Noah Quinn, an experienced deep-sea diver who becomes trapped beneath the Arctic Ocean after a disastrous expedition. When his submersible malfunctions, he finds himself stranded among the ruins of underwater research stations, haunted by grotesque monstrosities and shadowy forces beyond human comprehension.

As oxygen dwindles and horrors multiply, Noah uncovers the truth behind Omnium Corporation, a powerful organization conducting forbidden experiments that have awakened an ancient evil. Torn between his own survival and the desperate need to save his dying daughter on the surface, Noah must navigate collapsing corridors, face the madness of the deep, and confront entities that defy logic and reality.

The story is told through cinematic sequences, environmental storytelling, and logs from doomed crew members, evoking the existential dread of Lovecraft’s cosmic horror. Themes of isolation, obsession, and the loss of sanity pervade every moment.

Gameplay and Mechanics

Beneath combines classic survival horror elements with modern first-person shooter mechanics. Combat is gritty and unforgiving — ammunition is scarce, and every bullet counts. Players can upgrade and customize weapons such as pistols, rifles, and harpoons, while also using environmental traps and limited gadgets to survive.

Exploration is nonlinear, encouraging players to search through derelict research stations, flooded tunnels, and strange bioluminescent caverns. As the story progresses, Noah’s sanity meter becomes a crucial mechanic — prolonged exposure to supernatural entities distorts his vision, spawns hallucinations, and affects gameplay decisions.

In true old-school fashion, there are no waypoint markers or handholding objectives. Players must rely on observation and intuition to uncover paths and secrets, echoing the tension and immersion of early 2000s horror classics like System Shock 2, FEAR, and Condemned.

Each encounter tests both reflexes and nerves: heavily armed mercenaries patrol the facilities, while twisted Lovecraftian abominations stalk the shadows. Balancing aggression and stealth often determines survival.

Atmosphere and Presentation

The visual design of Beneath emphasizes cold, industrial dread — metallic corridors creak under pressure, flickering lights reveal fleeting shadows, and distant echoes remind you that you are utterly alone. The sound design is equally oppressive: mechanical hums, sonar pings, and distorted whispers amplify the sense of claustrophobic horror.

The developers describe the game as a “love letter to classic survival shooters”, merging nostalgic tension with modern fidelity. Every encounter, from the sudden screech of an unseen creature to the flicker of a dying flashlight, reinforces the overwhelming theme of psychological collapse.

Reception and Anticipation

Since its reveal, Beneath has been praised for its retro yet cinematic direction, Lovecraftian storytelling, and high production quality for an indie project. Critics highlight the game’s balance between action and fear, and its commitment to classic survival design principles over modern simplifications.

Early demo impressions from Steam players describe it as “terrifyingly immersive” and “a spiritual successor to early 2000s horror shooters.” Many commend its sanity mechanics and the emotional weight of Noah’s personal struggle amid cosmic dread.

With its haunting world, psychological depth, and visceral combat, Beneath stands out as one of the most promising indie horror releases of 2025 — a descent not only into the ocean’s darkness but into the deepest recesses of the human soul.

遊戲畫面

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