威斯特蘭德

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英文名稱:Westlanders
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《威斯特蘭德》(Westlanders)是以19世紀北美狂野西部為舞台的開放世界第一人稱動作冒險與生存建設遊戲,由The Breach Studios開發、Radical Theory發行,預計於2026年先在 PC(Steam)推出早期存取,之後登陸PlayStation 5與Xbox Series X|S。主打「在荒野中建立傳奇」,將傳統西部題材與現代開放世界生存、基地經營與合作遊玩結合,塑造出一個既殘酷又充滿機會的拓荒世界。

在劇情與世界觀上,並未走高度線性、強劇本推進的敘事路線,而是採取偏向沙盒式的敘事結構。玩家作為拓荒者,踏入動盪不安的西部邊境,這片土地充滿資源、機遇與未知的威脅。故事並非透過大量過場動畫直接講述,而是隱藏在探索過程中,透過遺留的痕跡、失敗者的故事、各地居民與角色的互動逐步浮現。隨著你建立據點、開闢道路、與不同勢力接觸,這片土地的歷史與現狀會慢慢拼湊成形,讓玩家感受到「開拓本身就是一段正在書寫的歷史」。這種敘事方式讓每名玩家的旅程都略有不同,也更貼近西部拓荒那種孤獨、危險卻充滿野心的精神。

在操作與玩法層面,融合第一人稱探索、生存管理、戰鬥與大規模建設。需要面對嚴酷的自然環境,包括酷熱、寒冷、疾病、流血與窒息等生存威脅,不同生態區域對裝備與策略都有不同要求。探索是核心節奏之一,將在廣闊的荒野中尋找資源、發現隱藏地點,並遭遇強盜、野獸與突發事件。戰鬥並非單純射擊取勝,而是與生存資源、地形與準備程度緊密相連,稍有不慎便可能付出慘痛代價。

遊戲最具代表性的設計之一,是作為「移動基地」的馬車系統。這輛可高度客製化的馬車不只是交通工具,更是玩家在荒野中的核心生存單位。可以為馬車加裝不同模組、工作站與附加設備,讓它在探索、露營與生產上扮演關鍵角色。與固定據點型生存遊戲不同,將「移動」視為拓荒的一部分,讓旅程與建設緊密結合,形成一種流動式的開發體驗。

當生存逐漸穩定後,重心會轉向更深層的經營與發展。可以建立前哨站與大型聚落,規劃建築、道路與生產設施,並逐步形成跨地區的經濟與物流網絡。農牧、採礦、伐木等生產活動可以透過雇用工人與自動化系統來運作,每名工人都有各自的優缺點與成長曲線,隨著經驗提升,效率與薪資需求也會隨之改變。這讓遊戲在後期呈現出類似經營模擬的深度,玩家不只是活下來,而是要「讓整個西部因你而繁榮」。

多人合作也是本作的重要一環。可以與朋友分工合作,有人專注探索與戰鬥,有人負責建設與資源管理,隨著聚落擴張,協調與規劃的重要性會愈發明顯。突發事件系統則會隨時打亂既有秩序,例如強盜襲擊或野獸入侵,迫使玩家臨時應變,讓世界保持動態與危機感。

從市場評價與期待來看,當在公開後,迅速吸引喜愛生存建設與開放世界題材的核心玩家關注。西部題材近年在大型生存遊戲中相對少見,加上「移動基地+聚落網絡」的設計,讓本作在同類型作品中具有明顯辨識度。玩家普遍看好其系統深度與合作潛力,特別是長線經營與經濟網絡所帶來的成長感。不過,由於遊戲計畫以Kickstarter與早期存取形式推進,也有部分觀望聲音關注內容完整度、優化表現與後期平衡性。開發團隊則明確表示,希望透過社群回饋逐步打磨遊戲,而非一次性定型,這讓期待與不確定性並存。

整體而言,《威斯特蘭德》不是單純追求即時刺激的動作遊戲,而是一場關於生存、開拓與長期經營的西部史詩。它讓玩家從孤身一人推著馬車踏入荒野,逐步建立據點、串聯聚落,最終在整片山谷中留下自己的痕跡。如果最終成品能成功平衡生存壓力、經營深度與合作樂趣,本作有潛力成為新世代西部題材開放世界中,極具份量與話題性的代表作品。

Westlanders is an open-world first-person action-adventure and survival-building game set in the 19th-century North American Wild West. Developed by The Breach Studios and published by Radical Theory, it is scheduled to enter Early Access on PC (Steam) in 2026, with PlayStation 5 and Xbox Series X|S versions to follow. Centered on the theme of “forging your legacy in the wilderness,” the game blends classic Western motifs with modern open-world survival systems, base management, and cooperative play, creating a frontier that is both brutally unforgiving and rich with opportunity.

 

In terms of narrative and worldbuilding, Westlanders avoids a highly linear, script-driven storyline in favor of a sandbox-style narrative structure. Players step into the role of a pioneer entering a volatile frontier where resources, opportunity, and unknown dangers coexist. Rather than relying on heavy cutscenes or overt exposition, the game’s story emerges organically through exploration—via remnants of past lives, the stories of those who failed to survive, and interactions with inhabitants scattered across the land. As players establish outposts, carve roads through the wilderness, and engage with different factions, the region’s history and present circumstances gradually take shape. The game conveys the idea that settlement itself is a history in the making, ensuring that no two journeys unfold in quite the same way. This approach closely mirrors the solitude, risk, and ambition that define the mythos of the Western frontier.

From a gameplay perspective, the experience combines first-person exploration, survival management, combat, and large-scale construction. Players must contend with harsh natural conditions, including extreme heat and cold, disease, bleeding, and suffocation, with each biome demanding different equipment and strategies. Exploration forms a central pillar of the game loop, sending players across vast wilderness areas to gather resources, uncover hidden locations, and confront bandits, wild animals, and unpredictable events. Combat is not merely about gunplay; it is deeply intertwined with preparation, terrain awareness, and resource management, where a single misstep can lead to severe consequences.

One of the game’s most distinctive mechanics is the wagon system, which functions as a fully customizable mobile base. Far more than a means of transportation, the wagon serves as the player’s primary survival hub in the wilderness. It can be outfitted with various modules, workstations, and attachments, allowing it to support exploration, camp setup, and production activities. Unlike survival games built around static bases, Westlanders treats movement as an integral part of expansion, tightly weaving travel and development into a fluid, evolving frontier experience.

As survival becomes more secure, the focus gradually shifts toward deeper management and long-term growth. Players can establish outposts and large settlements, plan buildings and road networks, and develop regional economic and logistics systems. Farming, ranching, mining, and logging can be operated through hired workers and automation systems. Each worker comes with individual strengths, weaknesses, and growth paths, with increasing proficiency leading to higher efficiency—and higher wage demands. This progression gives the later stages of the game the depth of a management simulation, transforming the goal from merely staying alive to making the entire frontier thrive under your influence.

Cooperative multiplayer plays a significant role as well. Players can divide responsibilities with friends, with some focusing on exploration and combat while others handle construction and resource management. As settlements expand, coordination and planning become increasingly critical. A dynamic event system further disrupts stability, introducing sudden bandit raids or wildlife attacks that force players to react quickly, keeping the world feeling alive, dangerous, and unpredictable.

In terms of market reception and expectations, Westlanders quickly drew the attention of core players who favor survival-building and open-world experiences upon its announcement. Large-scale survival games set in a Western frontier are relatively rare, and the combination of a mobile base with interconnected settlement networks gives the title a strong sense of identity within the genre. Many players are optimistic about its systemic depth and cooperative potential, particularly the long-term progression tied to economic and logistical growth. However, because development is planned around Kickstarter support and an Early Access release, some caution remains regarding content completeness, optimization, and late-game balance. The developers have stated that Early Access and crowdfunding are intended as collaborative tools, allowing the community’s feedback to shape and refine the final experience—creating a mix of anticipation and uncertainty.

Overall, Westlanders is not designed as a fast-paced action game focused solely on immediate thrills, but as a sweeping Western epic about survival, expansion, and long-term stewardship. It invites players to begin alone, pushing a wagon into an unforgiving wilderness, and gradually build outposts, connect settlements, and leave a lasting mark across an entire valley. If the final release successfully balances survival tension, management depth, and cooperative play, Westlanders has the potential to become one of the most substantial and talked-about open-world Western survival games of the new generation.

遊戲畫面

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