巴哈姆特戰記 / 聖騎士戰記
《巴哈姆特戰記》是SEGA於1991年在Mega Drive推出的奇幻模擬戰略遊戲,以宏大的架空世界「巴哈姆特大陸」為舞台,融合國家經營、軍事策略與即時對戰等多層次玩法,被視為早期日系戰略RPG的獨特經典。遊戲在發售時以其龐大的世界觀、豐富的種族設定與多樣的戰鬥系統引發討論,隨後也因其特色鮮明的音樂與複雜的戰略設計,在玩家之間留下深刻印象。
故事發生在魔法與怪物共存的巴哈姆特大陸。經歷長久的混沌時代後,原本平衡的秩序逐漸崩解,沉睡於地下的邪惡力量蠢蠢欲動。巨龍、巨人、惡魔與古老王國的遺民紛紛復甦,而各地的種族也在動盪之中舉旗為王,試圖奪回屬於自己的榮耀與領土。玩家所扮演的「マスター(主君)」便是在這場動亂裡,率領士兵、魔術師、龍族與各式各樣的幻想生物,試圖征服整個大陸、統一天下。
劇情主線圍繞八大勢力之間的鬥爭展開,其中包含聖戰士、狂戰士、魔術師、巨人族、精靈族、龍族、惡魔族與不死族等陣營,每個勢力都有自己的歷史背景與個別的英雄角色。像是以重建王國為信念的聖戰士「ジーク=フォーリア」、立志復興蛮人帝國的狂戰士「バストラル」、操縱混沌魔力的女大魔術師「シェルファ」等角色,都構成了遊戲龐大的世界敘事。另外,隨著暗黑力量再度蔓延,失落已久的巨龍女王「ベルフレイム」與大魔王「クリムト」相繼復活,而王家創始者「バルマー卿」甚至在黑暗魔力的操控下成為不死者,這些角色的登場讓整個故事更具史詩色彩。
在操作上,採取回合制大地圖搭配分區侵略模式。透過政策來進行外交、威嚇或建立同盟,藉此擴大自身勢力的生存空間;而作戰階段則讓玩家決定兵力佈署、侵攻時機與部隊配置。當英雄之間爆發衝突時,戰鬥會轉換成即時動作模式,玩家必須直接操作英雄角色在戰場上揮劍、施法或近身搏鬥,讓策略遊戲加入動作遊戲元素,形成十分獨特的戰鬥體驗。這套系統甚至允許在看似劣勢的對戰中靠操作實現逆轉,而不同種族的怪物也有全然不同的能力與特性,讓每次交戰都變得極具變化性。
戰略層面的部分則依靠玩家對資源分配與部隊管理的掌控。巴哈姆特大陸被分為四十個區域,必須循序佔領領地、強化國力,並在時機成熟時向鄰近勢力施壓甚至出兵征服。每個勢力都有專屬的 BGM、陣型與能力,使得各陣營的內政與軍事發展風格截然不同。遊戲同時也支援最多四人參與,讓家機時代的玩家能體驗多人爭霸的戰術競爭。
在市場評價方面,雖然僅於日本推出,但憑藉著龐大的世界觀、豐富的角色設定以及策略與動作結合的特殊戰鬥系統,被視為Mega Drive上極具個性的戰略遊戲之一。當時的玩家對其音樂風格、角色種族設定與複雜的規則系統抱以高度評價,而能夠在策略遊戲中穿插即時動作戰鬥,更成為這款作品的最大特色。雖然遊戲的難度較高、學習曲線不算平易近人,但對策略遊戲愛好者來說,這款作品充滿深度且極具挑戰性。多年後遊戲透過Virtual Console再度上架,仍吸引不少老玩家重溫這段具有濃厚90年代風格的奇幻大陸戰記。
綜合來說,《巴哈姆特戰記》是兼具想像力、策略性與動作元素的早期戰略RPG,不僅重現八大種族在混亂世界裡爭奪霸權的史詩氛圍,也透過大地圖策略、外交政策與即時操作的戰鬥系統,構築出當年少見的多層次玩法。即便年代久遠,它仍被許多玩家視為Mega Drive上極具獨創性的經典之作,為日式奇幻戰略遊戲奠定獨特的精神印記。
Bahamut Senki is a fantasy strategy simulation game released by SEGA for the Mega Drive in 1991. Set in the vast fictional world known as the “Continent of Bahamut,” it blends nation-building, military strategy, and real-time combat into a multi-layered experience that early Japanese SRPGs rarely attempted. At launch, the game attracted attention for its large-scale lore, diverse racial settings, and varied battle systems. Over time, its distinctive soundtrack and intricate strategic depth left a lasting impression on players.
The story unfolds on a continent where magic and monsters coexist. After an age of lingering chaos, the long-maintained balance begins to collapse, allowing an ancient evil to stir beneath the earth. Dragons, giants, demons, and remnants of forgotten kingdoms reawaken as scattered races seize the moment to proclaim themselves rulers, hoping to reclaim lost glory and territory. Players step into the role of the Master, a sovereign who must lead soldiers, sorcerers, dragons, and countless other fantastical beings in an effort to conquer the continent and unify the land.
The narrative centers on the struggle between eight major factions—Holy Knights, Berserkers, Sorcerers, Giants, Elves, Dragons, Demons, and the Undead. Each faction has its own extensive historical background and unique hero characters. Figures such as Sieg Folia, a Holy Knight devoted to restoring his fallen kingdom; Bastral, a fierce warrior seeking to revive the barbarian empire; and Shelpha, a grand sorceress wielding chaotic magic, enrich the game’s sprawling mythology. As dark forces spread anew, legendary beings like the Dragon Queen Belflame and the Demon Lord Klimt reemerge, while Lord Balmer, the founding ancestor of the royal bloodline, is resurrected as an undead champion under the influence of dark magic. These developments elevate the story to an epic, almost mythic scale.
In terms of gameplay, Bahamut Senki combines a turn-based world map with a regional invasion system. The player manipulates diplomacy—through negotiation, intimidation, or alliances—to expand territorial influence, while managing troop deployments and timing invasions during the strategic phases. When two heroes clash, the game shifts into a real-time action battle, allowing players to directly control their champion to swing swords, cast spells, or engage in close combat. This hybrid system brings action-game intensity into a strategy framework, enabling dramatic comebacks through skillful play. Different races also possess unique abilities and traits, ensuring that no two battles feel alike.
The strategic layer hinges on resource allocation and unit management. The continent is divided into forty regions, and players must conquer these areas step by step, strengthening their nation before applying pressure—or outright force—on neighboring powers. Each faction has its own background music, formations, and abilities, resulting in distinct approaches to domestic development and military expansion. The game also supports up to four players, giving households of the era an opportunity to experience competitive territorial warfare.
In terms of reception, Bahamut Senki—despite being released only in Japan—earned a reputation as one of the Mega Drive’s most unique strategy titles. Players praised its musical style, richly defined races, and complex rule set, while the unusual incorporation of real-time action combat into a strategy framework became its defining hallmark. Although its difficulty level is high and its learning curve steep, strategy enthusiasts found its depth and challenge highly rewarding. When the game was later reintroduced through the Virtual Console, many longtime fans returned to revisit its distinctly 1990s brand of fantasy warfare.
Overall, Bahamut Senki stands as an imaginative, strategically rich, and action-enhanced early SRPG. It captures the epic struggle among eight races vying for supremacy in a world on the brink of collapse and unites large-scale map strategy, diplomatic maneuvering, and real-time hero battles into a rare multi-layered design. Even decades later, it remains a singular classic on the Mega Drive and a defining milestone in the evolution of Japanese fantasy strategy games.
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巴哈姆特戰記 / 聖騎士戰記
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