DeadCore Redux
《DeadCore Redux》是結合第一人稱射擊與高難度平台動作的作品,由 5 Bits Games 開發並發行,於2026年1月16日在Steam推出。2014年《DeadCore》的全面重製版本,不僅在畫面與音效層面大幅升級,也加入全新的劇情關卡與系統設計,試圖讓這款原本就以硬派操作聞名的遊戲,在現代平台上獲得新生。
在劇情設定上,延續系列一貫的抽象與神祕風格。玩家在一場無止盡的墜落後,穿越強烈的磁暴甦醒過來,記憶被完全抹除,只能憑著本能探索眼前的世界。迷霧之中,一座巨大到近乎不合理的高塔拔地而起,成為整個世界的核心象徵。玩家心中隱約明白,唯有登上塔的頂端,才能找回自身的身分,理解這個世界運作的真相。敘事方式並非透過大量對白或明確劇情推進,而是藏在環境細節、收集品與紀錄資料之中,讓玩家在反覆嘗試與探索的過程中,逐步拼湊出高塔的起源、循環的真相,以及過往挑戰者留下的痕跡。Redux版本特別加入名為「Gateway」的全新大型劇情關卡,作為通往真正結局的重要節點,使整體世界觀更加完整。
在操作與玩法層面,核心體驗仍然圍繞在「精準」與「節奏感」之上。雖然採用第一人稱視角,但它並非傳統射擊遊戲,而是一款極度重視跳躍、空中控制與路線選擇的 FPS 平台遊戲。玩家必須在高速移動中完成連續跳躍,精準掌握落點,同時避開致命陷阱與巡邏敵人。遊戲中最關鍵的工具是SwitchGun,這把武器不只是用來攻擊,更重要的是能啟動或關閉場景中的各種機關,改變平台狀態、開闢新路線,甚至影響敵人的行動方式。隨著遊戲進展,可以取得升級與新能力,例如衝刺Dash等移動技能,讓操作的自由度與速度感不斷提升,也使得高塔的探索方式出現更多變化。某些原本看似不可能抵達的區域,會因能力解鎖而成為全新的捷徑,進一步鼓勵玩家反覆挑戰與路線最佳化。
探索與收集同樣是遊戲的重要組成。高塔內散布著名為Sparks的核心收集物,這些不僅能解鎖更具挑戰性的關卡,還與世界的循環設定息息相關。除此之外,玩家還能找到紀錄前任探索者記憶的Logs,逐步理解這座巨型結構並非第一次被攀登。音樂曲目也是可收集要素之一,特別是為競速模式設計,讓玩家能自訂遊玩時的音樂體驗。這些元素讓《DeadCore Redux》不只是單純的技術考驗,也保有一定的敘事深度。
對於追求極限挑戰的玩家,提供相當完整的競速與評分系統。Speedrun模式擁有線上排行榜,讓玩家能與全球高手一較高下;額外解鎖的競速關卡則進一步放大操作難度。Redux版本新增的離線Rank系統,會依照玩家在每一關的表現給予徽章評價,使單人遊玩也能感受到進步與成就感。遊戲同時強化手把支援,讓偏好控制器操作的玩家也能精準掌握角色動作。
在技術與表現方面,採用Unity HDRP全新引擎重製,整體視覺效果相較原作有明顯飛躍。現代化的PBR光照、體積霧效與重新製作的模型與特效,讓高塔顯得更加壓迫且富有科幻感。音效部分也全面翻新,配樂經重新混音後,從環境氛圍到偏電子風格的節奏樂,都能更清楚地烘托出高速移動時的張力與孤寂感。
在市場評價與玩家期待上,本作在核心玩家族群中普遍被視為「為硬派玩家而生」的作品。原作本就以高難度與流暢手感累積口碑,這次重製不僅保留其精髓,還補足畫面老化與敘事斷裂的問題,讓老玩家期待再次挑戰極限,也吸引對FPS平台類型有興趣的新玩家。當然,偏高的操作門檻仍可能讓部分休閒玩家卻步,但對喜歡反覆練習、追求完美路線與時間紀錄的族群而言,這正是它最大的魅力。
整體而言,《DeadCore Redux》是將速度、精準操作與抽象敘事緊密結合的重製作品。它不迎合大眾,而是專注於打磨純粹的遊戲手感與挑戰深度,透過現代技術重新呈現那座誕生於虛無的巨塔。對願意投入時間、不斷嘗試並突破自我的玩家來說,這趟攀登高塔的旅程,依然充滿強烈的吸引力與成就感。
DeadCore Redux is a title that blends first-person shooting with high-difficulty platforming, developed and published by 5 Bits Games and released on Steam on January 16, 2026. It is a full remaster of DeadCore (2014), featuring major upgrades to visuals and audio, along with newly added story content and system designs. The goal of this remaster is to breathe new life into a game already renowned for its hardcore, precision-driven gameplay, adapting it for modern platforms.
In terms of narrative, the game continues the series’ signature abstract and mysterious tone. After an endless fall, the player awakens amid violent magnetic storms, their memory completely erased and left to explore the surrounding world on instinct alone. Rising from the mist is an impossibly massive Tower, serving as the central symbol of this world. The player intuitively understands that only by reaching the Summit can they recover their identity and uncover the truth behind the world’s existence. Rather than relying on extensive dialogue or direct storytelling, the narrative is woven into environmental details, collectibles, and recorded data. Through repeated attempts and exploration, players gradually piece together the Tower’s origins, the nature of the ongoing cycle, and the traces left behind by previous challengers. The Redux version introduces a new large-scale story level called “Gateway,” which acts as a crucial step toward the game’s true ending and significantly enriches the overall world-building.
From a gameplay perspective, the core experience revolves around precision and rhythm. Despite its first-person viewpoint, DeadCore Redux is not a traditional shooter, but an FPS platformer that places heavy emphasis on jumping, aerial control, and route selection. Players must chain precise jumps at high speed, carefully control their landings, and avoid lethal traps and patrolling enemies. The most important tool in the game is the SwitchGun. While it can be used offensively, its primary function is to activate or deactivate environmental mechanisms, altering platform states, opening new paths, and even influencing enemy behavior. As the game progresses, players acquire upgrades and new abilities such as the Dash, expanding freedom of movement and enhancing the sense of speed. These unlocks transform how the Tower is explored, turning previously unreachable areas into new shortcuts and encouraging repeated attempts and route optimization.
Exploration and collection are equally important components of the experience. Scattered throughout the Tower are key collectibles known as Sparks, which unlock more challenging levels and are closely tied to the world’s cyclical structure. Players can also discover Logs containing the memories of former explorers, gradually revealing that this colossal structure has been climbed many times before. Music tracks are another collectible element, particularly designed for Speedrun Mode, allowing players to customize their gameplay soundtrack. Together, these systems ensure that DeadCore Redux is not merely a test of technical skill, but also a game with meaningful narrative depth.
For players seeking extreme challenges, the game offers a robust set of competitive and performance-based features. Speedrun Mode includes online leaderboards, allowing players to compete against others worldwide, while additional unlockable levels push the difficulty even further. The Redux edition also introduces an offline Rank system that awards badges based on performance in each level, giving solo players a strong sense of progression and achievement. Enhanced gamepad support further ensures precise control for those who prefer playing with a controller.
On the technical side, DeadCore Redux is fully rebuilt using Unity HDRP, resulting in a significant leap in visual quality compared to the original. Modern PBR lighting, volumetric fog, and newly created models and visual effects give the Tower a more oppressive yet distinctly sci-fi atmosphere. The audio has also been completely overhauled, with remastered sound effects and re-mixed music that ranges from ambient soundscapes to electronic, rhythm-driven tracks, reinforcing both the tension and solitude of high-speed traversal.
In terms of market reception and player expectations, the game is widely regarded among its core audience as a title “made for hardcore players.” The original DeadCore earned its reputation through high difficulty and fluid controls, and this remaster preserves those strengths while addressing outdated visuals and fragmented storytelling. As a result, it appeals both to veteran players eager to test their limits again and to newcomers interested in FPS platformers. While its demanding controls may deter more casual players, for those who enjoy repeated practice, perfecting routes, and chasing optimal times, this challenge is precisely its greatest appeal.
Overall, DeadCore Redux is a remastered work that tightly fuses speed, precision gameplay, and abstract storytelling. It does not aim to cater to everyone, but instead focuses on refining pure game feel and deep challenge, using modern technology to reimagine a colossal Tower born from the void. For players willing to invest time, embrace failure, and continuously push their limits, the journey to the Summit remains intensely compelling and deeply rewarding.
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