光芒2

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英文名稱:Solasta II
類別:電腦遊戲
人數:1 人
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《光芒2》(Solasta 2)是由Tactical Adventures開發的回合制戰術角色扮演遊戲,延續前作《Solasta: Crown of the Magister》對桌上角色扮演遊戲規則高度忠實的核心理念。於2025年底的The Game Awards正式公開最新預告片,並宣布將於2026 年3月中旬在Steam展開搶先體驗。作為系列正統續作,不僅在系統層面全面進化,也試圖在敘事與探索結構上擴大規模,讓玩家真正感受到「數位桌遊冒險」的深度與自由度。

背景設定在前作事件結束數十年後的世界。曾經席捲大地的索拉克威脅已成歷史,但和平並未持久。玩家所操控的並非傳奇英雄的延續,而是一支初出茅廬的新冒險者小隊,故事的核心來自一份由已故母親留下、尚未完成的契約。這份遺產將手足幾人緊緊綁在一起,也將他們捲入一場跨越世代的古老衝突之中。舞台轉移至充滿魔力的遙遠大陸「尼歐科斯(Neokos)」,一名名為Shadwyn的神秘存在正悄然擴散腐化力量,其影響不只威脅整個世界,也逐步撕裂主角家族的信念與情感。

在敘事風格上,延續系列一貫的「選擇導向」設計。將與兄長Rickard、Deorcas等重要角色並肩前行,在忠誠、信仰與悲傷交織的抉擇中前進。遊戲刻意模糊虔誠與墮落之間的界線,讓每一次決定都帶有道德重量。這些選擇並非單純影響對話,而是會透過擲骰結果具體反映在劇情走向、任務結果與角色關係上,強化「命運由骰子裁決」的桌遊精神。

操作與玩法依然是《Solasta》系列最鮮明的特色。全面基於SRD 5.2規則打造,對熟悉Dungeons & Dragons的玩家而言,幾乎沒有學習門檻。回合制戰鬥高度重視站位、高低差、視線遮蔽與環境互動,法術施放、潛行偷襲、神聖打擊等經典行動都完整保留。玩家需要事先準備法術、計算行動距離,並根據戰場變化即時調整戰術,而非單純堆疊數值。戰鬥節奏清晰而緊張,成功的一次擲骰或關鍵判定,往往能徹底扭轉局勢。

與前作相比,在探索結構上邁出重要一步。尼歐科斯不再只是由線性關卡串聯,而是提供更自由的地圖探索方式。可以選擇沿著安全道路推進主線,也可以深入荒野、偏離既定路線,發掘隱藏事件、支線故事與未知風險。這種半開放式的冒險設計,讓旅途本身成為敘事的一部分,貼近桌上RPG中「由玩家決定旅程方向」的核心體驗。

視覺與演出方面,在角色建模、環境細節與光影表現上明顯升級,整體風格依然偏向寫實奇幻,而非誇張華麗。最新預告片也揭曉更完整的全語音演出陣容,讓對話與劇情更具臨場感,改善前作部分段落略顯生硬的敘事節奏。配音的加入,讓角色不再只是規則與數值的載體,而是真正有情感重量的冒險夥伴。

在市場評價與期待層面,因為目前尚未正式推出,但在核心RPG玩家與桌遊愛好者之間已累積相當高的關注度。前作以「最忠實還原D&D規則的電玩RPG之一」建立口碑,即使製作規模不及一線大作,仍憑藉系統深度與戰術自由度獲得長期支持。在保留規則嚴謹性的同時,補強敘事張力與探索自由,被視為一次關鍵性的進化。玩家普遍期待搶先體驗階段能延續開發團隊一貫的社群互動與調整節奏,讓系統在平衡性與可玩性上逐步成熟。

整體而言,《Solasta 2》並非走向商業化簡化的續作,而是更堅定地站在「桌上 RPG 數位化」這條路線上。尊重規則、信任玩家的判斷,也願意讓不確定性與風險成為樂趣的一部分。對於熱愛戰術思考、角色扮演與命運抉擇的玩家來說,《光芒2》不只是系列延續,更是一場更成熟、更自由的冒險邀請。

Solasta 2 is a turn-based tactical role-playing game developed by Tactical Adventures, carrying forward the core philosophy of its predecessor, Solasta: Crown of the Magister, with its strong commitment to faithfully adapting tabletop role-playing game rules. The game unveiled its latest trailer at The Game Awards in late 2025 and announced that it will enter Early Access on Steam in mid-March 2026. As a proper sequel, Solasta 2 not only delivers comprehensive system upgrades, but also expands its narrative scope and exploration structure, aiming to offer players a deeper and more liberated “digital tabletop adventure” experience.

 

The story is set several decades after the events of the first game. The Sorak menace that once ravaged the land has become history, yet peace proves fleeting. Rather than continuing the tale of legendary heroes, players take control of a fledgling party of new adventurers. At the heart of the narrative lies an unfinished contract left behind by their late mother—an inheritance that binds the siblings together and draws them into an ancient, generation-spanning conflict. The stage shifts to the distant, mana-infused continent of Neokos, where a mysterious entity known as Shadwyn is quietly spreading a corrupting influence. This threat not only endangers the world at large, but also gradually tears apart the beliefs and emotional bonds of the protagonists’ family.

Narratively, the game continues the series’ hallmark choice-driven design. Players journey alongside key characters such as the brothers Rickard and Deorcas, navigating decisions shaped by loyalty, faith, and grief. The line between devotion and damnation is deliberately blurred, giving every choice moral weight. These decisions go beyond dialogue variations; through dice rolls, they tangibly affect story progression, quest outcomes, and character relationships, reinforcing the tabletop ethos that destiny is ultimately decided by the roll of the dice.

Gameplay and controls remain the most defining strengths of the Solasta series. Built entirely upon the SRD 5.2 ruleset, the game offers an almost seamless transition for players familiar with Dungeons & Dragons. Turn-based combat places heavy emphasis on positioning, elevation, line of sight, and environmental interaction, while classic actions such as spellcasting, sneak attacks, and divine smites are fully preserved. Players must prepare spells in advance, calculate movement carefully, and adapt tactics to ever-changing battle conditions, rather than relying solely on numerical optimization. Combat unfolds with clear pacing and tension, where a single successful roll or crucial check can decisively turn the tide.

Compared to its predecessor, Solasta 2 takes a significant step forward in exploration design. Neokos is no longer a series of strictly linear stages, but a more open landscape that encourages player-driven discovery. Adventurers may follow established, safer routes to pursue the main storyline, or venture off into the wilderness to uncover hidden events, side stories, and unforeseen dangers. This semi-open adventure structure makes the journey itself a core part of the narrative, closely mirroring the tabletop RPG principle that the direction of the adventure is shaped by player choice.

On the audiovisual front, the game shows noticeable improvements in character models, environmental detail, and lighting, while maintaining a grounded, realistic fantasy aesthetic rather than an overly flamboyant style. The latest trailer also reveals a more complete full voice cast, enhancing immersion and lending greater emotional presence to dialogue and story scenes. This expanded voice acting helps address some of the stiffer narrative moments of the original game, allowing characters to feel like genuine companions rather than mere vessels for rules and statistics.

In terms of market reception and expectations, while the game has yet to be officially released, it has already garnered significant attention among core RPG players and tabletop enthusiasts. The first Solasta earned a strong reputation as one of the most faithful digital adaptations of D&D-style rules, and despite its modest production scale, it secured long-term support thanks to its system depth and tactical freedom. By retaining its rigorous rule-based foundation while strengthening narrative impact and exploration freedom, Solasta 2 is widely seen as a crucial evolution. Many players are hopeful that the Early Access phase will continue the developers’ tradition of close community engagement and iterative refinement, allowing the game’s balance and playability to mature over time.

Overall, Solasta 2 does not pursue simplification for mass-market appeal, but instead doubles down on the digital tabletop RPG path. It respects the rules, trusts player judgment, and embraces uncertainty and risk as sources of enjoyment. For players who value tactical depth, role-playing immersion, and meaningful choices shaped by fate, Solasta 2 is not merely a continuation of the series, but an invitation to a richer, more open-ended adventure.

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