寂靜之國的波斯菊
《寂靜之國的波斯菊:Ayasa – Shadows of Silence》是由Aya Games開發、於2025年11月29日在Steam平台登場的黑暗系動作冒險遊戲。作品以超現實美學、象徵性的敘事語言與不依靠對白的演出方式著稱,它將平台跳躍、環境解謎與心理寓言式的道德選擇融為一體,構築出一段介於噩夢與詩篇之間的旅程。玩家將踏入名為「阿亞薩(Ayasa)」的世界,一片被戰爭撕裂、由光與影維繫平衡卻瀕臨崩壞的倒置國度,透過主角的視角見證良知如何成為最關鍵的力量。
遊戲故事以極為獨特的方式展開,沒有任何語言對白,所有訊息全由肢體動作、鏡頭語彙、象徵物件與由科米塔斯創作的深沉配樂傳遞。曾經,被稱為「絕對者塔斯」的存在守護著世界,使光與影得以共存。然而,一場席捲一切的戰爭粉碎原本的秩序,各地開始被黑暗吞沒。阿亞薩必須穿越六片象徵不同人性概念的領地:信仰、希望、愛、貪婪、冷漠與背叛。每個地域都被黑暗腐蝕、失去原貌,曾代表美德的土地如今倒轉為痛苦與扭曲的反射。玩家的每一步選擇、每一次伸出的援手或停下的猶豫,都將左右這個世界的命運,也會引導故事走向不同的結局。在旅程中尋找散落在各地的塔斯之光殘片,並非只是存活的手段,更是一場面向自身良知的精神戰役。
玩法上,將光與影的互動設定為核心機制。光線不僅象徵希望,也是一種實際能改變地形、解開機關、驅散黑暗的力量。玩家必須利用光束照亮隱藏的平台、啟動古老的機械、揭示原本不可見的道路,並在必要時以光驅逐由黑暗孕生的威脅。與此同時,影子也扮演著世界構造不可或缺的一面,它可能是危險的遮蔽,也可能是避免死亡的庇護。遊戲以平台跳躍結合環境互動的方式呈現,一些看似簡單的地形往往隱藏著需要冷靜觀察、掌握節奏與創意思考才能破解的謎題。隨著深入各片土地,角色也會逐漸解鎖新的能力,每種力量都與其象徵的土地相呼應,使玩家在解謎與探索時不斷獲得新的視角。
操作感受建立在流暢的跳躍判定、敏捷的移動以及對光影機制的準確掌控之上。玩家必須在陷阱、碎裂地形、深淵、追逐敵人與時間壓力之間保持專注,做出瞬間決斷。有些威脅無法正面對抗,只能以觀察、閃避、改變地形或巧妙引導來脫身。整體節奏時而詩意緩慢,時而緊張壓迫,呈現出具有呼吸感的節奏變化,使玩家真正沉浸在世界的危險與美之間。
在藝術風格方面,作品展現濃厚的黑暗美學,每一個場景都像是一幅帶著象徵符號的靜態畫作。色彩運用克制而強烈,以冷暖反差、強光與深黑的對比來突顯世界的崩壞與孤獨。創作靈感可見蒂姆・伯頓的古怪幽默、勒內・拉盧的夢境式構圖、羅伯特・薩哈基恩茨的戲劇性情緒,以及宮崎駿在畫面敘事中的生命氣息。每一片土地都擁有截然不同的情緒,如帶著悲傷光芒的「希望」、充滿誘惑與陷阱的「貪婪」、或如荒蕪空洞般的「冷漠」。這些場景不只是背景,更以象徵的方式訴說著無聲的故事,使玩家在探索時不斷面對世界的寓言本質。
雖然遊戲尚未正式上市,但從目前釋出的宣傳內容與預告片中,玩家社群對它展現濃厚興趣。以黑暗寓言結合平台動作的風格相對少見,而無對白敘事、象徵主題與光影系統更為其增添獨特魅力。在尚未獲得任何正式玩家評價的情況下,它已引起藝術風格遊戲愛好者、獨立平台冒險玩家與黑暗敘事作品粉絲的期待。許多人將其視為一款具備文學性與視覺表現力的作品,認為它可能成為類似《Limbo》《Inside》《Hollow Knight》這類氣氛與象徵性強烈作品的精神繼承者。
《寂靜之國的波斯菊:Ayasa – Shadows of Silence》邀請玩家踏上一段如夢似幻又充滿不安的旅程。在那裡,光是一把武器,影是一面鏡子,世界既破碎又等待救贖,而每個人心中的善與惡,都可能在絕望深淵中成為最後的分水嶺。你將恢復平衡、喚回塔斯之光,還是讓世界在你的選擇中徹底沉入黑暗?這部作品將由玩家親手書寫最終的答案。
Ayasa – Shadows of Silence is a dark action-adventure title developed by Aya Games and set to launch on Steam on November 29, 2025. The game is defined by its surreal visual style, symbolic storytelling, and its decision to convey the entire narrative without a single spoken line. Blending platforming, environmental puzzles, and moral choices rooted in psychological allegory, it creates a journey that feels suspended between nightmare and poetry. Players enter the world of Ayasa, a land torn apart by war, its delicate balance of light and shadow on the verge of total collapse. Through the protagonist’s silent perspective, you come to understand how conscience becomes the most decisive force in a dying world.
The story unfolds in an unusually expressive manner. With no dialogue, every fragment of information is communicated through body language, cinematic framing, symbolic imagery, and a deeply resonant score composed by Komitas. This world was once watched over by an entity known as Tass the Absolute, whose presence allowed light and shadow to coexist. But a devastating war shattered that harmony, and darkness began spreading across the land. Ayasa must traverse six regions, each representing a different facet of human nature: Faith, Hope, Love, Greed, Apathy, and Betrayal. These lands, once embodiments of virtue, have been twisted into distorted reflections of pain and corruption. Every choice the player makes—every act of compassion, hesitation, or indifference—reshapes the fate of this broken world and branches the story toward different endings. Seeking the scattered fragments of Tass’s light is not merely a quest for survival, but a confrontation with one’s own inner morality.
Gameplay centers on the dynamic interaction between light and shadow. Light serves as both a symbol of hope and a practical tool—altering terrain, revealing hidden platforms, activating ancient machinery, and repelling the darkness that spawns hostile entities. Shadows, on the other hand, form an essential part of the world’s architecture: protective in some moments, perilous in others. The game weaves platforming with environmental interaction, where even simple-looking terrain may hide puzzles requiring patience, timing, and creativity. As players advance through each symbolic land, Ayasa gradually acquires new abilities. Each power corresponds to the nature of the land it comes from, providing fresh perspectives for exploration and puzzle-solving.
The game’s control experience is built on responsive jumping, agile movement, and precise management of the light-and-shadow mechanics. Players must stay alert while navigating traps, collapsing structures, chasms, pursuers, and the constant pressure of time. Many threats cannot be confronted directly; survival depends on observation, evasion, manipulation of the environment, or clever misdirection. The pacing alternates between quiet, poetic intervals and tense, urgent sequences, creating a rhythm that breathes—one that draws players into the fragile beauty and persistent danger of the world.
Artistically, Ayasa – Shadows of Silence embraces a rich, dark aesthetic. Every scene resembles a symbolic still painting, with a restrained yet striking palette that juxtaposes cold and warmth, stark light and deep shadow. The artistic inspirations are unmistakable: the whimsical strangeness of Tim Burton, the dreamlike imagery of René Laloux, the dramatic emotion of Robert Sahakyants, and the living visual storytelling found in Hayao Miyazaki’s work. Each land expresses its own emotional atmosphere: the dim, grieving glow of Hope, the alluring yet treacherous landscapes of Greed, or the barren emptiness of Apathy. These environments are more than backdrops—they narrate silently, inviting players to read the world as an allegory.
Though the game has not yet been released, promotional footage and the official trailer have already sparked significant interest. Its combination of dark fable, platforming, and symbolic storytelling stands out within the genre. The lack of dialogue, emphasis on moral choice, and unique light-shadow mechanics have drawn attention from fans of atmospheric indie adventures, narrative platformers, and art-driven games. Many players regard it as a potential spiritual successor to works like Limbo, Inside, or Hollow Knight, titles known for their emotional weight, minimalism, and strong symbolic language.
Ayasa – Shadows of Silence invites players into a dreamlike yet unsettling odyssey. In this world, light becomes a weapon, shadow becomes a mirror, and a realm shattered by war stands waiting for either salvation or total ruin. The line between good and evil lies not in destiny, but in the smallest choices of the heart. Will you restore balance and reclaim the light of Tass—or allow the world to sink into darkness through your actions?
The final answer is one only the player can write.
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