遠日點
《遠日點》(Aphelion)是法國知名遊戲團隊DON’T NOD最新開發的電影式科幻動作冒險作品。該團隊以《奇異人生》(Life is Strange)與《Tell Me Why》聞名,擅長在遊戲中融合人性情感與敘事深度,而這次他們將舞台搬到浩瀚太空與一顆未知的冰封星球上,嘗試以全新角度詮釋「孤獨、生存與愛」的主題。
故事設定於西元2060年,地球因環境惡化、資源枯竭與氣候災難,已不再適合人類居住。科學家在太陽系邊緣發現第九顆行星——Persephone(珀耳塞福涅),這顆星球覆蓋著冰層,蘊藏未知的能量與奇異現象,被視為人類最後的希望。歐洲太空總署(ESA)派出兩名頂尖太空人Ariane Montclair與Thomas Cross,組成「Hope-01」探索小隊,負責調查該星球的可居性與神秘能量來源。
然而,任務開始不久便發生意外——他們的太空船墜毀在冰封大陸,兩人被迫分散。遊戲的開端便是玩家操控的Ariane在冰雪荒原中醒來,她必須在資源有限、氧氣逐漸耗盡的情況下,穿越危險地形、避開潛伏的敵意生物,尋找失聯的 Thomas,同時查明墜毀的真相與星球的秘密。
以第三人稱動作冒險為主軸,結合探索、生存、潛行與劇情互動。將使用Pathfinder 探測器、氧氣瓶與鉤爪等工具,在變化莫測的外星環境中前進。開發團隊與歐洲太空總署正式合作,確保太空設備、飛船設計與環境模擬的真實性,使探索體驗極具臨場感。環境氛圍被形容為「冷峻而壯麗」——閃耀著極光的天空、冰川深谷與崩裂的冰原,呈現出一種既美麗又令人窒息的孤寂感。
除生存挑戰外,也延續DON’T NOD一貫的情感敘事風格。Ariane與Thomas不僅是同事,過去更有過一段深厚的感情,但因理念與任務而破裂。在極端的孤立環境中,過去的矛盾與依戀重新浮現——兩人雖然相隔遙遠,卻在彼此的記憶與通訊中不斷連結。這種「情感的引力」貫穿整個劇情,也象徵著遊戲名稱Aphelion(遠日點)的意涵——即使身處距離希望最遙遠的黑暗,也仍然存在向光而行的力量。
另一核心元素是「潛行與未知威脅」。Persephone星球上潛伏著某種外星存在,牠會在陰影中悄然追蹤玩家。Ariane必須運用環境掩護、聲音干擾等方式避免被發現。這種緊張的節奏與生存壓力,讓遊戲在情感與動作之間取得巧妙平衡。
在玩法上,部分著重於動作與探索,如攀爬、滑行、利用鉤爪跨越峽谷;Thomas 的章節則偏向調查與推理,他必須分析飛船殘骸、破譯數據,揭露墜毀背後的真相。雙主角視角的交錯,讓玩家能從不同層面體驗整個事件的全貌。
預計於2026年登陸PlayStation 5、Xbox Series X/S、Xbox Game Pass、PC(Steam、Xbox PC)與雲端平台。由於DON’T NOD過去的作品在劇情深度與情感描寫方面口碑極佳,玩家與媒體普遍對《遠日點》抱有高度期待,認為這將是繼《奇異人生》後最具代表性的敘事冒險新作之一。
目前公開的預告片以高品質光影效果與壓迫感十足的音樂展示冰封星球的孤絕氛圍與潛行場面,許多觀眾形容其風格結合《死亡擱淺》(Death Stranding)的孤寂感與《異形:隔離》(Alien: Isolation)的緊張恐懼。市場評價多認為,若最終成品能維持這種敘事與氛圍表現,《遠日點》將成為新世代主機上最具藝術性的科幻冒險之一。
整體而言,《遠日點》不僅是關於太空與生存的遊戲,更是一場關於人性與希望的哲學式探索——在人類最遙遠的軌道上,愛與信念仍可能成為引領我們返回光明的力量。
“Aphelion” is the latest cinematic sci-fi action-adventure title from DON’T NOD, the acclaimed French studio best known for Life is Strange and Tell Me Why. True to the developer’s storytelling style, Aphelion blends emotional depth with survival gameplay, this time setting its drama not on Earth, but on the frozen edge of the Solar System.
The story takes place in 2060, when Earth has become uninhabitable due to ecological collapse and resource exhaustion. Humanity’s last hope lies in a newly discovered ninth planet at the outer rim of the Solar System — Persephone — a mysterious ice-covered world believed to hold the key to human survival. The European Space Agency (ESA) launches its most ambitious mission yet, sending two elite astronauts, Ariane Montclair and Thomas Cross, aboard the exploration vessel Hope-01 to determine whether the planet can sustain life.
Soon after arrival, disaster strikes — their spacecraft crashes on Persephone, leaving the pair separated and stranded in an uncharted, hostile world. Players take on the role of Ariane, who awakens alone in the wreckage, forced to survive the planet’s deadly storms and shifting terrain with only a few tools: her Pathfinder scanner, a grappling hook, and a limited oxygen supply. Her goal is to find Thomas, uncover the truth behind the crash, and complete a mission that may decide the fate of humanity.
Gameplay combines exploration, stealth, survival, and narrative drama in a third-person cinematic perspective. With ESA’s technical consultation, DON’T NOD has aimed for authentic details in spacecraft design, astronaut gear, and planetary science. The environments evoke both beauty and dread — sweeping glaciers, shimmering auroras, and endless frozen valleys that emphasize isolation and fragility.
Beyond survival, Aphelion focuses heavily on emotional storytelling. Ariane and Thomas once shared a deep, complex relationship that fractured long before the mission. Now, as both fight to survive in isolation, fragments of their past resurface through memories, recordings, and communications. Their connection becomes the emotional anchor of the narrative — a symbol of hope and humanity at the farthest point from the sun.
The planet, however, hides something far more menacing. Beneath Persephone’s ice lies a hostile, intelligent presence stalking the survivors. In tense stealth sequences, players must use the environment to remain undetected — breaking lines of sight, masking sound, and timing every movement carefully. The fear of being hunted adds psychological intensity, pushing the player’s tension between curiosity and dread.
The story unfolds through dual perspectives: Ariane’s physically demanding traversal and Thomas’s more cerebral, investigative gameplay. His chapters revolve around analyzing data, piecing together fragments of the mission, and slowly revealing the planet’s strange phenomena and the cause of the crash. This alternating structure builds a layered narrative where science, mystery, and emotion intertwine.
The title Aphelion — meaning the point in a planet’s orbit farthest from the sun — is a fitting metaphor. It represents not only the game’s setting at the edge of the Solar System but also the emotional state of its characters: distant from warmth, hope, and one another, yet still reaching for the light.
Scheduled for release in 2026 on PlayStation 5, Xbox Series X/S, PC (Steam and Xbox PC), Xbox Game Pass, and cloud platforms, Aphelion has already drawn significant attention from both players and critics. Many describe it as a fusion between the loneliness of Death Stranding and the tension of Alien: Isolation, with DON’T NOD’s signature emotional storytelling at its core.
The official trailer showcases breathtaking visuals and haunting sound design, depicting Ariane’s desperate journey across the ice while being hunted by unseen forces. Early market reactions have been overwhelmingly positive, praising the studio’s ambition to blend hard science fiction with intimate human drama. If DON’T NOD delivers on its vision, Aphelion may stand as one of the most immersive and artistically resonant sci-fi adventures of the new generation.
In essence, “Aphelion” is not merely about space survival — it’s a meditation on distance, loss, and hope. Even at humanity’s farthest point from the sun, the game reminds us that love and perseverance remain the brightest forces in the dark.
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